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* ANGLE: Upgrade to version 1.2.30d6c255d238Andrew Knight2014-11-141-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | | The following patches have been changed: 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch Removed because it is no longer possible to build ANGLE with MSVC2008 0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch Removed because the minimum version of MinGW moved to 4.8.2 0005-Fix-build-when-SSE2-is-not-available.patch Removed because it was fixed upstream 0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch Removed because older versions of MinGW are not supported 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch Removed because it was fixed upstream Task-number: QTBUG-41903 Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
* ANGLE: Don't directly link to DirectX 11Andrew Knight2014-09-011-4/+1
| | | | | | | These libraries are dynamically loaded on desktop Windows. Change-Id: I3a0d17a48a3bd4930690d20d387df0d92906662d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* centralize auxiliary lib creationOswald Buddenhagen2014-04-281-5/+1
| | | | | | | | | | | | this covers convenience libraries which are linked into dlls (if we are not building statically) and "proper" (installed) builds of 3rdparty code. Change-Id: I2f00248c0baa0e73346e477724bf49bbc62ba925 Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-261-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This brings Qt's copy of ANGLE up to ANGLE master, which contains a number of bugfixes as well as restructuring for the upcoming ES 3.0 support. This version brings considerable stability improvements to the D3D11 renderer. The static translator project files have been merged to align with the ANGLE source tree. Two new patches have been applied to fix errors in upstream ANGLE: - 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch The event trace header in ANGLE's third_party directory has an unused template which causes a compilation error on MinGW. Disable this part of the code. - 0012-ANGLE-fix-semantic-index-lookup.patch The sorted semantic index table was returning a direct mapping to the new indices, instead of the old indices. This caused a mismatch in the GL type lookup for the translated attribute. All other patches have been rebased, removed if no longer needed, and renamed to clear up the application order: - 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch No changes. - 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch No changes. Renamed to 0002. - 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch No changes. Renamed to 0003. - 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch Modified patch to adapt to new DLL loading structure. Renamed to 0004. - 0005-Fix-build-when-SSE2-is-not-available.patch No changes. - 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch No changes. Renamed to 0006. - 0006-Make-DX9-DX11-mutually-exclusive.patch Made the patch less invasive by allowing D3D9 code to run unless explicitly disabled (e.g. on WinRT, where it doesn't compile). This makes the patch smaller and allows Desktop Windows to compile both D3D9 and D3D11 codepaths. Renamed to 0007. - 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch No changes. Renamed to 0008. - 0012-ANGLE-Support-WinRT.patch Made D3D11_level9 initialization only possible if D3D9 is disabled. This makes sure Desktop PCs use the old D3D9 codepath instead of the less-tested D3D11_level9 codepath. Renamed to 0009. - 0013-Enable-D3D11-for-feature-level-9-cards.patch Conveniently smaller patch due to buffer implementation improvements upstream. Renamed to 0010. - 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch This was a fix for patch 0009, so was integrated there. Removed. - 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch This was a fix for patch 0009, so it was integrated there. Removed. - 0001-ANGLE-Fix-compilation-with-MSVC2013.patch Fixed upstream. Removed. - 0007-ANGLE-Fix-typedefs-for-Win64.patch Fixed upstream. Removed. - 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch The issue has been fixed in Qt itself. Removed. - 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch The cause of the problem was the same as patch 0004, but for the D3D11 codepath. Removed. Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
