| Commit message (Collapse) | Author | Age | Files | Lines |
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We have logic to prevent animations from starting in the middle of
an animation as a result of a previously slow frame. This was
based on current time, not the animation driver time and would
cause severe jumping when custom animation drivers were being used.
Also, this logic would trigger multiple animation runs per frame,
which is very bad for performance, so this change introduces a
threshold of 50ms to compensate for that. 50ms because that is
triplebuffer limit.
Change-Id: I1c7ebac30060e849d03c14d62411c2b953854d98
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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- Always use <qt_windows.h> as the last file to be included.
- Remove it from some headers, use Qt::HANDLE instead of HANDLE.
- Clean up #ifdef, use Q_OS_WIN for Windows/Windows CE.
- Add NOMINMAX to qt_windows.h to avoid problems with the
min/max macros.
- Remove <windows.h> from qplatformdefs.h (VS2005)
Change-Id: Ic44e2cb3eafce38e1ad645c3bf85745439398e50
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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These defines were there to aid in the commercial
licensing scheme we used long ago, and are no longer needed.
Keep a QT_MODULE(x) define so other modules continue compiling.
Change-Id: I8fd76cd5270df8f14aee746b6cf32ebf7c23fec7
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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have the same address
If a target object is destroyed QPropertyAnimationPrivate::targetValue
reflects this while QPropertyAnimationPrivate::target stays unchanged.
QPropertyAnimation::setTargetObject() checks if a new target matches
QPropertyAnimationPrivate::target - to bad if the former target has
been destroyed in the meanwhile but the new one has the same memory
address. targetValue is not updated in this case. It will still point
to null and QPropertyAnimation::targetObject() returns 0.
This is not just a theoretical problem - we stubled upon this in
Harmattan when suddenly animations complained that they are having no
target.
Change-Id: Ib4a9c234d04d6f8a3f7aed251d5e79471d95168a
Reviewed-by: Leonardo Sobral Cunha <leo.cunha@nokia.com>
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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QUnifiedTimer now controls QAbstractAnimationTimers, which
in turn can be used to drive specific animation systems.
The purpose of this change is to allow the QML animation
system to be rewritten so that it does not depend on
QAbstractAnimation.
Change-Id: If06475002e41ba85b1b86b5dd4788de6d27d035d
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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Similar to commit 4e1ad49998cf782ccc88e7e80fbd05c722658a16, we know that
CoarseTimers are worst in their first firing, so we prefer a
PreciseTimer for short pause animations to avoid inaccuracies. If the
timeout is too big, we use a CoarseTimer anyway (current threshold is
2000ms).
The timer that drives the QDefaultAnimationDriver is always a
PreciseTimer.
Change-Id: I0939357d768b804f9f9bab3adf5ed1d0f7e012e7
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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When starting new animations with existing animations running, ensure
we force an update to the timer first, so that the new animations can't
mistakenly start with a very large delta.
This fixes tst_qdeclarativeanimations::alwaysRunToEndRestartBug failure
on slow machines.
Change-Id: Ida4e5dcf0ff792e6bfe0d244b6e969d04d0b20fa
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Calling stop from restartAnimationTimer was incorrect (it was initially
added as a fix after the introduction of QAnimationDriver, but this is
a better location for the fix).
Change-Id: I2507096b846ada061e36a9ece6aa814d801ddd53
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I369afdf34ded2c6327ce36cdb80fab51bf89a1b5
Reviewed-by: Christiaan Janssen <christiaan.janssen@nokia.com>
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The animationTimer is now only used for pauses, so can be renamed to
pauseTimer, and directly queried for whether it is active.
Change-Id: I3d9319b6ee76158e875ab43657126a0aa0a1cf2e
Reviewed-by: Leonardo Sobral Cunha <leo.cunha@nokia.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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If both a stop and start happen within an event loop, ensure they are
processed in order.
Based on a patch from Charles Yin.
Task-number: QTBUG-22865
Change-Id: I6131bd43a6ba5ad4fa37c863a9f4598bf2ac0e01
Reviewed-by: Leonardo Sobral Cunha <leo.cunha@nokia.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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When destroying QUnifiedTimer's instance, its default animation
driver is destroyed as well. This patch avoids creating another
QUnifiedTimer instance when the animation driver's destructor
calls QUnifiedTimer::instance().
Change-Id: I9cf254a9d04d79447baa8f27625c3890c3645f08
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Ia7cf823dee7f0b491db2f041d29cdfc0e385f18e
Reviewed-on: http://codereview.qt-project.org/6253
Reviewed-by: Kai Koehne <kai.koehne@nokia.com>
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Most of these changes are search-and-replace of d->ref ==, d->ref !=
and d->ref =.
The QBasicAtomicPointer in QObjectPrivate::Connection didn't need to
be basic, so I made it QAtomicPointer.
Change-Id: Ie3271abd1728af599f9ab17c6f4868e475f17bb6
Reviewed-on: http://codereview.qt-project.org/5030
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Bradley T. Hughes <bradley.hughes@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Animation drivers were changed to used signals instead of virtual
functions, but the default animation driver was left behind.
Reviewed-by: Michael Brasser
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Branched from the monolithic repo, Qt qtquick2 branch, at commit
a4a585d2ee907746682846ae6e8a48e19deef469
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This is the beginning of revision history for this module. If you
want to look at revision history older than this, please refer to the
Qt Git wiki for how to use Git history grafting. At the time of
writing, this wiki is located here:
http://qt.gitorious.org/qt/pages/GitIntroductionWithQt
If you have already performed the grafting and you don't see any
history beyond this commit, try running "git log" with the "--follow"
argument.
Branched from the monolithic repo, Qt master branch, at commit
896db169ea224deb96c59ce8af800d019de63f12
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