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* purge vestiges of opengl es 1 supportOswald Buddenhagen2014-04-041-21/+1
| | | | | | | | amends 0d5170256c1. Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Docs: Correct OpenGL ES namingLaszlo Agocs2014-03-201-212/+212
| | | | | | | | Not sure where "OpenGL/ES" is coming from but there is no such thing. The correct name is OpenGL ES. Change-Id: If071ee5bd928fea1a2f1aebc11155344df1efe2d Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Resurrect advanced bindTexture() features in QtOpenGLLaszlo Agocs2014-03-201-3/+42
| | | | | | | | | | | | | | During the Qt 4 -> 5 migration the setting of the extension flags in QOpenGLFunctions/Extensions suffered a regression: flags like GenerateMipmap were never set. This led to the unfortunate sitation that features that were tied to these flags, like compressed texture support or mipmap generation, got disabled. This is now corrected by checking for the extensions like Qt 4 did. Task-number: QTBUG-37588 Change-Id: I4a7beb1b435af11e05f5304aa04df2ec63b34c18 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Fix dynamic opengl buildLaszlo Agocs2014-03-141-3/+5
| | | | | | | | Some ifdefs were slightly incorrect. Change-Id: I5ffb162becb040c91ed56f36c6126c59f67c367a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Avoid using direct OpenGL calls in gui and widgetsLaszlo Agocs2014-03-101-0/+55
| | | | | Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Make QOpenGLFunctions able to resolve everythingLaszlo Agocs2014-03-061-48/+335
| | | | | | | | | | | | | At least if the platform plugin's QPlatformOpenGLContext implementation supports it. This completes the QOpenGLFunction changes necessary for dynamic loading of the OpenGL implementation. Everything else is up to the platform plugin. Change-Id: I710e6fbee3005360ecf02bc6ef976e1beb513819 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Extend QOpenGLFunctions with GL1 functionsLaszlo Agocs2014-03-041-3/+549
| | | | | | | | | | | | | | | | | | This introduces the ability to indirectly invoke all common GL1-GLES2 functions via QOpenGLFunctions. The GL1 functions are not yet resolved, since this would not work anyway when linking to an OpenGL implementation directly. However this may change later but that will be a completely internal change without affecting any public APIs. Also migrate some of the opengl examples to use QOpenGLFunctions for everything. Once dynamic GL loading becomes available on some platforms, these examples should continue to function without any changes since they do not anymore invoke any OpenGL functions directly. Task-number: QTBUG-36483 Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-87/+7
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Expose NPOTTextureRepeat in QOpenGLFunctionsLaszlo Agocs2014-02-211-2/+4
| | | | | | | | | | | Desktop GL 2.0 and higher supports GL_REPEAT on non-power-of-two textures. GL_ARB_texture_non_power_of_two mentions this explicitly in issue #8. Change-Id: Ia7f3b412b39cca4bec8a6caec3b1281b4c29ab75 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-117/+201
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Fix major performance regression in QGLWidget on texture bindAllan Sandfeld Jensen2013-11-041-3/+5
| | | | | | | | | | | | | | Since Qt 5.1 we have not recognized the GL_EXT_bgra extension on desktop OpenGL, or the GL_EXT_texture_format_BGRA8888 extension on OpenGL ES. This patch matches the GL_EXT_bgra extension on both OpenGL and OpenGL ES and adds discovery of GL_EXT_texture_format_BGRA8888 under OpenGL ES. The old name for GL_EXT_texture_format_BGRA8888, GL_IMG_texture_format_BGRA8888 is also recognized. Change-Id: I2035bfe045aee14e86a1f407f5b8556454f8bb90 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Doc: Adding mark-up to boolean default values.Jerome Pasion2013-10-081-2/+2
| | | | | | | | | | | | | | | | | Default values should have mark-up to denote that they are code. This commit changes: -"property is true" to "property is \c true". -"Returns true" to "Returns \c true". -"property is false" to "property is \c false". -"returns true" to "returns \c true". -"returns false" to "returns \c false". src/3rdparty and non-documentation instances were ignored. Task-number: QTBUG-33360 Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
