| Commit message (Collapse) | Author | Age | Files | Lines |
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This version has a few new C99 support added, including snprintf.
Change-Id: I5776456fd94254a64f08791f59bc775cb24c9b7f
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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ANGLE has been creating the framebuffer in logical pixels instead of
physical pixels, which leads to unexpected results and side effects like
smudged anti-aliased text. This fixes the issue by multiplying the DIP
resolution by the scale factor, making the framebuffer match the physical
pixel resolution of the screen.
Change-Id: I3594995ce8e18a31b47e27165f72bc6a391b97b6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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As the mipmaps levels aren't being generated on level 9, they shouldn't
be used. Fall back to multisampled textures instead (which is the
behavior for non-power-of-two textures anyway). This fixes an issue in
which textured polygons (e.g. QML Images) turn black when scaled down.
Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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this covers convenience libraries which are linked into dlls (if we are
not building statically) and "proper" (installed) builds of 3rdparty
code.
Change-Id: I2f00248c0baa0e73346e477724bf49bbc62ba925
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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This is required by Windows Store Apps to pass certification.
Task-number: QTBUG-38481
Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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The trailing slash was missing, which caused the resulting path to be
wrong.
Change-Id: Iaa9dee15e744307c2d438181964b71c412fd9709
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The following adjustments are made:
- A precompiled path, defaulting to a QRC path, is added for looking
up precompiled shaders
- The standard service source/binary paths are created if needed, in
order to avoid fast-fails when the service cannot create the structure
itself fast enough.
Change-Id: I966e54c0b35bafdaf0b3a32b76eb896308aca6db
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The compiler DLL is a system module starting with Windows 8.1, so
directly link to it instead of expecting a packaged DLL. This makes
shader precompilation completely optional on this platform.
Change-Id: I46cd175ac32e4909a518a059721241b1d6e7be17
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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These ifdef guards were originally a part of
"0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch",
but were lost during the last ANGLE upgrade.
Task-number: QTBUG-37842
Change-Id: I4340c1641675dd310c14454a851eb4bc0ae2ec0d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Some level 9 hardware does not support 32-bit indices, and in most
places this is already checked. It would appear that most phone
hardware actually does support 32-bit indices, and so this bug wasn't
caught until testing on the Surface RT. This is not surprising, as some
level 9 resources are only a minimum for the hardware spec, not the
true limit of the device/driver.
This patch provides the general fix to use 16-bit indices on such
hardware, but a whitelist of known good GPUs should be added to enable
32-bit indices where available.
Change-Id: I282ede5dd4a323037ade6c44b7cfac2c6445b491
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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This simplifies the compiler control semantics by always using the
packaged compiler if it is available. With no packaged compiler, the
service is assumed to be running if the directory structure is present.
Use of a packaged library can be overridden by setting the environment
variable QT_D3DCOMPILER_DISABLE_DLL to 1.
When the runtime compiler is used, the source will no longer be
logged, and the compilation output will no longer be cached.
Change-Id: Ib07f517e7043d7785bdfa9da55abd34df518eeed
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Prevent errors when building Qt statically with RTTI enabled:
warning C4743: 'const std::ios_base::failure::`vftable'' has different size in 'qtbase\src\3rdparty\angle\src\libGLESv2\Context.cpp' and '(...)': 16 and 12 bytes
Task-number: QTBUG-36951
Change-Id: Ie0501b986be8610c8293cd5c1aa42b502d7c27a1
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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As a safety precaution, ANGLE writes the commit hash, optimization level,
and adapter ID to its binary format. However, this hurts portability
between systems by making shader pre-compilation/caching artificially
system-specific.
The shader compiler doesn't take the target adapter into account, and the
optimization level information discarded by ANGLE anyway. So, allow ANGLE
to bypass these checks on systems where precompilation is required (i.e.
WinRT). The default mechanism still applies unless
ANGLE_ENABLE_UNIVERSAL_BINARY is passed as a define.
Change-Id: Iec6d833fd7010ed163978557238f00e7ac6ae416
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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This brings Qt's copy of ANGLE up to ANGLE master, which contains a number
of bugfixes as well as restructuring for the upcoming ES 3.0 support. This
version brings considerable stability improvements to the D3D11 renderer.
