| Commit message (Collapse) | Author | Age | Files | Lines |
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This is already fixed upstream in
https://codereview.appspot.com/8615046/patch/1/2
Change-Id: I4b9e865f6b5622c484418a8381334381bc256887
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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With data=0, ANGLE can crash when setting the buffer data. As this
should be a legal operation, don't perform a memcpy when data is null.
Change-Id: I3fa1260482549b1da50d7a68001a65decb98f258
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This allows the Direct3D 11 version of ANGLE to gracefully allow
surfaces with dimensions of 0. This is important because Qt may resize
the surface to 0x0 because of window minimization or other user
action (window resize). As EGL specifies that empty (0x0) surfaces are
valid, this makes sure an assert doesn't occur in the case that a valid
surface is resized to an empty one.
Change-Id: Ia60c4c694090d03c1da7f43c56e90b925c8eab6d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support
for DirectX9 & DirectX11. The DX9 codepath is used by default;
CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11.
Existing patches to ANGLE have been updated (or removed if no longer
needed), and a patch has been added to make DX9/DX11 codepaths mutually
exclusive.
Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Axel Waggershauser <awagger@gmail.com>
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Introduce QT_OPENGL_ES_2_ANGLE_STATIC define for static builds
and modify export accordingly. Provided static instances
of gl::Current and egl::Current for Qt's single threaded
use.
Task-number: QTBUG-28196
Change-Id: Ia75699d6da103fb8dd9d5fe97c1ee51e48a74406
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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The long int type is incorrect for Windows 64-bit as LLP64 is used
there.
Change-Id: If4ccf49d6bb0cd7ba4ff2997cebfdbe5e7e9711c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I7ddc0f31b342ba40d4e14a99afdf237cb37d7ace
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Although SSE2 support is detected at runtime it still may not be
available at build time, so we have to ensure it only uses SSE2
when it is available at build time too.
Change-Id: I86c45a6466ab4cec79aa0f62b0d5230a78ad825a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Task-number: QTBUG-27994
Change-Id: Iee3d9ff992b0d99c9d1ec3f13631c137114a52a9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The library is not present on Windows XP, for which /DELAYLOAD
is used in ANGLE. However, as this causes problems with MinGW,
use dynamic resolution.
Task-number: QTBUG-27741
Change-Id: Ie4a2706d57b751fbb6fc6f3e76ef2e8ddac3b892
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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