| Commit message (Collapse) | Author | Age | Files | Lines |
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This is simpler than the existing texture cache in QtOpenGL, as it only
serves the GL paint engine. There's one per context group, to simplify
the design and to prevent performance degradations.
Change-Id: I61e3c9a444d8e246a8b38da019a56f2c0a533c0c
Reviewed-on: http://codereview.qt-project.org/4674
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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The new API is more flexible, allowing the use of QOpenGLPaintDevice
with any QOpenGLContext, and putting more responsibility on the user for
ensuring the correct FBO is current (the user knows best anyhow).
Task-number: QTBUG-21263
Change-Id: I50b954125f552baef52fbb3fe2ed907a11ad519c
Reviewed-on: http://codereview.qt-project.org/4325
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
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Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855
Reviewed-on: http://codereview.qt.nokia.com/3710
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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