The static translator project files have been merged to align with the
ANGLE source tree.
Two new patches have been applied to fix errors in upstream ANGLE:
- 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
The event trace header in ANGLE's third_party directory has an unused
template which causes a compilation error on MinGW. Disable this part
of the code.
- 0012-ANGLE-fix-semantic-index-lookup.patch
The sorted semantic index table was returning a direct mapping to the
new indices, instead of the old indices. This caused a mismatch in the
GL type lookup for the translated attribute.
All other patches have been rebased, removed if no longer needed,
and renamed to clear up the application order:
- 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
No changes.
- 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch
No changes. Renamed to 0002.
- 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch
No changes. Renamed to 0003.
- 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
Modified patch to adapt to new DLL loading structure. Renamed to 0004.
- 0005-Fix-build-when-SSE2-is-not-available.patch
No changes.
- 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
No changes. Renamed to 0006.
- 0006-Make-DX9-DX11-mutually-exclusive.patch
Made the patch less invasive by allowing D3D9 code to run unless
explicitly disabled (e.g. on WinRT, where it doesn't compile). This
makes the patch smaller and allows Desktop Windows to compile both
D3D9 and D3D11 codepaths. Renamed to 0007.
- 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
No changes. Renamed to 0008.
- 0012-ANGLE-Support-WinRT.patch
Made D3D11_level9 initialization only possible if D3D9 is disabled.
This makes sure Desktop PCs use the old D3D9 codepath instead of
the less-tested D3D11_level9 codepath. Renamed to 0009.
- 0013-Enable-D3D11-for-feature-level-9-cards.patch
Conveniently smaller patch due to buffer implementation improvements
upstream. Renamed to 0010.
- 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch
This was a fix for patch 0009, so was integrated there. Removed.
- 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch
This was a fix for patch 0009, so it was integrated there. Removed.
- 0001-ANGLE-Fix-compilation-with-MSVC2013.patch
Fixed upstream. Removed.
- 0007-ANGLE-Fix-typedefs-for-Win64.patch
Fixed upstream. Removed.
- 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
The issue has been fixed in Qt itself. Removed.
- 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch
The cause of the problem was the same as patch 0004, but for the
D3D11 codepath. Removed.
Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Conflicts:
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/android/androidjnimain.cpp
src/plugins/platforms/android/qandroidplatformintegration.cpp
src/plugins/platforms/android/qandroidplatformintegration.h
src/plugins/platforms/android/qandroidplatformopenglcontext.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/sql/doc/src/sql-driver.qdoc
src/widgets/widgets/qtoolbararealayout.cpp
Change-Id: Ifd7e58760c3cb6bd8a7d1dd32ef83b7ec190d41e
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Do not rely on sprintf_s being declared/defined. This also fixes
deployment to Windows XP.
See https://chromium-review.googlesource.com/#/c/182975/ for a similar
commit proposed upstream.
Task-number: QTBUG-36242
Change-Id: I520e2f61aeab34963e7a57baafd413c7db93f110
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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DLLDESTDIR is set in config.pri already, hence no need to set it twice
Change-Id: I84a5ecd0a3db41ff3920a295644e3d169deed264
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Otherwise d3dcompiler will not be installed using -prefix in configure
Change-Id: I3054969cc5d8b7c2378b12bbaef3dc4ca0194711
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The compiler service needs to know what options to pass to the compiler,
and these options can affect the outcome of the shader blob. Runtime
compiled shader output must match this file name in the binary directory.
Pre-compiled shader blobs (e.g. those placed in a resource file) are
permitted to drop options from the file name if the implementor can
ensure the blob is compatible with the target.
Defines are not written out as options, but written into the shader
source, and therefore affect the cache key.
Change-Id: I11e4a43fcf6818ddb29aca5eba3d8647ba4021a1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Commit 773dd01 introduced a general mingw platform scope, which
is cleaner and more flexible than matching the spec name.
