| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
| |
Remove code for older versions and streamline #ifdefs.
Task-number: QTBUG-51673
Change-Id: I841f1880371db79723747fb9686ba466fd66c26f
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
ultrix and reliant have not seen a release since 1995. dgux not since
2001. bsdi not since 2003. irix not since 2006. osf not since 2010.
dynix... unclear, but no later than 2002. symbian needs no mention.
All considered obsolete, all gone.
sco and unixware are effectively obsolete. Remove them until someone
expresses a real need.
Change-Id: Ia3d9d370016adce9213ae5ad0ef965ef8de2a3ff
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Follow the usual pattern:
Add a config test and automatic include of GLES3/gl32.h if there
is a GLES 3.2 capable header+lib at build time.
Then, regardless of this being enabled, expose all new 3.2 API
functions in QOpenGLExtraFunctions and resolve them dynamically
at run time.
This way 3.2 functions will be available when deployed to a 3.2
capable system (or OpenGL 3/4.x with the functions in question
available) regardless of what was present in the sysroot at build
time.
Change-Id: Ia52551f3178591e1e56ceac8e45d89c6b13f4927
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
| |
The OpenGLES framework is only supported on iOS and tvOS, and does not
exist on macOS and watchOS.
Change-Id: I643d3bdac522b67a8d945648dfcc8f1780ab0d7f
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
|
|
|
|
|
|
| |
Change-Id: I4f7df9abcd580297a40fd9dd16a26f5f93e1c4c7
Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
mkspecs/common/linux-android.conf
src/gui/opengl/qopengl.h
src/network/socket/qnativesocketengine_winrt.cpp
src/network/socket/qnativesocketengine_winrt_p.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/eglfs/api/qeglfsintegration.cpp
src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp
sync.profile
Change-Id: If70aaf2c49df91157b864cf0d7d9513546c9bec4
|
| |\
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
configure
src/plugins/platforms/eglfs/qeglfsintegration.cpp
src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp
Change-Id: Id2da7c775439adb62646d5b741ee7c638042b34b
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Recent Khronos headers decided to break the world by guarding all
function prototypes with GL_GLEXT_PROTOTYPES which has traditionally
been used for extension headers only.
Until this gets corrected - see
https://lists.freedesktop.org/archives/mesa-dev/2016-September/128654.html
- add the define to the config tests and qopengl.h.
While 5.7 already has some of the qopengl.h fixes due to an upgraded
ANGLE shipping with newer headers, this is a cross-platform issue that
will surface everywhere eventually. Therefore we target the full set
of fixes to 5.6.
This time we also make sure the forced define of GL_GLEXT_PROTOTYPES
is removed before including the ext header, thus apps get the ext
protos only if they actually requested them.
Task-number: QTBUG-56764
Change-Id: Ib2c6d2e7b71b8fb8683424f43e6289e64e4ee46c
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
A recent ANGLE update added GL_GLEXT_PROTOTYPES for gl2.h. That was
a good first step, but we need this for gl3.h and gl31.h as well,
because once one upgrades to a newer EGL/GLES capable build of Mesa,
the same problem will surface.
Change-Id: I138ae32e3461dc87bf789aa641359ae46c0ec170
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
The new modular configuration system requires one global
header per module, that is included by all other files in
this module.
A similar scheme and naming convention is already being used
for many other modules (e.g. printsupport, qml, quick).
That header will later on #include the configuration file
for Qt Gui. For now it defines the Q_GUI_EXPORT macro for
this library.
In addition, add a private global header, qtguiglobal_p.h,
that can later on include the private config header for
Qt Gui for things we don't want to export to the world.
Change-Id: Id9ce2a4f3d2962c3592c35e3d080574789195f24
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| | |
Now that the minimum deployment target (and thus SDK) is 10.9 for OS X
and 7.0 for iOS, all code paths affecting platform versions lower than
the aforementioned are removed.
Change-Id: Id985c7259c4ac069319d88f2c29c9559ae9e8641
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
|
| |
| |
| |
| |
| | |
Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
|
|\|
| |
| |
| | |
Change-Id: I9a10e1f3c9506ec8554d8f59b6300825ac730939
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Some Qt users include non-system OpenGL headers, resulting
in a possible mismatched redefinition of GLhandleARB.
Ideally, we'd like to skip the whole glext.h inlined portion
and rely on qopenglext.h. However, some issues remain such
as GLDEBUGPROC not being defined on OS X.
Change-Id: Ie551cf0be309234b22cd615cc3703980f48298b9
Task-number: QTBUG-46149
Reviewed-by: Jake Petroules <jake.petroules@theqtcompany.com>
|
|/
|
|
|
|
|
|
|
|
|
| |
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform,
cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too.
Applications only have to take extra care about the version requests (context version
and version directives in shader code), the rest of their code can stay the same across
desktop/mobile/embedded, even when ES 3 functions are used.
The new functions are placed to a new subclass which is placed between QOpenGLFunctions
and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions,
there is no guarantee that these functions are always available in all configurations.
When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the
function in question, either in core or as an extension, it will all just work. This is
handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so
ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version
number in the QSurfaceFormat.
