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* gui: add QInputDevice::seatNames()Liang Qi2021-11-281-0/+1
| | | | | Change-Id: Ie6cedd62dcd684a8fd9adbc2409e5aa1f3490ede Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* Register mouse devices on cocoaShawn Rutledge2021-08-011-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | It would have been nice to ensure that a device is registered already in mouseEnteredImpl(); but in that context, NSEvent.deviceID is always 0, and we can't find out anything else about the device. QWindowSystemInterface::handleEnterEvent() doesn't currently take a QPointingDevice either. In handleMouseEvent() and scrollWheel(), deviceID seems unique for each trackpad or Magic Mouse, but 0 for any plain USB mouse. There, the first mouse that the user interacts with becomes primaryPointingDevice(): its deviceID is assigned to systemID (except if deviceID == 0, we use 1 instead, to avoid the auto-incrementing device ID assignment in the QInputDevicePrivate ctor.) When scrolling occurs, we update the capabilities to have PixelScroll if theEvent.hasPreciseScrollingDeltas. So over time, QInputDevice::devices() should build up to a complete list, with capabilities() also distinguishing plain mice from those that have the PixelScroll capability. And in the common case that the user has only one Apple pointing device, it becomes primaryPointingDevice(). Pick-to: 6.2 Task-number: QTBUG-46412 Task-number: QTBUG-63363 Task-number: QTBUG-72167 Change-Id: Id9771b4dfd765e49023bd57d42a2aa4d0635a3b2 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Consistent indentation for all Q_PROPERTYsAndreas Buhr2021-06-241-1/+2
| | | | | | | | Task-number: QTBUG-94407 Pick-to: 6.2 Change-Id: I8c97a0b2de2bed78456322be271724fc47479d83 Reviewed-by: Ivan Solovev <ivan.solovev@qt.io> Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
* Address API review comments for QInput/QPointingDeviceVolker Hilsheimer2020-11-031-5/+5
| | | | | | | | | | | | | | - Give default constructor an optional parent, as is standard for QObjects - remove default for QObject parent from inheritance constructor - make QPointingDeviceUniqueId comparison inline, remove superfluous inline of hidden friends - mark read only properties as CONSTANT - remove bit-size from enum types; they are stored in the private, and there are just a few instances; no need to save a few bytes at the expense of performance and code cleanliness Change-Id: Ie7d4a587362714e9d3bc41447cef786bbdb382c6 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Refactor pointer event hierarchyShawn Rutledge2020-07-101-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some goals that have hopefully been achieved are: - make QPointerEvent and QEventPoint resemble their Qt Quick counterparts to such an extent that we can remove those wrappers and go back to delivering the original events in Qt Quick - make QEventPoint much smaller than QTouchEvent::TouchPoint, with no pimpl - remove most public setters - reduce the usage of complex constructors that take many arguments - don't repeat ourselves: move accessors and storage upwards rather than having redundant ones in subclasses - standardize the set of accessors in QPointerEvent - maintain source compatibility as much as possible: do not require modifying event-handling code in any QWidget subclass To avoid public setters we now introduce a few QMutable* subclasses. This is a bit like the Builder pattern except that it doesn't involve constructing a separate disposable object: the main event type can be cast to the mutable type at any time to enable modifications, iff the code is linked with gui-private. Therefore event classes can have less-"complete" constructors, because internal Qt code can use setters the same way it could use the ones in QTouchEvent before; and the event classes don't need many friends. Even some read-accessors can be kept private unless we are sure we want to expose them. Task-number: QTBUG-46266 Fixes: QTBUG-72173 Change-Id: I740e4e40165b7bc41223d38b200bbc2b403e07b6 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* Separate QPD::tabletDevice into priv tabletDevice and queryTabletDeviceShawn Rutledge2020-07-071-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There doesn't seem to be any reason users will need to query tablet devices by their IDs, because every event comes with a complete instance already, and we have QInputDevice::devices() to list them all. QPointingDevicePrivate::tabletDevice() can create a new instance if a matching one is not found (and complains about that); it's