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* Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-10-131-0/+57
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| * ANGLE: Fix D3D feature level detection.Samuel Nevala2015-10-021-27/+21
| * ANGLE: Fix Windows Store D3D Trim and Level 9 requirementsAndrew Knight2015-09-291-0/+63
* | don't overquote library pathOswald Buddenhagen2015-10-011-1/+1
* | Build ANGLE dynamically under static builds which have dynamic GL enabledAndrew Knight2015-09-241-0/+6
* | Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-08-262-6/+6
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| * ANGLE: call flex/bison by their standard namesAndrew Knight2015-08-132-6/+6
* | Exclude ANGLE from translations.Friedemann Kleint2015-08-191-0/+2
* | ANGLE: Use pixel sizes in the XAML swap chainAndrew Knight2015-08-131-0/+361
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* ANGLE: Fix compilation without d3d11Kai Koehne2015-05-281-0/+57
* ANGLE: fix DllMain collision in static buildsAndrew Knight2015-05-281-0/+2
* fix ANGLE build with VS2015Oswald Buddenhagen2015-05-081-1/+1
* ANGLE: Allow Windows Phone to communicate swap regionAndrew Knight2015-05-081-0/+145
* remove redundant definition of ANGLE_ENABLE_D3D11Oswald Buddenhagen2015-04-211-1/+1
* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-0925-3613/+2352
* make the installed meta files play nicely with sysrootsOswald Buddenhagen2015-02-051-1/+1
* ANGLE: Disable MSVC warning 4996 for debug buildsKai Koehne2015-01-131-1/+2
* [ANGLE] Fix compilation with MSVC2013 Update4Maurice Kalinowski2014-12-151-0/+43
* ANGLE: Do not use std::strlenKai Koehne2014-12-111-0/+30
* ANGLE: Fix handling of shader source with fixed lengthAndrew Knight2014-12-031-0/+37
* ANGLE: Fix releasing textures after we kill D3D11Kai Koehne2014-11-241-0/+106
* ANGLE: Fix compilation with D3D9Kai Koehne2014-11-171-0/+62
* ANGLE: Upgrade to version 1.2.30d6c255d238Andrew Knight2014-11-1417-2952/+1331
* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-2920-873/+1934
* Merge "Merge remote-tracking branch 'origin/5.3' into 5.4" into refs/staging/5.4Frederik Gladhorn2014-09-241-0/+5
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| * Merge remote-tracking branch 'origin/5.3' into 5.4Frederik Gladhorn2014-09-231-0/+5
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| | * fix bogus library paths in ANGLE prl filesOswald Buddenhagen2014-09-151-0/+5
* | | Fix compilation of ANGLE for XPKai Koehne2014-09-231-0/+2
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* | windows: Enable ANGLE D3D11 renderer by defaultAndrew Knight2014-09-052-2/+3
* | ANGLE: Fix compilation with MinGW + D3D11Andrew Knight2014-09-041-0/+175
* | ANGLE: Fix -angle-d3d11 on MSVC2010Andrew Knight2014-09-012-1/+204
* | ANGLE: Don't directly link to DirectX 11Andrew Knight2014-09-012-7/+2
* | Let ANGLE use multithreaded devices if necessary.Michael BrĂ¼ning2014-08-281-0/+72
* | Remove d3dcompiler_qtAndrew Knight2014-08-055-352/+0
* | ANGLE: Add support for querying platform deviceAndrew Knight2014-08-051-0/+97
* | ANGLE: upgrade to 2.1~07d49ef5350aAndrew Knight2014-08-0525-2291/+2537
* | Fix ANGLE build with Microsoft Visual Studio "14" CTPThiago Macieira2014-06-201-0/+28
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* ANGLE WinRT: Create swap chain using physical resolutionAndrew Knight2014-05-221-0/+145
* ANGLE D3D11: Don't use mipmaps in level 9 texturesAndrew Knight2014-05-091-0/+31
* centralize auxiliary lib creationOswald Buddenhagen2014-04-287-33/+9
* ANGLE WinRT: Call Trim() when application suspendsAndrew Knight2014-04-221-0/+118
* d3dcompiler_qt: Fix default precompiled pathAndrew Knight2014-04-031-1/+1
* d3dcompiler_qt: Improve shader source structureAndrew Knight2014-03-311-22/+38
* d3dcompiler_qt: Directly link the d3dcompiler DLL on WinRT 8.1Andrew Knight2014-03-282-1/+15
* ANGLE: Don't export DLLMain functions for static buildsAndrew Knight2014-03-281-0/+63
* ANGLE D3D11: Fix internal index buffer for level 9 hardwareAndrew Knight2014-03-201-0/+256
* d3dcompiler_qt: Remove control file semanticsAndrew Knight2014-03-141-30/+18
* Use Qt's RTTI setting when building ANGLE statically.Friedemann Kleint2014-02-261-1/+1
* ANGLE: Allow for universal program binariesAndrew Knight2014-02-262-0/+94
* Upgrade ANGLE to 1.3.5bb7ec572d0aAndrew Knight2014-02-2629-2389/+1598