We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without
the corresponding functions present. Instead, we show a warning and gracefully fall back to
resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as
an extension this may just work fine.
Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some
ES 3.0 features like instanced drawing.
[ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in
a cross-platform manner.
Task-number: QTBUG-46161
Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-45774
Change-Id: I1505b4ebeb99371ec2099657c9ce05418dd54224
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
|
|
|
|
|
|
|
|
|
| |
We have no business defining types which come from another library.
These originally stem from the S60 port without further explanation
and Qt and its examples today compile without them, so remove them.
Change-Id: I683ea897c00ab3a1f7c809c45352fe590ae9a41f
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The current one is from 2012 and is based on the obsolete spec files.
Replace it with the new one generated from the XML specs.
At the same time fix the callback function signature for QOpenGLDebugLogger
since it would not build otherwise. The user parameter is const GLvoid *
according to the specification.
Task-number: QTBUG-39773
Change-Id: If2153198373eeebc587c41b2dbf6bed5bcb26761
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
|
|
|
|
|
|
|
|
|
|
| |
The config test correctly recognizes if GLES 3.0 is
available, however qopengl.h still includes the ES2
headers. This causes issues for the new GLES3 support
patches.
Change-Id: Ia97f556cc207f7d828918f493fe1adab93cf31ec
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
|
|\
| |
| |
| |
| |
| |
| | |
Conflicts:
src/gui/kernel/qguiapplication.cpp
Change-Id: Ibe75603dc8a51769db6550ea3f07bc8d19b0be85
|
| |
| |
| |
| |
| |
| | |
Change-Id: Ifc3aeea8bf4bada821d09cc329748cad16923d6a
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In ES builds configure will now check for OpenGL ES 3.0 and 3.1
availability. This allows qopengl.h to include the correct header
and, by defining QT_OPENGL_ES_3 and QT_OPENGL_ES_3_1, the OpenGL
wrappers can provide support for MapBuffer, VAOs, etc. on GLES 3.0+
too. Right now this is not possible since the only standard way to
use an ES function specific to a given version is to use the function
directly. The extension mechanism (eglGetProcAddress and friends), that
is often used in desktop GL, is not available for such functions.
[ChangeLog][QtGui] QtGui's OpenGL headers are now automatically including
the highest available header (gl31.h, gl3.h or gl2.h) in OpenGL ES builds.
Task-number: QTBUG-38168
Change-Id: Ib857c58fe1696a9546fdd1aa143a9237e80325a5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
|
|
|
|
|
|
| |
Change-Id: I24d10dab121c23b0683fa99bd309cf557c3ddffb
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
|
|
|
|
|
| |
Change-Id: Ifa47cec0e454228d33c917c0baa6d0686955af5a
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This is mandatory in public headers (qiodevice.h, qopengl*, etc.), but
it's a good idea even in private headers, in case someone includes
that header first somewhere. In particular, all platformsupport API is
private.
Change-Id: If287baa5d9ed14e93c1666efa0e6332c4c1cd9a4
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Desktop OpenGL builds on windows correctly define APIENTRY whereas at
present the ES2 (ANGLE) builds do not. This leads to QOPENGLF_APIENTRY
having the wrong calling convention.
This fix is required for https://codereview.qt-project.org/#change,48660
but may also fix any random crashes that people may be seeing with
other Qt-wrapped OpenGL functions in ANGLE builds.
Change-Id: I8068c181d41be949d29168bd5ca1a181cc2245c7
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes the build after ec9c0faefd (Update gl2ext.h with the
latest version from Khronos).
Just like Mac OS X, iOS is a controlled platform, and we should include
the system headers instead. The OES_EGL_image_external extension is
not yet in the system headers though, so we provide our own typedef
to make the qopenglextensions.cpp code build, and the extension will
work out of the box once Apple includes driver support for it.
Change-Id: Ib6ba09d400ba38f05d91c90d4c9e54a8626889e1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
|
|
|
|
|
| |
Change-Id: Ibb1b79358758c2adf818af8c6fcd5c379efad8c3
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
This adds support for OpenGL 4 tessellation shader stages to
QOpenGLShaderProgram and QOpenGLShader.
Change-Id: Iefb2f411e00767990d54670c5d39413be694dd66
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
| |
Unlike QGLShader, this requires the OpenGL 3.2 core implementation
of geometry shaders to keep the API simple.
Change-Id: Icb07f430c4c5b5d950bcf6f7119becec4cfaad8a
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This commit adds part of the output of utils/glgen and some simple
modifications to QOpenGLContext to allow easy access to classes
containing functions specific to a given OpenGL context and version.
This allows compile-time detection of mis-use of OpenGL features.
For example, trying to use glBegin(GL_TRIANGLES) with an OpenGL 3.2
Core Profile context will be detected by the compiler rather than at
runtime.
These capabilities make it much easier to add functionality to Qt and
applications that relies upon core features of OpenGL from specific
versions e.g. geometry shaders.
Change-Id: Ieb584a489792595f831bc77dee84935c03bb5a64
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|
|
|
|
|
|
|
|
|
| |
These will be needed by the upcoming OpenGL enablers so move them
out of qopenglfunctions.h to somewhere that any opengl related file can
access them.
