| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I57e8dd2ea2e6f018a46eaabed2ca8b6d417358a3
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Done automatically with clang-modernize on linux
(But does not add Q_DECL_OVERRIDE to the function that are marked
as inline because it a compilation error with MSVC2010)
Change-Id: I2196ee26e3e6fe20816834ecea5ea389eeab3171
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Adds special shaders for the Alpha8 and Grayscale8 formats so that
they do not need to rely on the support of GL_ALPHA and GL_LUMINANCE
that has been removed from core in recent OpenGL versions.
Change-Id: Ie370379b458abf2a50e252bc5099aefc1b11fb1d
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Task-number: QTBUG-40921
Change-Id: I96b05442dd5928992dab06553b3d41feca89084d
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Moves feature checks so OpenGL vs OpenGLES is only tested one way
and extensions so they are not tested if already required by their
version.
Change-Id: Ia77f6ea924559fa7a428beb6316ae392063dfc4f
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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QOpenGLBuffer::map() and related helpers are becoming useless in
OpenGL ES 3.0 and up: instead of the old GL_OES_map_buffer,
glMapBufferRange, but not glMapBuffer, is now part of the standard.
On desktop GL_ARB_map_buffer_range is present by default in OpenGL 3.0
and newer.
[ChangeLog][QtGui] Added QOpenGLBuffer::mapBufferRange().
Task-number: QTBUG-38168
Change-Id: I4e9bbe8ced9ee4d535ac32849a8c08c26d79cb49
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Just like the recent fix for VAOs on iOS, where we might deploy a
GLES3-enabled binary on a GLES2-only system, the same issue is
potentially present for blitFramebuffer and renderbufferStorageMultisample.
Handle this properly.
Change-Id: I87268478f1de479dc2c106b46d6e9b84e866fcd5
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Mention QOpenGLContext::functions() which is used quite commonly in Qt
itself and also some examples.
Also, make it clear that new instances do not degrade performance since
function resolving is done only once.
Change-Id: I74ac194a0b3956a70e5078dd5a1bcdd277b5cc28
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Conflicts:
mkspecs/qnx-x86-qcc/qplatformdefs.h
src/corelib/global/qglobal.h
src/network/socket/qnativesocketengine_winrt.cpp
src/plugins/platforms/android/androidjniaccessibility.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
Manually adjusted:
mkspecs/qnx-armle-v7-qcc/qplatformdefs.h
to include 9ce697f2d54be6d94381c72af28dda79cbc027d4
Thanks goes to Sergio for the qnx mkspecs adjustments.
Change-Id: I53b1fd6bc5bc884e5ee2c2b84975f58171a1cb8e
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QOpenGLShaderProgram::hasOpenGLShaderPrograms tests whether
QOpenGLFunctions::Shaders is provided for the given context. As the
initialization code assumed OpenGL 2 this always was true. But
unfortunately we still cannot assume that OpenGL 2 is universally
supported. E.g. indirect rendering (no matter how bad that idea is)
does not support OpenGL 2 on all hardware and the Shader related
extensions are not available.
This change makes sure that only when OpenGL 2 is available the
features provided by OpenGL 2 are enabled. If OpenGL 2 is not
available the extensions are tested. The checks are slightly
reordered to not do the extension tests at all if OpenGL 2 is
available.
Task-number: QTBUG-39730
Change-Id: Ic775163e0dcc519925b1287f3c4ca5e8ebf101d5
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Call the standard functions directly in GLES 3.0+ builds.
The catch here, just like with the mapBuffer changes, is that we could,
in theory, dynamically load a GLES3 implementation on the !QT_OPENGL_ES_3
path too. However this is limited to Windows currently and we don't have
a full GLES3 stack there (yet), and even when we do get it, the ANGLE
extensions for blit and multisampling will still work. Therefore this
isn't really an issue for now.
Task-number: QTBUG-38168
Task-number: QTBUG-39187
Change-Id: I343a737218c9fe438ee1603b37e93f0400d952a5
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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The support already in place for ANGLE is now extended for NV.
On ES 2.0 the only way to get multisampled renderbuffers and blitframebuffer
is through vendor-specific extensions. QOpenGLFunctions is updated to resolve
the related functions for both ANGLE and NV, in addition to EXT.