Change-Id: Ie3a9cb791a83f7c8a51bc4e23069190c452ab521
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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refs/staging/dev
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Conflicts:
src/gui/kernel/qplatformtheme.h
tests/auto/network/socket/qudpsocket/tst_qudpsocket.cpp
tests/auto/widgets/widgets/qspinbox/tst_qspinbox.cpp
Change-Id: Iecd3343d6a050b8764f78d809c4a1532aeba69e5
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* ANGLE artifacts
* qfeatures
Change-Id: I3cb8f78bf02119233f115ec53d536c05dd9776e7
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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Use of mkpath/mkdir is removed in order to make the proxy less
invasive when there is no compiler service running. Creation of the
directory structure is fully the service's responsibility.
Service availability is now only checked once, at the first invocation of
D3DCompile, as it is expected to be started before the application.
Change-Id: Ib8c4f062c418497c2253daf524654e1db30dae47
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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MSVC warns about multiple symbols when using extern "C", but MinGW
requires it. #ifdef it for MinGW.
Change-Id: I8b16ab4ea129312787090e042115d8f709fdd814
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Even though it is not really part of the angle implementation, having it
in source is more consistent with the rest of Qt and makes browsing the
code easier.
There was also an issue, that only a debug build was done when calling
nmake or jom. While moving the implementation this issue was fixed by
including config.pri to d3dcompiler's .pro file.
Change-Id: I3e3630865c94adbe1a1f1af2ccfc2bcb046002a8
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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d3dcompiler_qt is a DLL for use with ANGLE which replaces d3dcompiler_XX
at runtime to proxy shader compilation calls. This is useful for:
- Loading the newest D3D compiler DLL found, instead of loading the
version specified when Qt was compiled
- Reporting better debug information when the compiler cannot be loaded
- Caching shader blobs for later use
- Returning cached shader blobs
- Deferring compilation to another mechanism, such as a D3D compilation
service running on a host debugging machine *
The above use cases are especially important for Windows Store apps, as
they are not allowed to ship the d3dcompiler. On Windows Phone, where
there is no runtime compiler, this is essential for handling QtQuick apps
which require runtime shader compilation.
* This requires a separate service which monitors a directory for shader
source files, compiles these files into D3D bytecode, and places
the bytecode in the qtd3dcompiler cache directory. This directory is
monitored by qtd3dcompiler, which is then able to then load the blob.
Change-Id: I9889c8d66d2ddbe5a7a1dc44bfe5d8ad229b0e43
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This fixes a missing declaration caused by 11a2226c
Change-Id: I4b8092c6b9592e886353af9193686238105a1512
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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If the default compiler cannot be found, load it from a list of DLL names.
On Desktop Windows, the default compiler can be specified by an
environment variable, QT_D3DCOMPILER_DLL. This can also be set at
compile time by a define of the same name. Otherwise, the default
compiler DLL is that which is set by the Direct3D SDK.
On WinRT, the default compiler is d3dcompiler_qt, which is a
non-versioned compiler proxy provided by Qt.
Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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ASSERT removes the condition when building for release mode. However,
QueryInterface must be called in any case. Adopt to using ASSERT(false)
like in other occurrences in angle.
This is a follow-up patch to 331bc16afd23414493b842819e0b747e8f364243
Change-Id: I4413bab06b5a529fcbd09bbc20828fcdcf4e4fc6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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For the conflicts in msvc_nmake.cpp the ifdefs are extended since we
need to support windows phone in the target branch while it is not there
in the current stable branch (as of Qt 5.2).
Conflicts:
configure
qmake/generators/win32/msvc_nmake.cpp
src/3rdparty/angle/src/libEGL/Surface.cpp
src/angle/src/common/common.pri
src/corelib/global/qglobal.h
src/corelib/io/qstandardpaths.cpp
src/plugins/platforms/qnx/qqnxintegration.cpp
src/plugins/platforms/qnx/qqnxscreeneventhandler.h
src/plugins/platforms/xcb/qglxintegration.h
src/widgets/kernel/win.pri
tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
tools/configure/configureapp.cpp
Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
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Change-Id: Ie8eaa71bee87654c21218a23efd7e9d65b71f022
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Fix compilation of ANGLE with gcc 4.8.0 64 bit: The
reinterpret_cast<unsigned long>(void*)
was causing
error: cast from 'const void*' to 'long unsigned int' loses precision
Task-number: QTBUG-34395
Change-Id: Ibde75dd4b5536f3827bdf0ab02a15e93a1a8a4f0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Add missing include for std::min(), std::max().
