| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I5faa8690a05d6ec352fc69c0b69848539f2ed216
Reviewed-on: http://codereview.qt-project.org/5460
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Change-Id: I38cd941202641f50bf632af35165a944d03a20e3
Reviewed-on: http://codereview.qt-project.org/4848
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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This is simpler than the existing texture cache in QtOpenGL, as it only
serves the GL paint engine. There's one per context group, to simplify
the design and to prevent performance degradations.
Change-Id: I61e3c9a444d8e246a8b38da019a56f2c0a533c0c
Reviewed-on: http://codereview.qt-project.org/4674
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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By not waiting until deleteLater() kicks in it's easier to auto-test. We
can now add a test case for what happens when a shared resource is still
valid while the last context is destroyed.
Change-Id: I72963928e6a921e49ed59a79e2579b497ba37ccf
Reviewed-on: http://codereview.qt.nokia.com/3732
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Since QOpenGLContext is now a QObject, it needs to be moved to, or
created in, the thread where it's going to be used.
Change-Id: I7ed12b25e75c84bb12be8c7102e46e9a242fc2df
Reviewed-on: http://codereview.qt.nokia.com/3858
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Ib9a9442199a29d5781013155190ad0f20741198e
Reviewed-on: http://codereview.qt.nokia.com/3859
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855
Reviewed-on: http://codereview.qt.nokia.com/3710
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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