| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
config.tests/unix/ptrsize.test
configure
src/corelib/global/qnamespace.h
src/network/socket/qabstractsocket.cpp
tests/auto/other/networkselftest/networkselftest.pro
Change-Id: Ic78abb4a34f9068567cea876861d4220f5a07672
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Make it possible to enable and disable both at the
environment variable level and at the source code
level. This applies to scaling done by Qt using display
density information provided by the operating system.
Disabling is done with a 'veto' system: both the environment
and source code my prevent the other for enabling
scaling. This covers use cases of 'my system does not
provide correct display metrics' and 'my application
needs access to display pixels', respectively.
On the environment, scaling is now enabled with
QT_AUTO_SCREEN_SCALE_FACTOR=1 and disabled with
QT_AUTO_SCREEN_SCALE_FACTOR=0. In source code the
corresponding application attributes are AA_EnableHighDpiScaling
and AA_DisapleHighDpiScaling. Not setting any of these
indicates 'no preference'.
The global scale factor set by QT_SCALE_FACTOR is
not affected by any if the disablers.
Task-number: QTBUG-46615
Change-Id: If18607d4b56ace1914a710e5aa60b2f0968e0010
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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By default when using Qt Style Sheets, a widget does not inherit its
font and palette from its parent widget. With the
Qt::AA_UseStyleSheetPropagationInWidgetStyles application attribute set,
propagation when using Qt Style Sheets behaves like it does with regular
QWidget::setPalette() and QWidget::setFont() calls.
[ChangeLog][QtWidgets] Added the
Qt::AA_UseStyleSheetPropagationInWidgetStyles attribute which enables
font and palette propagation for Qt Style Sheets.
Task-number: QTBUG-37580
Change-Id: I3038c13d61e32625a1a05291c5394eaefd376a68
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Reuse the enumeration value for a generic Qt::AA_PluginApplication
attribute since there are also initializations in platform ports other
than OS X that need to be suppressed in the plugin case.
Task-number: QTBUG-47556
Task-number: QTBUG-45762
Change-Id: I885f75030a251ccf66597aae3580499d012934e7
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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And declare Qt::Uninitialized to be the same value because we're not
interested in the scoping rules of C++11 class enums. We're only
interested in avoiding the cast from Qt::Uninitialized to an integer.
That is to avoid the mistaken:
QVector<Custom> vector(5, Qt::Uninitialized);
which is actually implicitly:
QVector<Custom> vector(5, Custom(Qt::Uninitialized));
and likely not what the developer wanted.
Change-Id: I27eaacb532114dd188c4ffff13d374eb698bfbab
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Add a coordinate scaling layer to QtGui, which supports 'devicePixelRatio'
type high-dpi on all platforms, in production and also for
development and testing purposes.
High-DPI scaling is opt-in, by setting environment variables:
QT_SCALE_FACTOR - sets a global scale factor
QT_AUTO_SCREEN_SCALE_FACTOR - sets per-screen scale factors,
where the scale factors are provided by the platform plugin.
This QtGui scaling can be used instead of or in addition to scaling
done by the window system. This distinction is not visible to
applications [when they use Qt API], which will see a change in
the value returned by the devicePixelRatio() accessors as usual.
Introduce a new (private to Qt) coordinate system: native pixels.
The coordinate system stack now looks like:
device-independent pixels (app, upper parts of Qt)
native pixels (lower parts of Qt Gui, platform plugins)
device pixels (backing stores and OpenGL)
Add private QHighDpi namespace with scaling functions that convert
between device-independent pixels and native pixels:
T toNativePixels(T, QWindow *);
T fromNativePixels(T, QWindow *);
Add scaling calls the QWindow (and friends) cross-platform implementation,
around the calls to QPlatformWindow functions. QPlatformWindow now uses
native coordinates - platform code remains largely unchanged since native
coordinates are window system coordinates.
QWindow now uses (possibly) scaled coordinates. This means that
platform plugins no longer can rely on QWindow::geometry() and
related functions. QPlatformWindow::windowGeometry() and other
convenience functions have been added for use when the platform
plugin needs to convert scaled geometry to native geometry.
