| Commit message (Collapse) | Author | Age | Files | Lines |
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Add four template functions missing in stub.
Change-Id: I7ca126f866a76efc26167340ff2e35a60775078b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Some parts of the GLX code is only enabled for Linux. This makes
builds on other X11 supported platforms break when GLX is found.
To fix this enable these parts of the code when Qt feature
xcb-glx-plugin is enabled. xcb-glx-plugin has to be made public
in order for QT_CONFIG(xcb_glx_plugin) to work correctly in
these parts of the code.
Change-Id: I6bf78b6a64787ed88c8e2fae40675244c9198c37
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Liang Qi <liang.qi@qt.io>
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By setting these variables after the platform window has been destroyed,
it will enable any platform specific code to handle changes in terms of
focus and so on before the destruction of the window changes these
directly. For example, this will prevent a problem with iOS where it
keeps track of the current focus object as the signal indicating that
the change to focus will still be emitted. This is before the variable
is set to nullptr if there is no parent window.
Change-Id: Ie540c10760d06dc62e163ccf6f6edea200b43bbf
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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QCursor::shape() returned an int in Qt 3 but returned Qt::CursorShape
since Qt 4.
Change-Id: I6da9da9bed35c09943a074e7e3a618bce7797ceb
Reviewed-by: Samuel Gaist <samuel.gaist@idiap.ch>
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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In a multi-screen setup, when the window was resized on one
of the screens, the resize was limited to the available geometry
of the screen the window was on.
Fix this by using the whole virtual geometry of all the screens
as basis for the resize.
Fixes: QTBUG-91714
Change-Id: I28dd241d73f6a68550af88e368f0dbdcb9ebf42b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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This was added in fbfc8ffbf39e2e7a540d4d576ec61bea7db63416 but left
unused in Qt 5; and we don't anticipate needing it now either.
Change-Id: I3d1f1301c8896df04255ebef5bacb5c5027dc7ae
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
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(For the QT_USE_PHYSICAL_DPI use case)
The physical DPI is nominally computed from the physical
screen size, however when QT_USE_PHYSICAL_DPI is set
that size has typically been overridden with a fake
size by the user, such that the resulting DPI calculation
will yield some specific integer DPI.
Round this DPI value in order to arrive at a nice scale
factor, e.g. 144/96 = 1.5 instead of 144.01/96 = 1.5001
Change-Id: I665394e98a818b3a8f46408f3193cac4411f458d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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- Document QIODeviceBase
- Document QPointerEvent::points
- Fix linking issues
Task-number: QTBUG-90662
Change-Id: Ib123d5708953b22e01f95c82626b39a49fff95b2
Reviewed-by: Nico Vertriest <nico.vertriest@qt.io>
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Use a normal static variable, like the other high-dpi
variables.
Clear the stored factors in initHighDpiScaling(). This
makes auto-testing possible where the application object
is recreated for each test case and should start with
a clean slate.
Change-Id: I1831c856b5d7a2c522e62c7ed0657da771c3144f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Move all environment access to initHighDpiScaling(),
which makes it so that all environment access happens
at one point in time during QGuiApplication construction.
Replace the “qt.scaling” logging category with “qt.highdpi”,
and log each recognized env. variable. Further logging
of DPI and computed scale factors will be introduced
later on.
This also enables auto-testing of the environment variable
settings, since the auto-test can now control when the
environment is read by (re-)creating the application
object.
Change-Id: I4e62a9c0050438357a58ace5b50fb7c5950c87ce
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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A protected context is required to allow the GPU
to operate on protected resources, including protected
surfaces and protected EGLImages.
For example, GPU can post-process on protected content
like DRM protected content so that complex, nonlinear
video effects or mapping onto textures can be used.
The surface format option may be relevant for DirectX
and Vulkan in the future:
https://microsoft.github.io/DirectX-Specs/d3d/ProtectedResources.html
https://www.khronos.org/registry/vulkan/specs/1.1-khr-extensions/html/chap12.html#memory-protected-memory
Change-Id: I2d155f0e68b830276690b4833b22a2bc452cdcad
Reviewed-by: Elvis Lee <kwangwoong.lee@lge.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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On Gnome, we will not default to Wayland at the moment, even
if the desktop is run in Wayland mode. In this case, we warn
users that they can still select Wayland manually using
QT_QPA_PLATFORM.
Problem was: We never checked if they had actually explicitly
selected Wayland, so even in the cases where we would end up
using that QPA plugin, people would still see the warning.
This moves the check to the end of the platform selection
algorithm, after we have collected all the information.
Pick-to: 6.0 6.1
Change-Id: I0d734bd0782c5e58d6dc63f69b7d531a479ad942
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Avoid painting errors with dpr < 1, also for the PassThrough
mode.
This limits the minimum high-dpi scale factor to 1,
for the code path which determines the scale factor
based on screen DPI.
