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* Remove d3dcompiler_qtAndrew Knight2014-08-051-1/+0
| | | | | | | | | | | This library was created as a work around for limitations on Windows Phone 8.0, which will not be supported going forward (Qt 5.4). Therefore, we no longer need (or want to maintain) this experimental feature and should remove it from the repository. Change-Id: Ia417833f9de43e2d3e0940df93625e7d87a555ea Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Moved d3dcompiler from src/angle to src/angle/srcOliver Wolff2013-12-121-0/+1
| | | | | | | | | | | | | | Even though it is not really part of the angle implementation, having it in source is more consistent with the rest of Qt and makes browsing the code easier. There was also an issue, that only a debug build was done when calling nmake or jom. While moving the implementation this issue was fixed by including config.pri to d3dcompiler's .pro file. Change-Id: I3e3630865c94adbe1a1f1af2ccfc2bcb046002a8 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-241-0/+3
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>