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* Remove ANGLELaszlo Agocs28 hours1-95/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* src\angle\src\config.pri: remove references to gnuwin32Mitch Curtis2020-03-171-8/+0
| | | | | | | | | | gnuwin32 repository was removed from Qt 6 in f96355679. If we don't do this, it could look for the wrong version of flex. Done-with: Andy Shaw <andy.shaw@qt.io> Change-Id: I15cd68ceb17c33dfc6316a469bca706100bfce60 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io> Reviewed-by: Liang Qi <liang.qi@qt.io>
* Disable debug-and-release builds for MinGWSimon Hausmann2019-09-181-0/+1
| | | | | | | | | | | | | | | | | | | | | The requirement to separate debug and release DLLs on Windows stems from the Visual Studio C run-time library appearing in two different variants (debug and release) and not mixing well. It's possible to perform builds without optimzations and with debug symbols while linking against the release version of the C run-time, but at the same time the debug version of the run-time brings other developer visible advantages. MinGW on the other hand does not have this distinction, does not ship with separate DLLS and does also not require the VS C runtime library. Therefore we do not need this separation for MinGW, which means that our packages can be reduced in size and application developers wishing to debug their applications do not have to use debug builds of the Qt libraries or run into Qt internal debug code. Task-number: QTBUG-78445 Change-Id: Idf588606091298dc44262c4c89e689df18d34747 Reviewed-by: Cristian Adam <cristian.adam@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* ANGLE: Remove superfluous -Gm- optionKai Koehne2019-04-091-3/+2
| | | | | | | | | /GM at one point apparently was set by default for debug builds. However, nowaways it's officially deprecated and even generates a warning in Visual Studio 2019; so we don't have to 'unset' it specifically anymore. Change-Id: I5b9b93c058c2ee8a5e025da43251d3859acbe061 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Update ANGLE to chromium/3280Miguel Costa2018-10-131-1/+1
| | | | | Change-Id: I0802c0d7486f772d361f87a544d6c5af937f4ca1 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Remove the -target command line optionLars Knoll2016-07-051-2/+0
| | | | | | | | | | | This was only used to specify XP as a target which is not supported on 5.8 anymore. Clean up all associated special handling in the mkspecs and pro files. This effectively reverts change 10a0ac75. Change-Id: I420d73002912989f1a5be961a2d09277ec4a4425 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* ANGLE: Do not use march=nativeOliver Wolff2016-04-061-2/+0
| | | | | | | | | | That configuration causes gcc to create non portable code and thus should not be used. Task-number: QTBUG-51938 Change-Id: Ib134bd0b12811c15805943180c41af8f411e6453 Reviewed-by: Andrew Knight <andrew.knight@intopalo.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Fix wrapper batch file names for flex/bison in ANGLE buildJoerg Bornemann2016-01-081-0/+1
| | | | | | | | | The wrapper batch files were called wrapper.bat for both, flex and bison. Resolve this conflict by providing proper tool names. Change-Id: I7987f94976abc29302c9f6a696faa5c7d1fb030d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* add always_prepend mode to qtAddToolEnv()Oswald Buddenhagen2016-01-081-1/+1
| | | | | | | | | this is just an optimization/clarification: variables which are known to be never empty (like PATH) can be extended with less convoluted code. Change-Id: Ib365bbec8301673ed1c874979b4de19bc983dab1 Reviewed-by: Romain Pokrzywka <romain.pokrzywka@gmail.com> Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* fix race in ANGLE buildJoerg Bornemann2015-10-271-0/+2
| | | | | | | | | The flex and bison rules generated the same files for debug and release. This conflicts in parallel builds, e.g. when using jom. Task-number: QTBUG-49003 Change-Id: I6f64760d83292e8bfad6fd0b4f8fbdd386e2213b Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-091-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* ANGLE: Disable MSVC warning 4996 for debug buildsKai Koehne2015-01-131-1/+2
| | | | | | | | | | | | | | | | | Disable compiler warning 4996 about the use of C++ standard library functions like std::copy: 'std::copy': Function call with parameters that may be unsafe - this call relies on the caller to check that the passed values are correct. To disable this warning, use -D_SCL_SECURE_NO_WARNINGS. See documentation on how to use Visual C++ 'Checked Iterators' Commit 0a76b6bc already silenced the warning in the general MSVC mkspecs, the flags set there are however overwritten for ANGLE. Change-Id: I8f9a84d19171057715a8f9be1e8338e02a6c5ba0 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Fix compilation of ANGLE for XPKai Koehne2014-09-231-0/+2