Pick-to: 6.1
Task-number: QTBUG-89948
Change-Id: I14b3f130f0ae141d5f05c87437f926a9f76d1dec
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Identical change to qmetatype.cpp
Fixes static analyzer warning 0267bc9b3ba521cf8bf0a7fea8981ee5
Pick-to: 6.1
Change-Id: Id6219f5025d703dd43b1742a067aa934d6aacd8c
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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f92e1953699b2529cc6ea2fd399fe4f2b887e83c made sure a new
QAndroidPlatformWindow always has a geometry. However, it did not
take into account HiDPI handling. This patch fixes it and introduces
proper HiDPI handling.
Pick-to: 5.15 6.0 6.1
Fixes: QTBUG-91161
Change-Id: Iddf31b7abfd0a1bada3b051ed4de3bf6c2897d8e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Add code paths to use platform theme icons should icon themes fail.
Task-number: QTBUG-66177
Change-Id: I9554637f5230b1f57faaeef6b2c04cf082271edb
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: Ia8e06850a2288f40906602adfbe40abb0faf8057
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Fixes: QTBUG-91102
Change-Id: I6cd7af26153457609c1fa8fb0a9e167939d592fc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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mouse events
When QWidgetWindow handles a QTouchEvent, it will call
updateTouchPointsForWidget() for each widget it tries
to deliver the touch event to. This will make sure that
the point's position() is updated to be local to the
widget being processed.
The problem is that we never reset this overwriting of
local positions in the event after we're done. So if we
later try to synthesize a mouse event from it, the local
position in the fake mouse event will be based on the local
position inside a random widget, and not the original local
position sent from QPA.
Rather than trying to store all the original local
positions inside the event before going through this delivery
logic, and reset it afterwards, we base the local position of
the synthesized mouse event on the (unmodified) global
position instead.
Fixes: QTBUG-90033
Change-Id: I1588351482de7cce9c06d102db3686ea8dd0c118
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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- Replace vague symbols with descriptive words.
- Use qScopeGuard() to ensure that removeShortcut prints the number of
removed shortcuts for all execution paths.
Change-Id: I4d36366445756b41b1dc40bbb1e987dce669a723
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change the setSelectionOnFocusObject() to take geometry
arguments in native pixels, in order to be consistent with
other QPlatformInputContext API.
Calling code which pass non-native geometry must be updated
(in practice only the Android platform plugin).
Change-Id: I1c61b8cf583afe607567d6056ca7ff23cc3de3f3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Currently the platform plugins use the public QInputMethod
API when querying geometry. However, QInputMethod returns
geometry in device independent pixels, while the platform
plugins require geometry in native pixels.
Add new API to QPlatformInputContext which returns input
geometry in the native window coordinate system:
QRectF inputItemRectangle()
QRectF inputItemClipRectangle()
QRectF cursorRectangle()
QRectF anchorRectangle()
QRectF keyboardRectangle()
These make the relevant QHighDpi calls internally, and
such calls can then be moved out of the platform plugins.
Disambiguate inputItemRectangle() in qandroidinputcontext.cpp
by renaming it to screenInputItemRectangle().
Change-Id: I561745b64fb197d64e3dfddcf0751528bb8d0605
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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As it breaks in namespace builds
Change-Id: I1a278330eeea6b2b89c8a57c0df828dff94ebf7a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Added for macOS and X11 screens
Task-number: QTBUG-90535
Change-Id: Ifafe7a07ee2abc3c42cd12785db2d7329878375b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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This enables the two possible approaches for handling external keyboard
events. While support still exists for before 13.4 then both approaches
are needed. This ensures that all external keyboard events are handled
as key events and passed on accordingly. Additionally, this accounts
for possible shortcuts too, therefore a new function is added to
QShortcutMap to aid that.
As a result, code has now moved from QCocoaKeyMapper to be part of the
gui/platforms/darwin part to make it easier to reuse this code
elsewhere.
Fixes: QTBUG-85727
Change-Id: I349af43468b03fd8dcb16adba02669974affe154
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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QGuiApplicationPrivate::processMouseEvent() sends a
QWindowSystemInterfacePrivate::TouchEvent if the mouse event is not
accepted and AA_SynthesizeTouchForUnhandledMouseEvents is enabled.
A QPA TouchEvent always contains native touch points, which is why
it calls QWindowSystemInterfacePrivate::fromNativeTouchPoints to
translate the QMouseEvent's device-independent position back to the
raw position that it would have had if it came from a real touchscreen.
Therefore we must give that function touchpoints that are actually in
native coordinates.
It may be that some of this transformation could be avoided entirely,
but here we prove that the existing way works correctly, by adding
coordinate checking to the tst_QWindow::mouseToTouchTranslation() test.