Change-Id: I0c788559397d446ec7210e2ad940da862179710d
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/concurrent/doc/qtconcurrent.qdocconf
src/corelib/doc/qtcore.qdocconf
src/corelib/global/qglobal.h
src/dbus/doc/qtdbus.qdocconf
src/dbus/qdbusmessage.h
src/gui/doc/qtgui.qdocconf
src/gui/image/qimagereader.cpp
src/network/doc/qtnetwork.qdocconf
src/opengl/doc/qtopengl.qdocconf
src/opengl/qgl.h
src/plugins/platforms/windows/qwindowswindow.cpp
src/printsupport/doc/qtprintsupport.qdocconf
src/sql/doc/qtsql.qdocconf
src/testlib/doc/qttestlib.qdocconf
src/tools/qdoc/doc/config/qt-cpp-ignore.qdocconf
src/widgets/doc/qtwidgets.qdocconf
src/xml/doc/qtxml.qdocconf
Change-Id: Ie9a1fa2cc44bec22a0b942e817a1095ca3414629
|
| |\
| | |
| | |
| | | |
Change-Id: If3aa1b7ed75082eff6e9761ad82c83691135ed60
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This allows us to then use the up-to-date qopenglext.h header on Linux
too. Some distro's are not yet shipping OpenGL 4.x compatible headers.
This fixes compilation of Qt on CentOS 5.8 and RHEL
Change-Id: Ia8022e0aaf215dac7ea2a23dc82c3ac117d9fd53
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The macro was made empty in ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb
and is no longer necessary or used.
Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html
Change-Id: Id2bb2e2cabde059305d4af5f12593344ba30f001
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: hjk <hjk121@nokiamail.com>
|
|/
|
|
|
| |
Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
| |
Stop processing in internal headers, use correct include
syntax.
Change-Id: I9dcf1f6f89907986b7b58658be514083f213a3e6
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
|
|
|
|
|
|
|
|
| |
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
The GLES2 libraries on Harmattan do not provide a typedef for GLChar. Work
around it here by adding it. The Kkronos headers specify GLChar as a typedef to
char, so if an implementation already provides it, then this doesn't do any
harm.
Change-Id: I0848b72b81fcc602dc8d9eecefdacb5436163040
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The Khronos group makes the glext.h (Desktop OpenGL) and gl2ext.h
(OpenGL ES2) headers officially available nowadays. Most (all?)
Linux systems ship this by default. On Windows platforms the
glext.h file needs to be downloaded from
http://www.opengl.org/registry/api/glext.h
and placed alongside the system OpenGL header.
Making use of the official header reduces the maintenance
overhead for OpenGL support in Qt by removing the need to copy
and paste definitions into the Qt sources.
As the Khronos-provided headers are standardised and backwards and
forwards compatible we can utilise these for all platforms rather
than just for Windows. This means that all definitions required
by Qt will be present even if the system ships out-dated
equivalents.
Mac OS X needs special handling in that we should always use the
system-provided headers there. This is because Apple controls the
OpenGL driver and the headers that go along with it. As such there
is no possibility that the driver exposes additional functionality
compared with the system-provided OpenGL headers. Apple has also
decided to make different decisions about some OpenGL typedefs
compared to other implementations. For example, Apple typdefs
GLhandleARB to void* whereas other platforms use unsigned int.
The alternative, which is to use the system provided glext.h (or
gl2ext.h) header means that Qt code would need to check for the
availability of such definitions wherever it is not guaranteed
to be provided by core OpenGL/ES just to compile.
The proposed approach means that Qt can compile regardless of
the system's OpenGL extension support. We just need to be
rigourous in runtime checking of support for extensions but
that is already a requirement (and is missing in a few places,
see TODO's added in this commit).
The official Khronos headers are added to Qt as
qopenglext.h - Desktop OpenGL
qopengles2ext.h - OpenGL ES2
They need to be public but not part of QtGui module include, hence
the headers have been modified by adding
#if 0
#pragma qt_no_master_include
#endif
to them.
This has been tested on:
Gentoo Linux with GCC 4.6.3
Windows 7 with MSVC 2010
Mac OSX 10.8 with Apple clang 4.0 (based on LLVM 3.1svn)
QNX with qcc (based on GCC 4.4)
A small change is needed to QtDeclarative when building for OpenGL
ES 2 after applying this commit. See
https://codereview.qt-project.org/#change,31794
Change-Id: I4b3d2b1680baf4c78be9a87b4d8de076d23e8f82
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
These defines were there to aid in the commercial
licensing scheme we used long ago, and are no longer needed.
Keep a QT_MODULE(x) define so other modules continue compiling.
Change-Id: I8fd76cd5270df8f14aee746b6cf32ebf7c23fec7
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This takes out the dependency to the header files
of OpenGl. The ifdef QT_NO_OPENGL in the opengl headers
are needed, as qmake adds depends in the makefiles
for all GUI headers.
Task-number: QTBUG-23207
Change-Id: If31448ee35fd8c39194c7cb7d62273fbc6def883
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
| |
Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|