Add Qt::AA_NoHighDpiScaling, which can be use to disable any
scaling in QtGui, effectively ignoring the environment variables.
(Note that this does not disable any scaling done by the window
system.)
Contributions from Friedemann and Paul.
Task-number: QTBUG-46615
Change-Id: I673bbd69c130e73b13cce83be11bfb28f580bf60
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Task-number: QTBUG-46669
Change-Id: I5567a9fe7ed8a80cd08830250c02f7252fa79bf8
Reviewed-by: Andy Shaw <andy.shaw@theqtcompany.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
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Conflicts:
src/corelib/global/qnamespace.qdoc
src/corelib/io/qwindowspipereader.cpp
src/corelib/io/qwindowspipereader_p.h
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/plugins/platforms/xcb/qxcbconnection.h
tests/auto/network/access/qnetworkreply/tst_qnetworkreply.cpp
tests/auto/tools/qmake/tst_qmake.cpp
tests/manual/touch/main.cpp
Change-Id: I917d694890e79ee3da7d65134b5b085e23e0dd62
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Change-Id: Ia161fb9b7196d139e22fe7b3b576c5c72ee8a2f1
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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This makes the terminology consistent with Sailfish OS and the QNX QPA.
The kImePlatformDataReturnKeyType in the iOS QPA is not changed to not
break compatibility. Also, improve documentation.
Change-Id: I2780de5b1e9277185ae1d4d9bbc67e36682fbfba
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
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This makes the behavior much more clear. You can get a tristate checkbox
just by setting the CheckStateRole to PartiallyChecked, no tristate flag needed.
The flag, on the other hand, enables the automatic-tristate behavior in
QTreeViews (and only there), hence the new name for it.
Change-Id: I18d292a8b8294c863eab806f3874d15dfb72556c
Reviewed-by: Jarek Kobus <jaroslaw.kobus@theqtcompany.com>
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Conflicts:
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/gui/painting/qdrawhelper.cpp
src/plugins/platforms/xcb/qxcbnativeinterface.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/plugins/platforms/xcb/qxcbwindow.h
src/testlib/qtestblacklist.cpp
src/tools/qdoc/node.cpp
src/tools/qdoc/node.h
tests/auto/gui/painting/qcolor/tst_qcolor.cpp
Change-Id: I6c78b7b162001712d5774293f501b06b4ff32684
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In order to obey a palette set globally on QApplication, an application
attribute for checking if it's set at all is added.
Task-number: QTBUG-39800
Change-Id: I26b965e6e18e0e1ca4df03cf343b3527df3636b2
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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This will allow to utilize the native return keys provided by most mobile
platforms, to indicate what kind of action pressing it will result in,
such as performing a search, a navigation, moving on to the next input
field or just closing the keyboard.
[ChangeLog][QtCore][Global] Added ReturnKeyType enum allowing for fine-grained
control of the platform's on screen keyboard return key
Change-Id: I6a691045ad6970e6893f23773b2449a7bafd98fc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
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Enable formatting it in debug streaming operators.
Change-Id: I92efb70471653bbd4d91588f333ee132b392bf0c
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Normally when maximizing a window it will cover the available geometry
of the screen, as represented by QScreen::availableGeometry(), which
typically excludes status/menu bars and application launchers.
On some platforms it may still be possible to place windows in the areas
of the screen that are outside of the available geometry, but this will
result in the window being partially covered by (possibly) transparent
system UIs. The new flag allows the user to specify that when maximizing
the window it should try to cover as much as possible of the screen
geometry (in contrast to going full screen, which would typically
hide any system UIs).
For iOS this is a common use-case, as the status bar is transparent,
and the user-interface guidelines for iOS7 and up recommend taking
advantage of the full screen space, while keeping any user-interaction
elements still inside the available geometry of the screen.
Change-Id: I86d7fc937916d9cae245f7a3f9ae46abd92cdd29
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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As QAIM and related classes are becoming more useful in the QML
environment, it makes sense to make these invokable.
