| Commit message (Collapse) | Author | Age | Files | Lines |
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The long int type is incorrect for Windows 64-bit as LLP64 is used
there.
Change-Id: If4ccf49d6bb0cd7ba4ff2997cebfdbe5e7e9711c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I7ddc0f31b342ba40d4e14a99afdf237cb37d7ace
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Although SSE2 support is detected at runtime it still may not be
available at build time, so we have to ensure it only uses SSE2
when it is available at build time too.
Change-Id: I86c45a6466ab4cec79aa0f62b0d5230a78ad825a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Task-number: QTBUG-27994
Change-Id: Iee3d9ff992b0d99c9d1ec3f13631c137114a52a9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The library is not present on Windows XP, for which /DELAYLOAD
is used in ANGLE. However, as this causes problems with MinGW,
use dynamic resolution.
Task-number: QTBUG-27741
Change-Id: Ie4a2706d57b751fbb6fc6f3e76ef2e8ddac3b892
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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