summaryrefslogtreecommitdiffstats
path: root/src/gui/kernel/qguiglcontext_qpa.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Removed QPaintDevice dependency in blitFramebuffer().Samuel Rødal2011-08-091-0/+15
| | | | | | | Change-Id: I7294be5c4447d7e24dda95b822a9ce7b2abbccc4 Reviewed-on: http://codereview.qt.nokia.com/2783 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
* Get the eglfs plugin compiling.Samuel Rødal2011-07-261-0/+1
| | | | | | | Change-Id: I5addb1a2593a670d559b9fbf9183f52af410895b Reviewed-on: http://codereview.qt.nokia.com/2176 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
* Added workable QScreen API on top of QPlatformScreen.Samuel Rødal2011-07-251-9/+76
| | | | | | | | | | | | | | | | | | | | | QPlatformIntegration::screens() no longer has to be implemented, implementations should call QPlatformIntegration::screenAdded() for each screen instead. This is for being able to support adding screens at run-time later on, by connecting it to a signal in QGuiApplication. The QGuiGLContext API has changed a bit, by not sending in all the parameters in the constructor but instead having a create() function. The createPlatformGLContext() factory in QPlatformIntegration takes a QGuiGLContext * instead of a QSurfaceFormat and a share context, similar to how the window and backing store factory functions work. The XCB plugin has experimental support for connecting to multiple X displays simultaneously, creating one or more QScreen for each. Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f Reviewed-on: http://codereview.qt.nokia.com/2103 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
* OpenGL API refactor.Samuel Rødal2011-06-211-7/+10
| | | | | | Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of having QPlatformGLSurface accessor in QWindow.
* QWindowContext / QWindowFormat refactor.Samuel Rødal2011-06-101-0/+247
To enable having a single GL context used for multiple drawables we need to de-couple the context class a bit more from the window class in the plugin API. Now contexts are created stand-alone based on a GL format and a share context, and when calling makeCurrent() a desired surface is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all support this use case. QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed to QGuiGLFormat. We have the ability to introduce a pbuffer or similar other offscreen GL drawable abstraction in the future.