Pick-to: 6.0
Task-number: QTBUG-86165
Change-Id: I4c9ca2b11e9eb76d79712c187db3eb9865da581a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Remove the qmake project files for most of Qt.
Leave the qmake project files for examples, because we still test those
in the CI to ensure qmake does not regress.
Also leave the qmake project files for utils and other minor parts that
lack CMake project files.
Task-number: QTBUG-88742
Change-Id: I6cdf059e6204816f617f9624f3ea9822703f73cc
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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This attempts to reconcile a minor difference between Qt 5 and Qt 6:
Running Qt Quick applications with a platform plugin such as vnc,
led to an automatic fallback to the 'software' backend based on
the OpenGL capability reported from the platform plugin. In Qt 6.0
this logic is gone from Qt Quick, because we do not have, and wish
not to have, individual flags for each and every 3D API on this
level.
Therefore in Qt 6.0 a Qt Quick application running with the vnc
(or linuxfb, or minimal) platform needs an explicit selection of
the software backend via QT_QUICK_BACKEND or
QQuickWindow::setGraphicsApi().
To keep migration for users of such platform plugins easier, we
can still reintroduce a Qt 5-like logic: by having a high level
Is-QRhi-Supported type of flag, we can make Qt Quick query that,
and trigger the fallback to the software backend when it is
reported as false by the platform plugin. As this is the minority
case and a conscious choice by platform plugins, the flag can be
opt-out (i.e. true by the default hasCapability implementation).
When it comes to the existing OpenGL flag, that needs to stay for
compatibility reasons, but it is worth noting that the new flag
semantically falls in the exact same category: it does not indicate
things will really work at run time, but rather serves as an opt-out,
"do not even try" type of declaration the platform plugin can make,
which then allows modules like Qt Quick to make early, upfront
decisions about which rendering paths/backends to take.
Change-Id: I8d6fddeb82ca6eece7b7abc1a5b64ebe6d8af29d
Task-number: QTBUG-89561
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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There are no queries for this (somewhat dubious) flag in practice.
Its usage in Qt Quick is gone since 2014 after
0129887195c7255f41515f72ceb213a38b98f72d.
Change-Id: I4fd9cef2705ce13b79ff1dc40a6eda7ce2035e30
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Even though there is no D3D-specific logic in the windows platform
plugin, meaning a QWindow with either OpenGLSurface or VulkanSurface
(or anything really) is DXGI/D3D-compatible, it now looks like it is
beneficial, and more future proof, if there is a dedicated surface
type.
As the linked report shows, there are OpenGL-specific workarounds
accumulated in the platform plugin, while not being clear if these
are relevant to non-OpenGL content, or if they are relevant at all
still. (and some of these can be difficult/impossible to retest and
verify in practice)
When D3D-based windows use the same surface type, all these are
active for those windows as well, while Vulkan-based windows have
their own type and so some of these old workarounds are not active
for those. To reduce confusion, having a dedicated surface type for
D3D as well allows the logic to skip the old OpenGL workarounds,
giving us (and users) a more clear overall behavior when it comes
to OpenGL vs. Vulkan vs. D3D.
The change is compatible with any existing code in other modules
because any code that uses OpenGLSurface for D3D will continue to
work, using the new type can be introduced incrementally.
Task-number: QTBUG-89715
Change-Id: Ieba86a580bf5a3636730952184dc3a3ab7669b26
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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It's an implementation detail that the default constructed palette
happens to use the d-pointer of the application palette, and as a
result has the same colors as the application palette if requested.
The palette has an empty resolve mask, and hence all the colors in
the palette are undefined. Users should not rely on QPalette() to
represent the application palette when for example overriding a
parent palette.
Task-number: QTBUG-85226
Pick-to: 6.0 5.15
Change-Id: Ia6747887eef6e9a5f21b2002066608c433260de2
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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We only need to check QGuiApplication::quitOnLastWindowClosed() at
the point where we've actually concluded that the last window was
closed.
Checking for !q->parent() was redundant, as we were already
exiting early when !q->isTopLevel().
Pick-to: 6.0 5.15
Change-Id: I934e186d707361b31d19692c04d2e17b7ba0f49e
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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Until now, all wheel events came from one "core pointer". It's useful
in Qt Quick to tell the devices apart, because some support smooth scrolling
and some don't.
Also remove the QHash storing legacy ScrollingDevice structs, and use
a subclass of QPointingDevicePrivate instead.
Task-number: QTBUG-46412
Task-number: QTBUG-72167
Task-number: QTBUG-69433
Change-Id: Ie6a3d8dd494f981e8706b9a66a1021dfb51baec4
Reviewed-by: Liang Qi <liang.qi@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: I8d9d59f010874e5a45084afcf55640078d5eba24
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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We don't want to (officially) expose customizations like this
to the user, now that high-DPI is always enabled and should
work.
