| Commit message (Collapse) | Author | Age | Files | Lines |
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Global changes:
qglobal.h: remove code that sets Q_WS_MAC and
Q_MAC_USE_COCOA - this is dead code now. Add
qt_widget_helpers_mac_p.h/mm which will contain
helper functions needed for widgets on Qt 5.
Menu-related changes:
Set AA_DontUseNativeMenuBar before creating the
platform plugin. Change Q_WS_MAC to Q_OS_MAC in the
menu code. Remove Q_MAC_USE_COCOA defines and Carbon
code paths. Move some qt_mac helper functions only
used by the menu system to qmenu_mac.mm. #ifdef out
some code paths that require further porting.
Native menus are now disabled by default but can
be enabled by the QPA plugins that want them by
clearing AA_DontUseNativeMenuBar. Since we at compile
time don't know which plugin will be loaded the Mac
menu code is always included when building on OS X.
(The above is currently only relevant for the Cocoa
plugin.)
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The platform plugin/event dispatcher creation order
has now been reversed and the event dispatcher
cannot be accessed during plugin construciton.
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Platform plugin creation is now moved forward in
order to have a platform plugin instance at event
dispatcher creation time.
Plugins are now responsible for implementing
PlatformIntegration::createEventDispatcher and returning
an QAbstractEventDispatcher subclass.
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To enable having a single GL context used for multiple drawables we need
to de-couple the context class a bit more from the window class in the
plugin API. Now contexts are created stand-alone based on a GL format
and a share context, and when calling makeCurrent() a desired surface
is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all
support this use case.
QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed
to QGuiGLFormat. We have the ability to introduce a pbuffer or similar
other offscreen GL drawable abstraction in the future.
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Create it directly in QGuiApplication for now,
later on we'll move it to the cocoa plugin.
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Custom cursor pixmaps with depth greater than 1 are not yet supported
and will be converted to monochrome always.
Reviewed-by: Samuel Rødal
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Reviewed-by: Samuel
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Check that the window is still there before
trying to deliver an event to it.
Reviewed-by: Samuel
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This requires adding a couple of window system interface events, namely
Map, Unmap, and Expose. When a widget is minimized on X11 it is
unmapped, and thus update requests should not be delivered. Instead the
event will delivered when the widget is mapped, which causes an Expose
event to be sent. The Unmap and Expose event thus need to be handled in
QWidgetWindow, and Map is also added for the purpose of API symmetry
(and for future needs).
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Having 0 as default would disable double clicks completely which
is not really good.
Reviewed-by: Samuel Rødal
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Reviewed-by: Samuel Rødal
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Reviewed-by: Friedemann Kleint
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Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Add and remove windows to the list of top level windows.
Correctly set the visibility flag for windows and implement
a QGuiApplication::topLevelAt() method that uses the
QPlatformScreen.
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Rename the guikernel subdir to kernel
and guiutil to util.
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Create a guikernel/ directory that contains the files that'll go
into libQtGui. What remains in kernel/ will go into QtWidgets.
In addition to that image/, painting/ and text will end up
int QtGui.
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platformIntegration() lives in QGuiApplication
QFont and QFontDatabase can live with QGuiApp only
as well.
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The concept is needed in both QWidgets and QML,
so it has to be in QGuiApplication.
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Rename files to reflect that QGuiApplication is
going to be used everywhere.
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