Make the access API and the setData method scriptable. Avoid
making the structure changing APIs scriptable now to be conservative.
Export the ItemDataRole enum through the staticQtMetaObject to make
built-in roles available.
Change-Id: I47b1682e6fa8ba32c7314c73fc10a7bbaa6d1f98
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@theqtcompany.com>
Reviewed-by: Stephen Kelly <steveire@gmail.com>
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Change-Id: I10886de57b3ba24dddfcd4b78e1a32c470ac1889
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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TabAllWidgets in QPlatformTheme is replaced by TabFocusBehavior.
[ChangeLog][QtGui] Expose TabFocusBehavior in QStyleHints
Change-Id: Iafaad7c6a5c6bc888d1e124e6ddcdbdc46f37b1c
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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They need a special macro since they have a different metaobject
Change-Id: I2fa50b4b2e45990fb01771378765b42f03139183
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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ItemIsTristate is now again purely for enabling the automatic management
of the check state of QTreeWidgetItems, while ItemIsUserTristate is
separate from that and lets the user select the three states manually.
This restores the original behavior of ItemIsTristate for QTreeWidgetItems,
which got broken by letting the user cycle through the states too.
[ChangeLog][QtWidgets][QTreeWidget] Restored Qt 5.1 behavior of
QTreeWidgetItems with ItemIsTristate to enable automatic management
of the check state. User-editable tristate checkboxes are now enabled
by setting the new flag ItemIsUserTristate.
Task-number: QTBUG-40060
Change-Id: I341f5e983804d3b4f27982520bb6647f3014cccc
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Jarek Kobus <jaroslaw.kobus@theqtcompany.com>
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If the user has some objects selected and holds down the "extend selection"
key (Control on Windows, Command on Mac OS X), clicking and dragging a
rubber band selection deselects the current selection. This is
counter-intuitive and confusing for users.
This commit fixes the behavior so users can extend selections using the
rubber band when the proper key is held down.
Task-number: QTBUG-6523
Change-Id: Ieda4aaa50adb351c0405f5cb8aae23332eec58a9
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Task-number: QTBUG-41191
Change-Id: I510d1631926ed0d9e371703d22229aed92432aa6
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The most useful information is what kind of gesture the event
represents, but it was missing until now.
Also added a line of documentation about the NativeGesture event type.
Change-Id: I1ba3c951dcc5751e937d762d9b647ab0bf8d93b8
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
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Change-Id: Ic91b9a74d0c28ec225d2708a13aafddd1e2c32af
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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We currently do not receive events from most multimedia keys on Windows
because they are sent using appcommand events instead of the normal key
events.
This patchs adds support for parsing appcommand events.
Change-Id: I19f568b6fa0d3d136e3a22318df1499a1fab6edb
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The following omitted enum description can be seen at [1]:
"Ensures that the longest variant is always used when computing the
size of a multi-variant string. (Internal)"
This is because \omitvalue does not allow a description (whereas
\value does).
The description was moved to the qnamespace.h as a code comment.
[1] http://qt-project.org/doc/qt-5/qt.html#TextFlag-enum
Change-Id: I7983613bffa90f3071a4e2d678696391048c8757
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Currently, inputMethodQuery() only provides information about the
current paragraph. On some platforms, such as Android, the input method
needs information about the global cursor position, and more of the
surrounding text. Some queries need to pass parameters.
The current inputmethodQuery() implementation does not allow parameters to
be passed. Changing this would require new or modified virtual functions, which
is not possible until Qt 6. Therefore, a completely new mechanism is needed.
Change-Id: Ic64fd90198ade70aa0fa6fa5ad3867dfa7ed763c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Enable child widgets (without a native window) that render to an FBO
and are composed with the raster backingstore by the platform plugin.
A preliminary version of QOpenGLWidget is included as private API.
Change-Id: I8f984a4d7db285069ce3d6564707942c823d890d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Xcode project templates will by default create source files that
ends with .m (obj-c). If you try to include Qt from such files, you
will get a bunch of compile errors, since the compiler will not
understand C++ concepts, such as namespaces.
