| Commit message (Collapse) | Author | Age | Files | Lines |
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Inspired by:
https://codereview.appspot.com/6812076/
Resizing a window larger results in the newly exposed region being invalidated
but the old region is treated as valid.
This can result in the old region no longer updating.
Was added to D3D9.
Improving a fix from Filippo Cucchetto:
https://codereview.qt-project.org/c/qt/qtbase/+/195336
and pushing to D3D11.
ifndef protects against compilation error for WinRT.
Invalidate() should be used only for desktop apps.
Task-number: QTBUG-46074
Change-Id: Ie24b8dffe130b970f2362337ac4f9bee666f82b2
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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This backports the following upstream fix from angle:
https://github.com/google/angle/commit/63cc351fbad06c6241d1c7372fe76f74e1d09a10
Change-Id: Id80dba62c69f3505eb836f758367b4bf054b1fd5
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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If the displays are not cleaned up on dll unloading, profilers might
report memory leaks.
Change-Id: I04cbc3c2448bfb450f7d840e216827f86856e963
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
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The patch causes an Assert on close and thus cannot be used as is. I do
not have ICC available to try to come up with an alternative solution so
the patch is reverted for the time being.
This reverts commit 93a78799c3df7c8859b2d9addad45bb4a535dc97.
Fixes: QTBUG-74467
Change-Id: Ic572dfa667a479686675eb3f9066d133657b4499
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Yuhang Zhao <2546789017@qq.com>
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Each has two constructors from the other, one copying the other
moving; and this leads to an ambiguous overload when converting
Texture::onDestroy()'s gl::error to the egl::Error that
gl::Context::onDestroy() returns. Passing the value through a
temporary prevents the move-constructor from being attempted and saves
the day. Thanks to Ville Voutilainen for suggesting the fix.
Fixes: QTBUG-73698
Change-Id: I628173399a73cee2e253201bc3e8d3e6477a2fbf
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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If the default compiler cannot be found, load it from a list of DLL names,
including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
the default compiler can also be specified by an environment variable,
QT_D3DCOMPILER_DLL.
Change-Id: I590bb11e58339451d187860c449b0209c1ca0578
Reviewed-by: Dmitry Kazakov <dimula73@gmail.com>
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
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Allows a qt build to be configured to target arm64 desktop apps cross
platform and build them with nmake.
Change-Id: I99fed12047b45a504a1644201bcc19b18c69f3e6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Change-Id: I0802c0d7486f772d361f87a544d6c5af937f4ca1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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BUG=angleproject:1269
Task-number: QTBUG-68954
Change-Id: Ie4ebea85bc3721e79c7414dea62ca7a042b2421c
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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Use the correct height/width values when calculating
the vector for resizing the window content and the
new size as viewport size.
Task-number: QTBUG-62475
Change-Id: I33a8dc1379a908e991b04bc31dfc6254a6d005c9
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Miguel Costa <miguel.costa@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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The MinGW version we support supports IsWindows8OrGreater so that we can
check the windows version properly. As the OpenGL detection falls back
to WARP in case of RDP it was possible, that shared handles were wrongly
stated as supported, which caused crashes in users' code.
Task-number: QTBUG-64657
Change-Id: Iaca2bd169f2764cf6ec68a1d36112a735246b29a
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
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Availability of D3D11_QUERY_DATA_TIMESTAMP_DISJOINT depends on the used
MinGW version so that the check for MINGW is not sufficient. The newly
added configure test can be used for every toolset.
Task-number: QTBUG-57916
Change-Id: Ia9cb48f3e673841101a93cbc8ea23aff9547f639
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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By reverting ANGLE change d3b84ab51db09de238459b0dff2e8420c09aabf3
we get rid of the flickering that happens on resize when D3D9 is
used. The issue that was fixed there is not relevant in Qt's
context so it is safe to revert the change.
Task-number: QTBUG-59893
Change-Id: I9306314b892612fbd1f7a058a2e606aedc0367bb
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Release builds of applications that used Qt configured with "link time
code generation" crashed (memory access violation), when calling
GetInternalFormatInfo in Context::initCaps.
It looks like this is a compiler problem that can be avoided by not
using a reference for the return value.
Task-number: QTBUG-55718
Change-Id: Ic1fb95d7b518a49859f41c819e860864387a8d3c
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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The clientRect might be empty when creating a window of zero size. The
side effect of a division by zero is that matrix transformation fails
and hence the swapchain gets into an invalid state.
