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* ANGLE: Dynamically load D3D compiler from a listOliver Wolff2018-12-111-0/+59
* Add Windows Desktop arm64 target to QtbaseThomas Miller2018-11-111-0/+63
* Update ANGLE to chromium/3280Miguel Costa2018-10-1325-2479/+496
* [Backport] Remove usage of auto_ptr in MacroExpanderCorentin Wallez2018-06-211-0/+31
* ANGLE: Fix resizing of windowsOliver Wolff2017-12-131-0/+57
* ANGLE: D3D11: Fix shared handle support detection for WARP when MinGW is usedOliver Wolff2017-11-301-9/+0
* ANGLE: Fix build for newer MinGW versionsOliver Wolff2017-08-021-0/+32
* ANGLE: Fix flickering on resize when D3D9 is usedOliver Wolff2017-07-031-0/+157
* ANGLE: Fix crash with ltcg on Visual Studio 2015 Update 3Oliver Wolff2017-06-131-0/+110
* ANGLE: Fix initialization of zero-sized windowMaurice Kalinowski2016-08-171-0/+32
* ANGLE: fixed usage of shared handles for WinRT/WinPhone applicationsOliver Wolff2016-05-201-0/+57
* Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-05-191-0/+44
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| * ANGLE: Disable support for shared handles in warp mode on Windows < 8Oliver Wolff2016-05-121-0/+44
* | Fix ANGLE glGetUniform*v functions to work properly with arraysMiikka Heikkinen2016-05-091-0/+31
* | Fix MinGW 5.3.0 build of ANGLEOliver Wolff2016-05-021-3/+6
* | Update ANGLE to chromium/2651Oliver Wolff2016-04-2513-1365/+1010
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* Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-11-271-0/+36
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| * ANGLE/D3D11: Suppress keyboard handling of DXGI.Friedemann Kleint2015-11-231-0/+36
* | ANGLE: Fix winrt backing store to support feature level 9_3 devices.Samuel Nevala2015-10-241-0/+38
* | Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-10-131-0/+57
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| * ANGLE: Fix D3D feature level detection.Samuel Nevala2015-10-021-27/+21
| * ANGLE: Fix Windows Store D3D Trim and Level 9 requirementsAndrew Knight2015-09-291-0/+63
* | ANGLE: Use pixel sizes in the XAML swap chainAndrew Knight2015-08-131-0/+361
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* ANGLE: Fix compilation without d3d11Kai Koehne2015-05-281-0/+57
* ANGLE: Allow Windows Phone to communicate swap regionAndrew Knight2015-05-081-0/+145
* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-0919-3278/+1828
* [ANGLE] Fix compilation with MSVC2013 Update4Maurice Kalinowski2014-12-151-0/+43
* ANGLE: Do not use std::strlenKai Koehne2014-12-111-0/+30
* ANGLE: Fix handling of shader source with fixed lengthAndrew Knight2014-12-031-0/+37
* ANGLE: Fix releasing textures after we kill D3D11Kai Koehne2014-11-241-0/+106
* ANGLE: Fix compilation with D3D9Kai Koehne2014-11-171-0/+62
* ANGLE: Upgrade to version 1.2.30d6c255d238Andrew Knight2014-11-1415-2951/+1286
* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-2917-865/+1912
* ANGLE: Fix compilation with MinGW + D3D11Andrew Knight2014-09-041-0/+175
* ANGLE: Fix -angle-d3d11 on MSVC2010Andrew Knight2014-09-011-0/+203
* Let ANGLE use multithreaded devices if necessary.Michael BrĂ¼ning2014-08-281-0/+72
* ANGLE: Add support for querying platform deviceAndrew Knight2014-08-051-0/+97
* ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-0520-2121/+2272
* Fix ANGLE build with Microsoft Visual Studio "14" CTPThiago Macieira2014-06-201-0/+28
* ANGLE WinRT: Create swap chain using physical resolutionAndrew Knight2014-05-221-0/+145
* ANGLE D3D11: Don't use mipmaps in level 9 texturesAndrew Knight2014-05-091-0/+31
* ANGLE WinRT: Call Trim() when application suspendsAndrew Knight2014-04-221-0/+118
* ANGLE: Don't export DLLMain functions for static buildsAndrew Knight2014-03-281-0/+63
* ANGLE D3D11: Fix internal index buffer for level 9 hardwareAndrew Knight2014-03-201-0/+256
* ANGLE: Allow for universal program binariesAndrew Knight2014-02-261-0/+93
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-2621-2137/+1344
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-02-071-0/+33
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| * Fix compilation of ANGLE with mingw-tdm64 gcc 4.8.1Kai Koehne2014-01-211-0/+33
* | ANGLE D3D11: Fix build on desktop WindowsAndrew Knight2013-12-091-0/+28
* | ANGLE: Dynamically load D3D compiler from a list or the environmentAndrew Knight2013-12-091-0/+85