To ease mixing native iOS and OS X apps with Qt, we print a warning
to the console, so that the error messages are easier to understand
and fix, by renaming the offending file to .mm.
Change-Id: I192f460f9ca53145b7193dec1cfe7c095ae149a1
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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QWidgetWIndow: In Qt4, when Qt created a MouseButtonDblClick
event, Qt would consume the causing MouseButtonPress.
It would send only the derived dblclick event to widget
windows and their children.
This change makes Qt5.3 and higher emulate Qt4 delivery
of double click-related events to widget windows and
their children. QML objects (e.g. mousearea) continue to
receive the second MouseButtonPress.
[ChangeLog][QtGui][QWidget] MouseButtonDblClick: Do not send
the 2nd MouseButtonPress event to Widgets. Restore Qt4
behavior in sequence of mouse events delivered to
widget windows and their children.
Task-number: QTBUG-25831
Change-Id: Iff0f9c592bceacb2ca844d30f8180081e136a889
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Task-number: QTBUG-36174
Change-Id: I11424b79b6762764095cbb3b25527373e2b6fd1b
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Extends the Qt keycodes with four missing keys, common on remote controls:
Guide, Info, Settings and Exit.
Change-Id: I6789f13dbb662da4261a3c947757644e12306dd9
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Change-Id: Ie56539b2e0be611a363b5f15ae5412a78d6945a2
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Add QWindowSystemInterface::GestureEvent and
QNativeGestureEvent to QtGui. These events are copies
of Qt4's QNativeGestureEvent, where it was an implementation
detail of QGestureManager.
Add gesture message handlers to QNSView and bring
back the Mac gesture recognizers for QGestureManager.
Task-number: QTBUG-28126
Change-Id: I1304e09e776fa7c44d133d54ca8b895ca2f544c5
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Updates keycode mappings for evdev, directfb and android.
Change-Id: I6789f13dbb662da4261a3c947757644e12306dd9
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Make platform plugins, like the windows one, able to indicate
if a mouse event is synthesized from a touch event by the OS.
This will be valuable information for the Quick2 event handlers.
No new member variables are added to QMouseEvent. Instead, the enum
value is encoded in the caps member, there are plenty of bits
available in it.
This introduces Qt::MouseEventSource and QMouseEvent::source() as
public APIs.
Change-Id: If087a0bafb33a6cd7891bd07b84871358f6aba69
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Add support to QDateTime for time zones using the new QTimeZone class.
[ChangeLog][QtCore][QDateTime] Add support for a new Qt::TimeZone
spec to be used with QTimeZone to define times in a specific
time zone.
Change-Id: I21bfa52a8ba8989b55bb74e025d1f2b2b623b2a7
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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On the BlackBerry platform when an application is minimized an
alternate cover window is shown. This patch allows Qt to render
into those windows.
A new window type "Qt::CoverWindow" has been introduced.
Change-Id: If5e321f5cb00f6d3ed7a5dc0af425655d7a9253a
Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
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This is a prerequisite for baseline support in Qt Quick Layouts
Change-Id: I1f032106cd1e7248a7688b6b9ca59f062a596d49
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
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We only had the QApplicationStateChangeEvent to know about the
application state. Added a function and a signal to offer a more
convenient way to query the current state.
Change-Id: I926aac0b3b53bd285df5825aff5b4c37ae863d03
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I4d8e7d48497d0d96a297191976c0d99feb67b538
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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QDateTime can now be converted to strings compliant to RFC 2822.
Additionally, it supports RFC 850 and RFC 1036 during parsing.
By having them all together, all type of dates found in exchanged
messages on the internet (including USENET) get supported.
Change-Id: I771066c23f409d20b31b7d802f37852ea68ca2a0
Reviewed-by: David Faure <david.faure@kdab.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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We are missing a few key mappings to have support for remote control
keys supported by Android and DirectFB.
This patch adds the four color keys Red/Green/Yellow/Blue and ChannelUp
and ChannelDown.
Change-Id: I4d859c28e0d61c5362f1212ba1e577a47de86ec1
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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