* Replace win32-g++ with mingw scopeKai Koehne2014-01-171-1/+1
| | | | | | | | Commit 773dd01 introduced a general mingw platform scope, which is cleaner and more flexible than matching the spec name. Change-Id: Ie3a9cb791a83f7c8a51bc4e23069190c452ab521 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* use private linkage where possibleOswald Buddenhagen2013-10-311-3/+3
| | | | | | Change-Id: Ie8eaa71bee87654c21218a23efd7e9d65b71f022 Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com> Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* ANGLE: Update to version 2446Andrew Knight2013-09-191-4/+0
| | | | | | | | | | | | | | | | | | | | | | | Update ANGLE and reapply patches. Patch changes: "Dynamically resolve functions of dwmapi.dll" Removed; ANGLE no longer uses DWM API "Make it possible to link ANGLE statically for single-thread use" Avoid name collision by using ANGLE-style getCurrent() "Fix build when SSE2 is not available." Added guard for __cpuid(), which is not available on ARM "Make DX9/DX11 mutually exclusive" Adjustments due to underlying code changes "ANGLE: Avoid memory copies on buffers when data is null" Removed; fixed upstream "Add missing intrin.h include for __cpuid" Removed; fixed upstream Change-Id: I4f3d850fc555d3194ddc05e0b51c4966d33f7eaf Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* put ANGLE includes in a QtANGLE subdirOswald Buddenhagen2013-06-101-1/+1
| | | | | | | | | otherwise even non-angle builds with pre-generated headers will get them into their include path, which is Not Good (tm). Change-Id: Ie98354297baf3564ef82b3d4a32e5763e625b8f2 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* Upgrade ANGLE to DX11 ProtoAndrew Knight2013-04-081-2/+7
| | | | | | | | | | | | | | | Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
* Fix linking ANGLE on MinGW-w64 64-bitJonathan Liu2012-12-201-1/+1
| | | | | | | | | | | The MinGW-w64 32-bit .def files shouldn't be used with MinGW-w64 64-bit. Rename .def files from <library>_mingw.def to <library>_mingw32.def and only use them if QT_ARCH is i386. Change-Id: I5dc2a87f7d2ed59bf954faf2983d0787ed9e00e9 Reviewed-by: Kai Koehne <kai.koehne@digia.com> Reviewed-by: Patrick von Reth <vonreth@kde.org> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Fix linking ANGLE on MinGW-w64 32-bitJonathan Liu2012-12-191-1/+4
| | | | | | | | | MinGW-w64 32-bit requires the functions exported in the .def file to be decorated. Change-Id: I174a92829706a9fb6b0007b2c057300bd69e6d9e Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* ANGLE: Always use DEF_FILE on WindowsJonathan Liu2012-12-171-1/+1
| | | | | | | | | | Building ANGLE with MinGW results in too many symbols being exported in the DLLs. Always use DEF_FILE on Windows to limit the symbols exported and eliminate symbol conflicts when libEGL/libGLESv2 is linked by other libraries that include their own version of ANGLE (e.g. QtWebKit). Change-Id: I7bb1f90d9996eabf30095323e9399efa1c23e3a1 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* ANGLE: Fix debug-and-release buildsFriedemann Kleint2012-12-011-2/+4
| | | | | | | | | | | | | | | Add a 'd' to debug builds to allow both release and debug builds to be used. - Add .def-files for Debug - Build all libraries debug/release - Add description to README.qt - Differentiate debug/release in qmake.conf. Task-number: QTBUG-28196 Change-Id: Ib3081004a6ed2ad71d353244154684d2e0ebbc86 Reviewed-by: Andy Shaw <andy.shaw@digia.com>
* Dynamically resolve functions of dwmapi.dll.Friedemann Kleint2012-11-061-1/+4
| | | | | | | | | | The library is not present on Windows XP, for which /DELAYLOAD is used in ANGLE. However, as this causes problems with MinGW, use dynamic resolution. Task-number: QTBUG-27741 Change-Id: Ie4a2706d57b751fbb6fc6f3e76ef2e8ddac3b892 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* Fix incorrect library path in libEGL.pro.Jason Barron2012-10-251-1/+1
| | | | | | | | | Should not use the QT_INSTALL* variables here since it won't work if we configure with a prefix. Change-Id: I03ac170cb11262c38928f2a0d95e6f243d6d665b Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-241-0/+31
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>