* Add a way to test if an OpenGL context has the fixed function pipeline availableGiuseppe D'Angelo2013-07-021-0/+8
| | | | | | | | Due to the mess done in 3.0/3.1 this is trickier than it should be, so add a convenience method to test that. Change-Id: I26d77cc8f109820cca3f578c3fa3520e802dc15f Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Fix documentation of the QOpenGLFunctions::OpenGLFeature enumGiuseppe D'Angelo2013-07-021-2/+2
| | | | | | | | | | | | It's not really about features already present in OpenGL ES 2 that might not be present in other OpenGL implementations; for instance, NPOT textures are not in ES 2, but only available through extensions. Therefore, change the wording to include optional OpenGL and OpenGL ES features. Change-Id: I3822e50789ded10a937e3c5b7b4be9e267265276 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Fixed QOpenGLFunctions feature/extension detection to check GL versionSamuel Rødal2013-02-091-2/+9
| | | | | | | | | | If the GL version is new enough the extension string won't contain features that have been standardized. So far we only check for FBOs. Change-Id: Ib29826f378b394894885717c062872581bd5c9f5 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-181-1/+1
| | | | | Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Fix native RGB text on OpenGL ES 2 without BGRA extensionEskil Abrahamsen Blomfeldt2012-11-061-0/+4
| | | | | | | | | | Angle, for instance, which is now the default on Windows, does not support the GL_BGRA_EXT format as input for glTexSubImage2D(). In the case where it's not detected, we therefore need to flip the bytes in the input. Change-Id: Ibe78d0223e3c2c39cb1943cdcf67103044d00aa7 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-221-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Doc: Fix some documentation issues.Kim Motoyoshi Kalland2012-08-311-5/+18
| | | | | Change-Id: I21bba7b8a1808cf214cae1b7d3b6b5e41e36e3ba Reviewed-by: Frederik Gladhorn <frederik.gladhorn@nokia.com>
* OpenGL: Use official glext.h and gl2ext.h headersSean Harmer2012-08-201-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Khronos group makes the glext.h (Desktop OpenGL) and gl2ext.h (OpenGL ES2) headers officially available nowadays. Most (all?) Linux systems ship this by default. On Windows platforms the glext.h file needs to be downloaded from http://www.opengl.org/registry/api/glext.h and placed alongside the system OpenGL header. Making use of the official header reduces the maintenance overhead for OpenGL support in Qt by removing the need to copy and paste definitions into the Qt sources. As the Khronos-provided headers are standardised and backwards and forwards compatible we can utilise these for all platforms rather than just for Windows. This means that all definitions required by Qt will be present even if the system ships out-dated equivalents. Mac OS X needs special handling in that we should always use the system-provided headers there. This is because Apple controls the OpenGL driver and the headers that go along with it. As such there is no possibility that the driver exposes additional functionality compared with the system-provided OpenGL headers. Apple has also decided to make different decisions about some OpenGL typedefs compared to other implementations. For example, Apple typdefs GLhandleARB to void* whereas other platforms use unsigned int. The alternative, which is to use the system provided glext.h (or gl2ext.h) header means that Qt code would need to check for the availability of such definitions wherever it is not guaranteed to be provided by core OpenGL/ES just to compile. The proposed approach means that Qt can compile regardless of the system's OpenGL extension support. We just need to be rigourous in runtime checking of support for extensions but that is already a requirement (and is missing in a few places, see TODO's added in this commit). The official Khronos headers are added to Qt as qopenglext.h - Desktop OpenGL qopengles2ext.h - OpenGL ES2 They need to be public but not part of QtGui module include, hence the headers have been modified by adding #if 0 #pragma qt_no_master_include #endif to them. This has been tested on: Gentoo Linux with GCC 4.6.3 Windows 7 with MSVC 2010 Mac OSX 10.8 with Apple clang 4.0 (based on LLVM 3.1svn) QNX with qcc (based on GCC 4.4) A small change is needed to QtDeclarative when building for OpenGL ES 2 after applying this commit. See https://codereview.qt-project.org/#change,31794 Change-Id: I4b3d2b1680baf4c78be9a87b4d8de076d23e8f82 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