Change-Id: I2f0bd7c625b565896b0766586f191ff5001eb60a
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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With this we can avoid leaking the QInputDevice which is created when
the platform plugin does not provide any. The onwership is solved in a
similar way as in the plugins, except that here we have no parent which
really fits, so we use QCoreApplication::instance instead.
Pick-to: 6.0
Change-Id: I77a212fb592ba3d5a42b2ecd486763e3b4d3410e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Reuse operator<<(QPointingDevice*) and move the button state right after
the event type. Now it's easier to follow when a QTabletEvent is not
accepted and a mouse event is synthesized:
qt.quick.pointer QQuickWindowPrivate::deliverPointerEvent - delivering
QTabletEvent(TabletPress LeftButton pos=100,100 z=3 xTilt=25 yTilt=35 pressure=0.5
dev=QPointingDevice("Wacom Intuos3 6x8 Pen stylus" Stylus id=13 seat=30002 ptrType=Pen
caps=Position|Pressure|MouseEmulation|Hover|XTilt|YTilt uniqueId=499602d2))
qt.quick.pointer QQuickWindowPrivate::deliverPointerEvent - delivering
QMouseEvent(MouseButtonPress LeftButton pos=100,100 scn=100,100 gbl=3739,1029
dev=QPointingDevice("Wacom Intuos3 6x8 Pen stylus" Stylus id=13 seat=30002 ptrType=Pen
caps=Position|Pressure|MouseEmulation|Hover|XTilt|YTilt uniqueId=499602d2))
Change-Id: If22f1c07d32f595d0444513b49635218c08a300d
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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It is no longer in use.
Change-Id: I810a79c81fe49d855b31e992bf000166247791a5
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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The situation was quite inconsistent. Use the attribute more.
Change-Id: If21817b4c2ea1148ad4ad80e7a50fab721a58b65
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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The example was renamed in 6cb36d825d365988ea7a601218bdd3a329290469.
Pick-to: 6.0
Change-Id: Ic9daac60002c9988dfeb5c7dcde74edb69388f37
Reviewed-by: Andreas Buhr <andreas.buhr@qt.io>
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Jason McDonald <macadder1@gmail.com>
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The documentation on High DPI was recently rewritten, renaming
several sections. This patch fixes the links which were broken
by this change.
Task-number: QTBUG-88533
Pick-to: 6.0
Change-Id: I5e9417554270a6740986d7cec5e3433d043e5560
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Q_MOVABLE_TYPE was conceived before C++ had move semantics. Now, with
move semantics, its name is misleading. Q_RELOCATABLE_TYPE was
introduced as a synonym to Q_MOVABLE_TYPE. Usage of Q_MOVABLE_TYPE
is discouraged now. This patch replaces all usages of Q_MOVABLE_TYPE
by Q_RELOCATABLE_TYPE in QtBase. As the two are synonymous, this
patch should have no impact on users.
Pick-to: 6.0
Change-Id: Ie653984363198c1aeb1f70f8e0fa189aae38eb5c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
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The default is now passthrough. And let's not mention the
environment variable overrides, as they are meant for internal
testing.
Pick-to: 6.0
Pick-to: 6.0.0
Change-Id: Ie2409e5411d4bdcdf041834cb5ca9e1215aa173a
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Add the overloads for mouse events with device/without timestamp
and pass the active tablet or touch device.
Task-number: QTBUG-88678
Task-number: QTBUG-46412
Pick-to: 6.0
Change-Id: I8695b493540d0cbf50e9c72afe870a7633de3ab9
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Task-number: QTBUG-88678
Task-number: QTBUG-46412
Pick-to: 6.0
Change-Id: If9282f5b845ef16ff7e7ce523f78e3b8adfbef90
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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C++ allows overrides to return a covariant type, so if calling code has
already cast the callee down to the right type, don't require it to cast
the returned clone down as well.
Pick-to: 6.0 6.0.0
Change-Id: I802f00a3c78e03047046986d0ed0a479b47573b8
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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It's nice not to leave garbage in QPointingDevicePrivate::activePoints
between events; on the other hand, this garbage doesn't matter, because
every press event sets the target and window independently, without
caring what was stored there from before. But it was wrong to clear
it before we've even delivered the TouchCancel event.
Pick-to: 6.0
Pick-to: 6.0.0
Change-Id: I924039a7c7a8ed75f420d1837c63dc19d3cc98b6
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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- Remove obsolete dependencies and references.
- Restore previously deleted snippet code referenced in
richtext.qdoc.
- Add widgets snippets path to exampledirs; some classes
were moved from QtWidgets to QtGUI and related \snippet
commands were broken.
- Mark internal functions under QNativeInterface::Private
as \internal.
Task-number: QTBUG-86295
Change-Id: I9c165c860c7191dac65972d702698a1745bff77f
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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