Change-Id: Idbaed72deadb7b87052ac27e194a40d1810e6f7a
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Both checks are not relevant in Qt's context and were skipped before but
they sneaked back in with the latest ANGLE update.
Change-Id: Ic44de5468a3254afd76ef4804d97d245676daeb1
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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Conflicts:
configure
src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/network/access/qnetworkaccessmanager.cpp
src/plugins/platforms/cocoa/qcocoacolordialoghelper.mm
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsgbmcursor.cpp
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsgbmcursor.h
src/widgets/widgets/qlineedit_p.cpp
src/widgets/widgets/qlineedit_p.h
src/winmain/winmain.pro
tests/auto/corelib/io/qstorageinfo/tst_qstorageinfo.cpp
tests/auto/dbus/qdbusconnection/tst_qdbusconnection.cpp
tests/auto/dbus/qdbusconnection/tst_qdbusconnection.h
tests/auto/testlib/selftests/expected_cmptest.teamcity
tests/auto/testlib/selftests/expected_cmptest.txt
tests/auto/widgets/itemviews/qtableview/tst_qtableview.cpp
tools/configure/configureapp.cpp
Change-Id: Ib9997b0d0f91946e4081d36c0c6b696c5c983b2a
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Shared handles are not supported on Windows 7 and below. If the
according flag is set CreateTexture2D will fail with E_OUTOFMEMORY. The
check already happens with newer ANGLE versions, which we use in 5.7
but has to happen here as well. Otherwise Qt applications running on
Windows 7 and below will crash at startup.
Change-Id: I8f539f16dce298611fb1ec7b2f6804d4a04d04e0
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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glGetUniform*v functions are supposed to return just a single
array element, so returning the whole array is always incorrect.
Task-number: QTBUG-53072
Change-Id: I22f05d420082d4d9de06d975b3d0f5e64d3e0c41
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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D3D11_QUERY_DATA_SO_STATISTICS is no part of d3d11sdklayers.h and thus
not covered by the ANGLE_MINGW32_COMPAT define. The struct is defined
in d3d11.h and will be available in an upcoming version of MinGW (see
https://sourceforge.net/p/mingw-w64/mingw-w64/ci/a0cd5afeb60be3be0860e9a203314c10485bb9b8/
).
As soon as the MinGW version that includes the change is known, the
__MINGW32__ check should be replaced by a proper version check.
Change-Id: I774f24432b375fdf9c559449f266cc04a4905275
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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Conflicts:
src/network/socket/qnativesocketengine_p.h
src/network/ssl/qsslsocket_mac.cpp
src/network/ssl/qsslsocket_mac_p.h
src/widgets/kernel/qwidget.cpp
Change-Id: I39592cb37d710dfaf8640769ba3c1b637927d7f4
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Set the DXGI_MWA_NO_ALT_ENTER to suppress the Alt-Enter shortcut
causing the window to become full screen.
Task-number: QTBUG-44904
Change-Id: Ia4156ddee37a8a3da6e9e3130022c63a674f4429
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Partially revert c7abf81786f4a0c. Instead of using the ES3 entry point,
use ES2 for framebuffer blitting. This means that a small change is
required to ANGLE for the blit behave the same as ES3 (applied only for
Windows Store apps).
Task-Id: QTBUG-48266
Change-Id: Idc51f00a659c91f740876be071eb71bff69e0e38
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Conflicts:
src/network/socket/qabstractsocket.cpp
src/plugins/platforms/winrt/qwinrtscreen.cpp
src/sql/drivers/mysql/qsql_mysql.cpp
Change-Id: Ifb73623d09f53340ee5e10283f1f86b580998902
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Commit 7943d4f tried to fix this with a switch/case, but the feature
levels need to be in descending order so this failed. So, follow the
same style used for feature levels 10/11.
Change-Id: Ia1c22981bf8b99eb53df13833aba452482398295
Task-number: QTBUG-38481
Task-number: QTBUG-48571
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Due to additional validation not covered in previous patches, the Windows
Store certification compatibility had regressed. These changes ensure that
the required D3D behaviors are met.
Change-Id: I0a74f0d2fecaa87d4a9409da3a7a194254609759
Task-number: QTBUG-38481
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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This is necessary for Qt applications, as they render to GL in physical
pixels. This is consistent with the CoreWindow swap chain behavior.