* OpenGL: Add finer-grained functionality checks for NPOT texturesSean Harmer2012-08-061-2/+3
| | | | | | | | | | | | | | | | The GL_IMG_texture_npot extension only provides partial support for npot textures in that it allows use of npot textures but it does not support the GL_REPEAT texture mode (needed for tiling fill modes in the QQ2 image element). Adding this new finer-grained feature check allows QQ2 to still use npot textures where GL_REPEAT is not needed with only the IMG extension present. A follow-up commit will make a check for this in qtdeclarative. Change-Id: Iff3dbdb955fb334d9e32f3abd49e90ff0ed9836c Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* OpenGL: Fix typo in extension nameSean Harmer2012-08-011-1/+1
| | | | | | Change-Id: Ibb65b832290085bd565388982594eb889e950aaa Reviewed-by: Laszlo Papp <lpapp@kde.org> Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Get started with patching up the Qt GUI docsGunnar Sletta2012-06-281-0/+1
| | | | | | | | Primary goal, make the front page of the Qt GUI module a bit more clarifying and avoid downstream references inside the Qt GUI docs. Change-Id: Icbcfbb64b93963add889bf83711daa9575885c02 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Fixed QOpenGLFunctions API.Samuel Rødal2012-06-181-2/+2
| | | | | | | | | We don't use the GL short term in the new API. Change-Id: I73a51f65f5f4216c1763b95dcddf68fe8fc229d1 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
* OpenGL: Update QOpenGLFunctions docs to remove widget codeSean Harmer2012-06-141-4/+25
| | | | | Change-Id: I4246a49444c09d899f2bd7cd2e9353ee0a6859bf Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Use "OpenGL" instead of just "GL" in documentation.Samuel Rødal2012-02-241-1/+1
| | | | | Change-Id: I81a0beebc0241b9699ce321174e13a93e76e45e8 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
| | | | | | | | | | As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: I311e001373776812699d6efc045b5f742890c689 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Introduced QOpenGLContext::defaultFramebufferObject().Samuel Rødal2012-01-271-0/+3
| | | | | | | | Also add some debugging helpers to make sure applications are correctly written even on less restrictive platforms. Change-Id: Ie92e497c32e07b2b83662f7ab5540d8f37777fd0 Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
* Update contact information in license headers.Jason McDonald2012-01-231-1/+1
| | | | | | | Replace Nokia contact email address with Qt Project website. Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update copyright year in license headers.Jason McDonald2012-01-051-1/+1
| | | | | Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Add comment to the obscure initialization of QOpenGLFunctions.Friedemann Kleint2011-11-281-0/+4
| | | | | Change-Id: I9386c0e3b158a675e2dcbce34eecb57edf0ac27b Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Use the context we're givenGunnar Sletta2011-09-121-1/+1
| | | | | | | Change-Id: I5bdcd1baf1bff86d281664c219098fe841b43fce Reviewed-on: http://codereview.qt-project.org/4629 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Fix the \since 4.x tags in gui/opengl.Samuel Rødal2011-09-021-1/+1
| | | | | | | | | All this API is "new" since 5.0. Change-Id: I7ba1718a4a24eac00ccc4db1646200e9544ee5a4 Reviewed-on: http://codereview.qt.nokia.com/4131 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Build on Windows/clean build on Linux.Friedemann Kleint2011-08-291-1/+1
| | | | | | | Change-Id: I26552e85a8e8c63002db93b7d9b645981620f0af Reviewed-on: http://codereview.qt.nokia.com/3738 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
* Copy core GL functionality to QtGui with QGL -> QOpenGL naming.Samuel Rødal2011-08-291-0/+2452
Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855 Reviewed-on: http://codereview.qt.nokia.com/3710 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>