| | | | | | | | | Fix compilation errors when trying to compile ANGLE with e.g. MSVC2013 targeting XP. Change-Id: I3238c47e198662c39e2ca0cb0e53153e8f13d442 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* windows: Enable ANGLE D3D11 renderer by defaultAndrew Knight2014-09-051-0/+2
| | | | | | | | | | | | | | | | | | | | | | | Also, remove the -angle-d3d11 configure option, as it no longer is necessary to select the renderer at build time. The D3D11 renderer is the default renderer in upstream ANGLE, and has been shown to be a more reliable solution for developers running over remote desktop and inside virtual machines. It also provides more features to the OpenGL ES implementation. This configuration switch does not disable the D3D9 render; if the GPU does not support D3D11, D3D9 is used instead. [ChangeLog][QtGui][Windows] The ANGLE D3D11 renderer was enabled by default. Systems which cannot use the new renderer will automatically fall back to the D3D9 renderer at runtime. Task-number: QTBUG-41031 Change-Id: If894309c07d9309c236b63c36f37679f74375133 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Tim Jenssen <tim.jenssen@digia.com>
* ANGLE: Fix -angle-d3d11 on MSVC2010Andrew Knight2014-09-011-1/+1
| | | | | | | | Allow the D3D11 renderer to build with the June 2010 DirectX SDK. Change-Id: I2343acedab16845d6a0d4a53cf3145f583efc4a7 Reviewed-by: Andreas Holzammer <andreas.holzammer@kdab.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-051-11/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* centralize auxiliary lib creationOswald Buddenhagen2014-04-281-7/+2
| | | | | | | | | | | | this covers convenience libraries which are linked into dlls (if we are not building statically) and "proper" (installed) builds of 3rdparty code. Change-Id: I2f00248c0baa0e73346e477724bf49bbc62ba925 Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* Use Qt's RTTI setting when building ANGLE statically.Friedemann Kleint2014-02-261-1/+1
| | | | | | | | | | | | Prevent errors when building Qt statically with RTTI enabled: warning C4743: 'const std::ios_base::failure::`vftable'' has different size in 'qtbase\src\3rdparty\angle\src\libGLESv2\Context.cpp' and '(...)': 16 and 12 bytes Task-number: QTBUG-36951 Change-Id: Ie0501b986be8610c8293cd5c1aa42b502d7c27a1 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* ANGLE: Allow for universal program binariesAndrew Knight2014-02-261-0/+1
| | | | | | | | | | | | | | | | As a safety precaution, ANGLE writes the commit hash, optimization level, and adapter ID to its binary format. However, this hurts portability between systems by making shader pre-compilation/caching artificially system-specific. The shader compiler doesn't take the target adapter into account, and the optimization level information discarded by ANGLE anyway. So, allow ANGLE to bypass these checks on systems where precompilation is required (i.e. WinRT). The default mechanism still applies unless ANGLE_ENABLE_UNIVERSAL_BINARY is passed as a define. Change-Id: Iec6d833fd7010ed163978557238f00e7ac6ae416 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-261-8/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This brings Qt's copy of ANGLE up to ANGLE master, which contains a number of bugfixes as well as restructuring for the upcoming ES 3.0 support. This version brings considerable stability improvements to the D3D11 renderer. The static translator project files have been merged to align with the ANGLE source tree. Two new patches have been applied to fix errors in upstream ANGLE: - 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch The event trace header in ANGLE's third_party directory has an unused template which causes a compilation error on MinGW. Disable this part of the code. - 0012-ANGLE-fix-semantic-index-lookup.patch The sorted semantic index table was returning a direct mapping to the new indices, instead of the old indices. This caused a mismatch in the GL type lookup for the translated attribute. All other patches have been rebased, removed if no longer needed, and renamed to clear up the application order: - 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch No changes. - 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch No changes. Renamed to 0002. - 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch No changes. Renamed to 0003. - 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch Modified patch to adapt to new DLL loading structure. Renamed to 0004. - 0005-Fix-build-when-SSE2-is-not-available.patch No changes. - 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch No changes. Renamed to 0006. - 0006-Make-DX9-DX11-mutually-exclusive.patch Made the patch less invasive by allowing D3D9 code to run unless explicitly disabled (e.g. on WinRT, where it doesn't compile). This makes the patch smaller and allows Desktop Windows to compile both D3D9 and