| Commit message (Collapse) | Author | Age | Files | Lines |
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The QT_OPENGL_ES* macros are leftovers from an earlier,
ad hoc configuration system, which has since been
replaced by QT_CONFIG. To clean things up in Qt 6,
we use the new way instead.
Task-number: QTBUG-83467
Change-Id: I578dc7695bff9d5ee303b22e44f60fee22fe0c28
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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The typedef "QOPENGLF_APIENTRYP" was incompatible to the one
in "src/opengl/qopengldebug.cpp" which used "QOPENGLF_APIENTRY".
Note the misisng "P " ending.
The type is meant to be a function pointer, not a pointer to a
function pointer, so remove the extra P.
Change-Id: I229b73ca8e7367f88a2b48e2728e615605f02da3
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Remaining uses of Q_NULLPTR are in:
src/corelib/global/qcompilerdetection.h
(definition and documentation of Q_NULLPTR)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: If6b074d91486e9b784138f4514f5c6d072acda9a
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Follow the usual pattern:
Add a config test and automatic include of GLES3/gl32.h if there
is a GLES 3.2 capable header+lib at build time.
Then, regardless of this being enabled, expose all new 3.2 API
functions in QOpenGLExtraFunctions and resolve them dynamically
at run time.
This way 3.2 functions will be available when deployed to a 3.2
capable system (or OpenGL 3/4.x with the functions in question
available) regardless of what was present in the sysroot at build
time.
Change-Id: Ia52551f3178591e1e56ceac8e45d89c6b13f4927
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The new modular configuration system requires one global
header per module, that is included by all other files in
this module.
A similar scheme and naming convention is already being used
for many other modules (e.g. printsupport, qml, quick).
That header will later on #include the configuration file
for Qt Gui. For now it defines the Q_GUI_EXPORT macro for
this library.
In addition, add a private global header, qtguiglobal_p.h,
that can later on include the private config header for
Qt Gui for things we don't want to export to the world.
Change-Id: Id9ce2a4f3d2962c3592c35e3d080574789195f24
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Similar to the parent commit, this reduces binary size significantly.
Change-Id: Idd6753ec5e04ec84d93bf6f86b5c71550b90ae9b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Conflicts:
src/android/jar/src/org/qtproject/qt5/android/QtActivityDelegate.java
src/plugins/platforms/windows/qwindowsfontengine.cpp
src/plugins/platforms/windows/qwindowsnativeimage.cpp
tests/auto/gui/kernel/qwindow/BLACKLIST
tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
Change-Id: I649b32b260ce0ed2d6a5089021daa0d6a8db85f7
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... or similar.
This amends previous commits that converted the majority of
cases.
Task-number: QTBUG-45291
Change-Id: I219cdeddca7063a56efeb4fee0e5bb2cbdc7732b
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform,
cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too.
Applications only have to take extra care about the version requests (context version
and version directives in shader code), the rest of their code can stay the same across
desktop/mobile/embedded, even when ES 3 functions are used.
The new functions are placed to a new subclass which is placed between QOpenGLFunctions
and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions,
there is no guarantee that these functions are always available in all configurations.
When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the
function in question, either in core or as an extension, it will all just work. This is
handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so
ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version
number in the QSurfaceFormat.
We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without
the corresponding functions present. Instead, we show a warning and gracefully fall back to
resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as
an extension this may just work fine.
Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some
ES 3.0 features like instanced drawing.
[ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in
a cross-platform manner.
Task-number: QTBUG-46161
Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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