intended for use in QtGui, as a way to find the device if it was not part of the QWSI event. Now it sets the parent of those auto-created instances to QCoreApplication to avoid a memory leak. On the other hand, queryTabletDevice() is intended for use in platform plugins that need to check whether an instance exists; but they will take care of creating new instances themselves, and thus have more control over the parent and the details being stored. Now that the systemId can also be given, the search is more likely to have a unique result, on window systems that provide device IDs. Rename id() to systemId() to clarify that it's a system-specific unique device ID of some sort, not the same as the uniqueId that a stylus has. However it seems that in practice, this will often be 0; so clarify that if it's not unique, QInputDevicePrivate::fromId() and queryTabletDevice() may not always find the right instance. Clarify the function usage via comments. Change-Id: I82bb8d1c26eeaf06f07c290828aa17ec4a31646b Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* Add QInputDevice::availableVirtualGeometry()Shawn Rutledge2020-07-061-0/+5
| | | | | | | | | | | | | | | | | | This property tells what part of the virtual desktop the input device can access. This is not a one-to-one mapping with a QScreen, because a Wacom tablet might be configured to access a whole desktop, a whole screen, or an area corresponding to the drawing area of one window; a mouse normally can access the whole desktop (so QScreen::virtualGeometry() would be identical to QInputDevice::availableVirtualGeometry()); a touchscreen normally is mapped to one screen but could be mapped differently; etc. It's possible to find the intersection of the rectangular area with the screen(s) that it overlaps, though. Task-number: QTBUG-78839 Change-Id: I9040e20fb5a3dec8a9a0dd827735826c4c1eea38 Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
* Make QInputDevice::devices() return a QListShawn Rutledge2020-06-171-1/+1
| | | | | | | | | | | There was a decision to use QList consistently in public API, now that it's supposed to perform as well as QVector. Amends 6589f2ed0cf78c9b8a5bdffcdc458dc40a974c60 Task-number: QTBUG-46412 Task-number: QTBUG-72167 Change-Id: I30004792667ee0581a433409ac2e20ffc645e952 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Introduce QInputDevice hierarchy; replace QTouchDeviceShawn Rutledge2020-06-161-0/+130
We have seen during the Qt 5 series that QMouseEvent::source() does not provide enough information: if it is synthesized, it could have come from any device for which mouse events are synthesized, not only from a touchscreen. By providing in every QInputEvent as complete information about the actual source device as possible, we will enable very fine-tuned behavior in the object that handles each event. Further, we would like to support multiple keyboards, pointing devices, and named groups of devices that are known as "seats" in Wayland. In Qt 5, QPA plugins registered each touchscreen as it was discovered. Now we extend this pattern to all input devices. This new requirement can be implemented gradually; for now, if a QTWSI input event is received wtihout a device pointer, a default "core" device will be created on-the-fly, and a warning emitted. In Qt 5, QTouchEvent::TouchPoint::id() was forced to be unique even when multiple devices were in use simultaneously. Now that each event identifies the device it came from, this hack is no longer needed. A stub of the new QPointerEvent is added; it will be developed further in subsequent patches. [ChangeLog][QtGui][QInputEvent] Every QInputEvent now carries a pointer to an instance of QInputDevice, or the subclass QPointingDevice in case of mouse, touch and tablet events. Each platform plugin is expected to create the device instances, register them, and provide valid pointers with all input events. If this is not done, warnings are emitted and default devices are created as necessary. When the device has accurate information, it provides the opportunity to fine-tune behavior depending on device type and capabilities: for example if a QMouseEvent is synthesized from a touchscreen, the recipient can see which touchscreen it came from. Each device also has a seatName to distinguish users on multi-user windowing systems. Touchpoint IDs are no longer unique on their own, but the combination of ID and device is. Fixes: QTBUG-46412 Fixes: QTBUG-72167 Task-number: QTBUG-69433 Task-number: QTBUG-52430 Change-Id: I933fb2b86182efa722037b7a33e404c5daf5292a Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>