Task-number: QTBUG-39187
Change-Id: I1aab805ced3d06dde3dc547221bbf833ff8e06c2
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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The config test correctly recognizes if GLES 3.0 is
available, however qopengl.h still includes the ES2
headers. This causes issues for the new GLES3 support
patches.
Change-Id: Ia97f556cc207f7d828918f493fe1adab93cf31ec
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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When these extensions aren't available, use ANGLE's versions of them.
Task-number: QTBUG-31010
Change-Id: I9a85b9f4d2bb60bdb1d79c92edf241b95d0627bf
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The 10.6 OpenGL headers have "GLenum" as the type
for the 3rd argument. The OpenGL standard has "Glint",
which is also what Qt expects.
Work around this by casting the pointer type.
Task-id: QTBUG-38406
Change-Id: I6d820f41e0d14cbc2d50d91997b6c40b626b159f
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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QOpenGLContext uses glGetTexLevelParameteriv on desktop OpenGL and so it
got recently added to QOpenGLFunctions as part of the dynamic GL loading
support.
This is unnecessary since such desktop-only code can use the versioned
wrappers (QOpenGLFunction_1_0 for example). In related upcoming changes
in 5.4 the function is removed. This change has to be backported to 5.3
to prevent introducing this public API unnecessarily.
Change-Id: I6fc331091e4e6416e430bf985afcc17a392fc2e3
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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amends 0d5170256c1.
Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Not sure where "OpenGL/ES" is coming from but there is no such thing.
The correct name is OpenGL ES.
Change-Id: If071ee5bd928fea1a2f1aebc11155344df1efe2d
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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During the Qt 4 -> 5 migration the setting of the extension flags
in QOpenGLFunctions/Extensions suffered a regression: flags like
GenerateMipmap were never set. This led to the unfortunate sitation
that features that were tied to these flags, like compressed texture
support or mipmap generation, got disabled.
This is now corrected by checking for the extensions like Qt 4 did.
Task-number: QTBUG-37588
Change-Id: I4a7beb1b435af11e05f5304aa04df2ec63b34c18
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Some ifdefs were slightly incorrect.
Change-Id: I5ffb162becb040c91ed56f36c6126c59f67c367a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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At least if the platform plugin's QPlatformOpenGLContext implementation
supports it.
This completes the QOpenGLFunction changes necessary for dynamic loading
of the OpenGL implementation. Everything else is up to the platform plugin.
Change-Id: I710e6fbee3005360ecf02bc6ef976e1beb513819
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.
Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.
Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Desktop GL 2.0 and higher supports GL_REPEAT on non-power-of-two
textures. GL_ARB_texture_non_power_of_two mentions this explicitly
in issue #8.
Change-Id: Ia7f3b412b39cca4bec8a6caec3b1281b4c29ab75
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Since Qt 5.1 we have not recognized the GL_EXT_bgra extension on desktop
OpenGL, or the GL_EXT_texture_format_BGRA8888 extension on OpenGL ES.
This patch matches the GL_EXT_bgra extension on both OpenGL and OpenGL ES
and adds discovery of GL_EXT_texture_format_BGRA8888 under OpenGL ES.
The old name for GL_EXT_texture_format_BGRA8888, GL_IMG_texture_format_BGRA8888
is also recognized.
Change-Id: I2035bfe045aee14e86a1f407f5b8556454f8bb90
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Default values should have mark-up to denote that they are code.
This commit changes:
-"property is true" to "property is \c true".
-"Returns true" to "Returns \c true".
-"property is false" to "property is \c false".
-"returns true" to "returns \c true".
-"returns false" to "returns \c false".
src/3rdparty and non-documentation instances were ignored.
Task-number: QTBUG-33360
Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Due to the mess done in 3.0/3.1 this is trickier than it should be,
so add a convenience method to test that.
Change-Id: I26d77cc8f109820cca3f578c3fa3520e802dc15f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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It's not really about features already present in OpenGL ES 2 that
might not be present in other OpenGL implementations; for instance,
NPOT textures are not in ES 2, but only available through extensions.
Therefore, change the wording to include optional OpenGL and OpenGL ES
features.
Change-Id: I3822e50789ded10a937e3c5b7b4be9e267265276
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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If the GL version is new enough the extension string won't contain
features that have been standardized. So far we only check for FBOs.
