| Commit message (Collapse) | Author | Age | Files | Lines |
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Of the const overloads that return a QString or a QByteArray, this is
one that gains the most benefit. It happens often in constructs like:
QByteArray s = x.readLine().trimmed();
After this change, 41 out of 103 calls to trimmed become rvalue in Qt
and 272 out of 441 in Qt Creator. For simplified, the numbers are 27 out
of 69 in Qt and 10 out of 19 in Qt Creator.
Other candidates are left, right, and mid, but there are exactly zero
uses of left, right and mid on an xvalue QString or QByteArray in Qt.
I'm being lazy and using qstring_compat.cpp to store the QByteArray
compat methods.
Change-Id: I4e410fc1adc4c761bb07cc3d43b348a65befa9f6
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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Conflicts:
src/corelib/tools/qbytearray.cpp
src/gui/image/qimage.cpp
src/gui/image/qppmhandler.cpp
src/gui/kernel/qguiapplication.cpp
src/gui/painting/qpaintengine_raster.cpp
Change-Id: I7c1a8e7ebdfd7f7ae767fdb932823498a7660765
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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This is even more common than the QByteArray equivalents.
Qt Qt Creator
const & && const & &&
toLower 71 50 45 26
toUpper 35 8 46 35
Change-Id: I8b797d2321b22ce414c23656c5f1709ac649c423
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Those operations aren't very common with QByteArray but this is easy to
optimize.
Qt Qt Creator
const & && const & &&
toLower 34 10 0 1
toUpper 3 1 0 0
Change-Id: I2097955f4c889ea5a21903c35ddbc0ff27bf62c5
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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When MSVC supports ref-qualified members, we need to ensure that
qstring_compat.cpp can see the non-qualified definitions in qstring.h,
which means no precompiled header.
Alternatively, for a bootstrapped build we could not compile
qstring_compat.cpp or #ifndef the functions.
Change-Id: I8ece34503060f0b4b0f8f2df2fb9b0fb1311e269
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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This is the first step in implementing an in-place conversion of QString
to QByteArray. This requires ref-qualifiers in member functions so we
know that we have an rvalue QString.
Converting from UTF-16 to Latin1 always requires half the memory.
For conversion from UTF-16 to UTF-8, the typical string will also need
the same memory or less: characters from U+0000 to U+007F consume one
fewer byte; characters from U+0080 to U+07FF and from U+10000 to
U+1FFFFF occupy the same space in UTF-8 and UTF-16; it's only the ones
from U+0800 to U+FFFF that consume more space in the UTF-8 string.
For the locale's 8-bit codec, we can't be sure and the code (currently)
needs to go through QTextCodec anyway.
This requires a #define set before #include'ing "qstring.h". However,
since qstring.h is included by the QtCore PCH, we need an extra qmake
compiler without the PCH flags to compile this .cpp.
After this change, the distribution of calls in QtCore, Network, Gui,
and Widgets is as follows:
const & &&
toUtf8 31 (74%) 11 (26%)
toLatin1 79 (77%) 24 (23%)
toLocal8Bit 26 (16%) 138 (84%)
Change-Id: Idd96f9ddb51b989bc59f6da50054dd10c953dd4f
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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