D3D11 codepaths. Renamed to 0007. - 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch No changes. Renamed to 0008. - 0012-ANGLE-Support-WinRT.patch Made D3D11_level9 initialization only possible if D3D9 is disabled. This makes sure Desktop PCs use the old D3D9 codepath instead of the less-tested D3D11_level9 codepath. Renamed to 0009. - 0013-Enable-D3D11-for-feature-level-9-cards.patch Conveniently smaller patch due to buffer implementation improvements upstream. Renamed to 0010. - 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch This was a fix for patch 0009, so was integrated there. Removed. - 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch This was a fix for patch 0009, so it was integrated there. Removed. - 0001-ANGLE-Fix-compilation-with-MSVC2013.patch Fixed upstream. Removed. - 0007-ANGLE-Fix-typedefs-for-Win64.patch Fixed upstream. Removed. - 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch The issue has been fixed in Qt itself. Removed. - 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch The cause of the problem was the same as patch 0004, but for the D3D11 codepath. Removed. Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
* ANGLE: Support WinRTAndrew Knight2013-10-021-2/+3
| | | | | | | | | | | | | | This enables EGL for WinRT's native types, and adjusts some codepaths to accommodate differences in between desktop Windows and WinRT. - WinRT native handles added to eglplatform.h - References to native handles in libEGL/libGLESv2 follow eglplatform.h - D3D 11.1 structures and methods used when necessary - TLS replaced with thread attribute - LocalAlloc/Free replaced with Heap API Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* ANGLE: Fix MSVC compiler warningKai Koehne2013-08-161-1/+2
| | | | | | | | | | | We don't use exceptions anyway, so we can safely ignore this warning. Task-number: QTBUG-32833 Change-Id: Id78cb99770f37a076de3a95721ba40795a8a7b57 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* ANGLE: Use rtti_off in CONFIG only for releaseJonathan Liu2013-04-111-1/+2
| | | | | | | | ANGLE uses dynamic_cast in debug.h for debug builds which require RTTI. Change-Id: I0e2fea7ed751dc87624d7e76d179023accb9c126 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Upgrade ANGLE to DX11 ProtoAndrew Knight2013-04-081-0/+5
| | | | | | | | | | | | | | | Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
* fix platform conditional for using our gnuwin toolsOswald Buddenhagen2013-02-131-1/+1
| | | | | | | | | it's pointless to test the target platform - it's always windows. but it may make sense to test the host platform (not sure whether it's possible to x-build angle). Change-Id: I57847c930d6108a24a1005aa44f94ba0b4f9dfec Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* fix angle build under msysOswald Buddenhagen2013-02-131-6/+6
| | | | | | | | use library function which deals with shell specifics to set up PATH Task-number: QTBUG-29427 Change-Id: Ic2bed4d7f0eb072bcce6a9f99be02d3cd08a7c98 Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* remove useless unset()sOswald Buddenhagen2013-02-131-1/+0
| | | | | | | | there is mightily little point in unsetting variables right before unconditionally assigning to them. Change-Id: I24c1814ce38bf9aab4496679b1a670f3cd55c536 Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* remove abuse of eval()Oswald Buddenhagen2013-02-131-2/+2
| | | | | Change-Id: I8fdba2998f9e4d03c37235c377b5db0aadc27608 Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* produce shorter/nicer source pathsOswald Buddenhagen2013-02-131-2/+2
| | | | | Change-Id: Ia71410fdc6ee30192239e9c9efa716cfa811c13e Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* fix overquoting of GNUPATHOswald Buddenhagen2013-01-281-1/+2
| | | | | | | Task-number: QTBUG-28841 Change-Id: Ifa62a273acefc240953633bbd099384a635f29c6 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* ANGLE: Fix debug-and-release buildsFriedemann Kleint2012-12-011-11/+3
| | | | | | | | | | | | | | | Add a 'd' to debug builds to allow both release and debug builds to be used. - Add .def-files for Debug - Build all libraries debug/release - Add description to README.qt - Differentiate debug/release in qmake.conf. Task-number: QTBUG-28196 Change-Id: Ib3081004a6ed2ad71d353244154684d2e0ebbc86 Reviewed-by: Andy Shaw <andy.shaw@digia.com>
* Angle: Use dynamic runtime library of MSVC.Friedemann Kleint2012-12-011-4/+11
| | | | | | | | It is also used in Qt, mixing both is not recommended. Add to default variables instead of overwriting them. Change-Id: I895d44d5ea17f98dde9979eea6ff10b98180cc08 Reviewed-by: Andy Shaw <andy.shaw@digia.com>
* Angle: Fix shadow buildYuchen Deng2012-10-261-1/+1
| | | | | | Change-Id: I4ce4741ba1aa4009bd4984b4fad5a1b407d2cce5 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-241-0/+103
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>