Change-Id: Ib29826f378b394894885717c062872581bd5c9f5
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Angle, for instance, which is now the default on Windows,
does not support the GL_BGRA_EXT format as input for
glTexSubImage2D(). In the case where it's not detected, we
therefore need to flip the bytes in the input.
Change-Id: Ibe78d0223e3c2c39cb1943cdcf67103044d00aa7
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change-Id: I21bba7b8a1808cf214cae1b7d3b6b5e41e36e3ba
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@nokia.com>
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The Khronos group makes the glext.h (Desktop OpenGL) and gl2ext.h
(OpenGL ES2) headers officially available nowadays. Most (all?)
Linux systems ship this by default. On Windows platforms the
glext.h file needs to be downloaded from
http://www.opengl.org/registry/api/glext.h
and placed alongside the system OpenGL header.
Making use of the official header reduces the maintenance
overhead for OpenGL support in Qt by removing the need to copy
and paste definitions into the Qt sources.
As the Khronos-provided headers are standardised and backwards and
forwards compatible we can utilise these for all platforms rather
than just for Windows. This means that all definitions required
by Qt will be present even if the system ships out-dated
equivalents.
Mac OS X needs special handling in that we should always use the
system-provided headers there. This is because Apple controls the
OpenGL driver and the headers that go along with it. As such there
is no possibility that the driver exposes additional functionality
compared with the system-provided OpenGL headers. Apple has also
decided to make different decisions about some OpenGL typedefs
compared to other implementations. For example, Apple typdefs
GLhandleARB to void* whereas other platforms use unsigned int.
The alternative, which is to use the system provided glext.h (or
gl2ext.h) header means that Qt code would need to check for the
availability of such definitions wherever it is not guaranteed
to be provided by core OpenGL/ES just to compile.
The proposed approach means that Qt can compile regardless of
the system's OpenGL extension support. We just need to be
rigourous in runtime checking of support for extensions but
that is already a requirement (and is missing in a few places,
see TODO's added in this commit).
The official Khronos headers are added to Qt as
qopenglext.h - Desktop OpenGL
qopengles2ext.h - OpenGL ES2
They need to be public but not part of QtGui module include, hence
the headers have been modified by adding
#if 0
#pragma qt_no_master_include
#endif
to them.
This has been tested on:
Gentoo Linux with GCC 4.6.3
Windows 7 with MSVC 2010
Mac OSX 10.8 with Apple clang 4.0 (based on LLVM 3.1svn)
QNX with qcc (based on GCC 4.4)
A small change is needed to QtDeclarative when building for OpenGL
ES 2 after applying this commit. See
https://codereview.qt-project.org/#change,31794
Change-Id: I4b3d2b1680baf4c78be9a87b4d8de076d23e8f82
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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The GL_IMG_texture_npot extension only provides partial support for
npot textures in that it allows use of npot textures but it does not
support the GL_REPEAT texture mode (needed for tiling fill modes in the
QQ2 image element).
Adding this new finer-grained feature check allows QQ2 to still use npot
textures where GL_REPEAT is not needed with only the IMG extension
present.
A follow-up commit will make a check for this in qtdeclarative.
Change-Id: Iff3dbdb955fb334d9e32f3abd49e90ff0ed9836c
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Ibb65b832290085bd565388982594eb889e950aaa
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Primary goal, make the front page of the Qt GUI module a bit more
clarifying and avoid downstream references inside the Qt GUI docs.
Change-Id: Icbcfbb64b93963add889bf83711daa9575885c02
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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We don't use the GL short term in the new API.
Change-Id: I73a51f65f5f4216c1763b95dcddf68fe8fc229d1
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Change-Id: I4246a49444c09d899f2bd7cd2e9353ee0a6859bf
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: I81a0beebc0241b9699ce321174e13a93e76e45e8
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Also add some debugging helpers to make sure applications are correctly
written even on less restrictive platforms.
Change-Id: Ie92e497c32e07b2b83662f7ab5540d8f37777fd0
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I9386c0e3b158a675e2dcbce34eecb57edf0ac27b
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: I5bdcd1baf1bff86d281664c219098fe841b43fce
Reviewed-on: http://codereview.qt-project.org/4629
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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