This includes a partial revert of "ANGLE: Improve Windows Phone Support"
as the modifications to SwapChain11 are incompatible with the XAML swap
chain.
This change only affects Windows Runtime targets.
Change-Id: I401ae81028a9dfdb9da37f51c60844467c476f76
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Change-Id: I0b772698cf521083e5ecf35a395af57100a50131
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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eglPostSubBufferNV is used to communicate the size of the window, as
otherwise there is no way for the renderer to know if the last frame was
rendered in landscape or portrait, causing rendering glitches when the
orientation changes. The rotation flags are utilized in a few additional
places now to fix some corner cases where the rotation was not applied.
This patch should be squashed into "ANGLE-Improve-Windows-Phone-Support"
during the next ANGLE rebase.
Task-number: QTBUG-44333
Task-number: QTBUG-43502
Change-Id: Iec37f7531854184819c30c87eab82d96d56ff133
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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This aligns with Chromium branch 2356.
This version brings more complete OpenGL ES 3 support as well as various
bug fixes and performance improvements.
The following changes were made to earlier patches:
-0000-General-fixes-for-ANGLE-2.1
Removed. All changes are now handled elsewhere.
+0001-ANGLE-Improve-Windows-Phone-support
Consolidated remaining parts from 0009/0010.
+0002-ANGLE-Fix-compilation-with-MinGW
Remaining issues from patch 0016.
+0003-ANGLE-Fix-compilation-with-MSVC2010
Remaining issues from patch 0015.
+0004-ANGLE-Dynamically-load-D3D-compiler-from-list
Renamed from patch 0008.
+0005-ANGLE-Add-support-for-querying-platform-device
Renamed from patch 0013.
-0004-Make-it-possible-to-link-ANGLE-statically-for-single
Removed. Fixed by adding defines to project files.
-0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t
Renamed to patch 0005.
-0009-ANGLE-Support-WinRT
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0010-ANGLE-Enable-D3D11-for-feature-level-9-cards
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0012-ANGLE-fix-semantic-index-lookup
Removed. Fixed upstream.
-0013-ANGLE-Add-support-for-querying-platform-device
Renamed to patch 0005.
-0014-Let-ANGLE-use-multithreaded-devices-if-necessary
Removed. No longer needed.
-0015-ANGLE-Fix-angle-d3d11-on-MSVC2010
Moved remaining parts to patch 0003.
-0016-ANGLE-Fix-compilation-with-MinGW-D3D11
Moved remaining parts to patch 0002.
-0017-ANGLE-Fix-compilation-with-D3D9
Removed. Fixed upstream.
-0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11
Removed. Fixed upstream.
-0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt
Removed. Fixed upstream.
-0020-ANGLE-Do-not-use-std-strlen
Removed. Fixed upstream.
-0020-ANGLE-Fix-compilation-with-MSVC2013-Update4
Removed. Fixed upstream.
[ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch
2356 (2.1~99f075dade7c).
Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158
Task-number: QTBUG-44815
Task-number: QTBUG-37660
Task-number: QTBUG-44694
Task-number: QTBUG-42443
Reviewed-by: Andrew Knight <qt@panimo.net>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Update4 provides a native Sleep implementation. Hence the wrapper
needs to be disabled.
Change-Id: I162da45934b02c262ac09b557c66c3363c276e54
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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This is a cherry-pick from upstream change
e7cfb3dd2029c1bfe5c175ad994c03cac221ad4d
Change-Id: Iefe01545319f9ad268c0c6bf8e8b2181e09d8a84
Reviewed-by: Andrew Knight <andrew.knight@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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This is a cherry-pick of upstream f60fab6d154f4c9bf599e92976cd8cee7f8633e0
(See https://chromium-review.googlesource.com/231612)
Task-number: QTBUG-42882
Change-Id: I7b4bdc4b68a1b93ff514f09ce35dbf4e9360af9b
Reviewed-by: Marko Kangas <marko.kangas@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Cherry-pick upstream commit cc4cd2925b9a4f1142a86df131345a861c9d7cd9
to fix crashes on exit.
Task-number: QTBUG-42772
Change-Id: Ib74be17f2b5fdd58f9e0568e1da74ba19e943019
Reviewed-by: Andrew Knight <andrew.knight@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Fixes a regression introduced in c6df5fe3ed0f2a722 that
broke compilation with d3d9 (namely, -target xp).