Change-Id: I740e5db94f9f958ac65de8dd7baab7e203482637
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I7be4dbd948052d069bb1b97d759d6fc5099236f9
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Enable use of ANGLE on lower-end hardware, such as Surface RT and
Windows Phone 8.
Based on https://codereview.appspot.com/12917046/
Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: Ie56539b2e0be611a363b5f15ae5412a78d6945a2
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This broke with commit 89f9bc9c5f873d6763e35d2f92d31c28f8fb5262.
Task-number: QTBUG-34080
Change-Id: Ib3c7a3c90db7dc04f417eba4c1328390f45e5e5f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: Ib8cfeee7d9ca15e8ad520e428b72c200827a8628
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For MSVC 2008 make_tuple is in the tr1 namespace.
Change-Id: I4a51f6cabdf068993869b404b12ed1484a21a9d4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This enables EGL for WinRT's native types, and adjusts some codepaths
to accommodate differences in between desktop Windows and WinRT.
- WinRT native handles added to eglplatform.h
- References to native handles in libEGL/libGLESv2 follow eglplatform.h
- D3D 11.1 structures and methods used when necessary
- TLS replaced with thread attribute
- LocalAlloc/Free replaced with Heap API
Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Update ANGLE and reapply patches.
Patch changes:
"Dynamically resolve functions of dwmapi.dll"
Removed; ANGLE no longer uses DWM API
"Make it possible to link ANGLE statically for single-thread use"
Avoid name collision by using ANGLE-style getCurrent()
"Fix build when SSE2 is not available."
Added guard for __cpuid(), which is not available on ARM
"Make DX9/DX11 mutually exclusive"
Adjustments due to underlying code changes
"ANGLE: Avoid memory copies on buffers when data is null"
Removed; fixed upstream
"Add missing intrin.h include for __cpuid"
Removed; fixed upstream
Change-Id: I4f3d850fc555d3194ddc05e0b51c4966d33f7eaf
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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We don't use exceptions anyway, so we can safely ignore this warning.
Task-number: QTBUG-32833
Change-Id: Id78cb99770f37a076de3a95721ba40795a8a7b57
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Fix compilation of libGLESv2 for mingw-headers predating MinGW-w64
svn commit 5567 (like MinGW-builds gcc 4.7.2-rev8, the toolchain
we officially support).
Commit 5567 added the D3DCOMPILER_DLL define to d3dcompiler.h, but with
a trailing semicolon that has then fixed in commit 5783. Any toolchain
that ships MinGW-w64 headers from a version in between (like
MinGW-builds gcc 4.7.2-rev11) will unfortunately remain broken.
Change-Id: I31272a1a991c4fc0f1611f8fb7510be51d6bb925
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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otherwise even non-angle builds with pre-generated headers will get them
into their include path, which is Not Good (tm).
Change-Id: Ie98354297baf3564ef82b3d4a32e5763e625b8f2
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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This is already fixed upstream in
https://codereview.appspot.com/8615046/patch/1/2
Change-Id: I4b9e865f6b5622c484418a8381334381bc256887
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Make sure ImageSSE2.cpp is compiled with the right flags (-msse2)
Change-Id: I410bbd1fd78112d01ebd486908cd22d827e2e472
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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ANGLE uses dynamic_cast in debug.h for debug builds which require RTTI.
Change-Id: I0e2fea7ed751dc87624d7e76d179023accb9c126
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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With data=0, ANGLE can crash when setting the buffer data. As this
should be a legal operation, don't perform a memcpy when data is null.
Change-Id: I3fa1260482549b1da50d7a68001a65decb98f258
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This allows the Direct3D 11 version of ANGLE to gracefully allow
surfaces with dimensions of 0. This is important because Qt may resize
the surface to 0x0 because of window minimization or other user
action (window resize). As EGL specifies that empty (0x0) surfaces are
valid, this makes sure an assert doesn't occur in the case that a valid
surface is resized to an empty one.
Change-Id: Ia60c4c694090d03c1da7f43c56e90b925c8eab6d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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