Task-number: QTBUG-42714
Change-Id: I1a5e9682d5463bfa082a5d0c062399a131a7cf52
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Upgrade to address issues discovered since the last upgrade.
Patch notes:
0000-General-fixes-for-ANGLE-2.1.patch
added removal of the unused third-party tracing functions
0003-Fix-compilation-with-MinGW-gcc-64-bit.patch
removed as it is no longer needed
0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
removed as it is no longer needed
0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch
now supports MinGW 64-bit
[ChangeLog][Third-party libraries] ANGLE updated to 2.1~f8602ad91e4f
Task-number: QTBUG-40649
Task-number: QTBUG-40658
Task-number: QTBUG-41031
Task-number: QTBUG-41081
Task-number: QTBUG-41308
Task-number: QTBUG-41563
Change-Id: I9f776c8d5cb94ddb12d608a8d5630bfc54437bea
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Provide workarounds for things GCC doesn't like, and define a number
of macros not found in the MinGW headers.
Change-Id: I254c208209c0071fae5efb6727f2b3cfd5542da6
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Allow the D3D11 renderer to build with the June 2010 DirectX SDK.
Change-Id: I2343acedab16845d6a0d4a53cf3145f583efc4a7
Reviewed-by: Andreas Holzammer <andreas.holzammer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This is needed to prevent lock-ups in application that use ANGLE from
multiple threads, as e.g. QtWebEngine based applications do.
The environment variable QT_D3DCREATE_MULTITHREADED is used to
communicate this from the QtWebEngine module.
Change-Id: Ibd5a5c75eb68af567d420d9a35efb3490c93b27c
Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
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The EGL_EXT_device_base extension allows for querying the platform
device of the graphics hardware via eglQueryDisplayAttribEXT().
As that extension is not supported by ANGLE, this patch adds similar
functionality to the existing eglQuerySurfacePointerANGLE API. When
EGL_DEVICE_EXT is passed as the queried attribute, the underlying
D3D/DXGI device pointer is passed back to the caller via the value
argument.
The D3D device is needed for video support in QtMultimedia as well as
the IDXGIDevice3::Trim() calls required by the Windows Store.
Change-Id: Ibdf228d81d6604e56db9dd8597d7cd2983ebc428
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This version has a few new C99 support added, including snprintf.
Change-Id: I5776456fd94254a64f08791f59bc775cb24c9b7f
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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ANGLE has been creating the framebuffer in logical pixels instead of
physical pixels, which leads to unexpected results and side effects like
smudged anti-aliased text. This fixes the issue by multiplying the DIP
resolution by the scale factor, making the framebuffer match the physical
pixel resolution of the screen.
Change-Id: I3594995ce8e18a31b47e27165f72bc6a391b97b6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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As the mipmaps levels aren't being generated on level 9, they shouldn't
be used. Fall back to multisampled textures instead (which is the
behavior for non-power-of-two textures anyway). This fixes an issue in
which textured polygons (e.g. QML Images) turn black when scaled down.
Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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This is required by Windows Store Apps to pass certification.
Task-number: QTBUG-38481
Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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These ifdef guards were originally a part of
"0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch",
but were lost during the last ANGLE upgrade.
Task-number: QTBUG-37842
Change-Id: I4340c1641675dd310c14454a851eb4bc0ae2ec0d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Some level 9 hardware does not support 32-bit indices, and in most
places this is already checked. It would appear that most phone
hardware actually does support 32-bit indices, and so this bug wasn't
caught until testing on the Surface RT. This is not surprising, as some
level 9 resources are only a minimum for the hardware spec, not the
true limit of the device/driver.
This patch provides the general fix to use 16-bit indices on such
hardware, but a whitelist of known good GPUs should be added to enable
32-bit indices where available.
Change-Id: I282ede5dd4a323037ade6c44b7cfac2c6445b491
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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As a safety precaution, ANGLE writes the commit hash, optimization level,
and adapter ID to its binary format. However, this hurts portability
between systems by making shader pre-compilation/caching artificially
system-specific.
The shader compiler doesn't take the target adapter into account, and the
optimization level information discarded by ANGLE anyway. So, allow ANGLE
to bypass these checks on systems where precompilation is required (i.e.
WinRT). The default mechanism still applies unless
ANGLE_ENABLE_UNIVERSAL_BINARY is passed as a define.
Change-Id: Iec6d833fd7010ed163978557238f00e7ac6ae416
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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