| Commit message (Collapse) | Author | Age | Files | Lines |
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A new glyph type is added to the glyph caches for ARGB bitmap glyphs,
and the raster and OpenGL paint engines have been modified to support
this glyph type for drawCachedGlyphs().
The CoreText font engine implements support for these glyphs through
the CTFontDrawGlyphs API, since CGContextShowGlyphsWithAdvances does
not handle color glyphs.
Change-Id: Idad9ce75a911cae130d65aebe59142772a16fc12
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Instead of having separate logic in the OpenGL paint engine.
Change-Id: I9854328f784864e52ba1bbaafe5e1c5dda976231
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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We can still assume it when pulling out the scale of the glyph cache,
since we limit it to scaling, but when computing the scale from the
current matrix we have to decompose it.
We always use a positive scale in the glyph-cache, and let the drawing
code take care of any flipping of the coordinates.
Change-Id: Ie3c4f2d91008a9be8f89bef29c15d80b23fb8a82
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Conflicts:
src/corelib/io/qsavefile_p.h
src/corelib/tools/qregularexpression.cpp
src/gui/util/qvalidator.cpp
src/gui/util/qvalidator.h
Change-Id: I58fdf0358bd86e2fad5d9ad0556f3d3f1f535825
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Instead of always using a non-transformed glyph-cache we now allow a scaled
glyph-cache so that retina-screens can take advantage of this. We take
the cache's scale into account when positioning and drawing the glyphs
so that the scale is not applied twice.
Change-Id: Ia927656f0070df61e78da76e97d2c49de4d856d9
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Conflicts:
src/widgets/styles/qstyleanimation.cpp
Change-Id: Iae570895be6544de80f9c1ec309d1a08c59daff8
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The value -1 is used to indicate no stencil buffer, so we have to check
for sizes <= 0 when deciding whether or not to triangulate the path in
QOpenGL2PaintEngineExPrivate::fill().
This fixes an issue where filling a path would end up filling the whole
outline of the path, which was very visible with fonts over a certain
size (when we go from using the glyph cache to drawing filled paths
for each glyph).
Change-Id: Iafa96124481936db1e5109bba6166a6038c7ca83
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Some cruft had built up over time, and this is an attempt at cleaning up
the naming and use of these functions, and should not have any behavioral
effects.
The function supportsTransformations() has been renamed in QPaintEngineEx
to reflect its use, which is to decide if QPainter needs to pre-transform
the coordinates of the static text before asking the paint-engine to draw
it. The new name is requiresPretransformedGlyphPositions().
The OpenGL and CoreGraphics (Mac) paint engines keep their behavior of
not needing pre-transformed text, while the raster engine needs this
when using cached glyphs. The base-class implementation assumes that
all transforms that include a projection will need pre-transform,
which is also the case for the raster engine.
All decisions in the paint engines about whether or not to use the
glyph cache when drawing text are now deferred to the function
shouldDrawCachedGlyphs(), which has been refactored for the GL paint
engine(s) to share more logic. All implementations call the base
class implementation, which ensures that large font sizes will not
be cached. The raster engine will in addition ask the font engine
whether or not it can produce glyphs for the glyph-cache with the
given transform.
This is the only remaining instance of the supportsTransformations()
function, and will for all font engines except the CoreText engine
support affine transformations. The CoreText engine on the other hand
only supports translations (for now).
Change-Id: I8fb5e43e3de3ef62a526a79a6dfeda7f9546771d
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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There are a lot of hacks here and there in Qt trying to align the
text in a correct way which caused regressions to appear once
the default coordinate system changed. We need to remove these
hacks to get a more consistent and maintainable base. This also
fixes the regression introduced by changing the aliased coordinate
system.
Task-number: QTBUG-27667
Change-Id: I620db2ca23b7ff6c912f3a51e86e7e36bbef81f0
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Use the Qt4CompatiblePainting render hint when painting with QPainter to
treat default constructed QPens as cosmetic still.
The NonCosmeticDefaultPen render hint gets documented as obsolete, since
it was in any case not respected by the raster nor OpenGL paint engine.
Change-Id: I04d910e9700baf7f13a8aac07a3633014bb9283e
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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Regressions introduced in 8d762c9caea4f8b9ff589b6c23564f4e37242745 and
f4c1c2f939e1cd6e08197284edb84b202cd6749e.
Task-number: QTBUG-24453
Change-Id: Ib1cb05693cde2d6066476a350eb95eaa503ee53c
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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The Khronos group makes the glext.h (Desktop OpenGL) and gl2ext.h
(OpenGL ES2) headers officially available nowadays. Most (all?)
Linux systems ship this by default. On Windows platforms the
glext.h file needs to be downloaded from
http://www.opengl.org/registry/api/glext.h
and placed alongside the system OpenGL header.
Making use of the official header reduces the maintenance
overhead for OpenGL support in Qt by removing the need to copy
and paste definitions into the Qt sources.
As the Khronos-provided headers are standardised and backwards and
forwards compatible we can utilise these for all platforms rather
than just for Windows. This means that all definitions required
by Qt will be present even if the system ships out-dated
equivalents.
Mac OS X needs special handling in that we should always use the
system-provided headers there. This is because Apple controls the
OpenGL driver and the headers that go along with it. As such there
is no possibility that the driver exposes additional functionality
compared with the system-provided OpenGL headers. Apple has also
decided to make different decisions about some OpenGL typedefs
compared to other implementations. For example, Apple typdefs
GLhandleARB to void* whereas other platforms use unsigned int.
The alternative, which is to use the system provided glext.h (or
gl2ext.h) header means that Qt code would need to check for the
availability of such definitions wherever it is not guaranteed
to be provided by core OpenGL/ES just to compile.
The proposed approach means that Qt can compile regardless of
the system's OpenGL extension support. We just need to be
rigourous in runtime checking of support for extensions but
that is already a requirement (and is missing in a few places,
see TODO's added in this commit).
The official Khronos headers are added to Qt as
qopenglext.h - Desktop OpenGL
qopengles2ext.h - OpenGL ES2
They need to be public but not part of QtGui module include, hence
the headers have been modified by adding
#if 0
#pragma qt_no_master_include
#endif
to them.
This has been tested on:
Gentoo Linux with GCC 4.6.3
Windows 7 with MSVC 2010
Mac OSX 10.8 with Apple clang 4.0 (based on LLVM 3.1svn)
QNX with qcc (based on GCC 4.4)
A small change is needed to QtDeclarative when building for OpenGL
ES 2 after applying this commit. See
https://codereview.qt-project.org/#change,31794
Change-Id: I4b3d2b1680baf4c78be9a87b4d8de076d23e8f82
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Make sure that QOpenGLPaintDevice supports it the same way as
QGLPaintDevice::ensureActiveTarget dit. It is made virtual since the
external code needs to manage FBOs for QOpenGLPaintEngine.
Task-number: QTBUG-25995
Change-Id: Ieed9616f6a14204aae628d7febe6a11538496b3d
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: I9d8f609c9ecb02dd25e588313bc98db4b9325974
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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We don't use the GL short term in the new API.
Change-Id: I73a51f65f5f4216c1763b95dcddf68fe8fc229d1
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Required changes for using shared graphics cache for distance field
raster glyph rendering. Most of the logic is in platform plugins.
Platform plugins should implement
QPlatformIntegration::createImagePaintEngine() to create a subclass
of QRasterEngine.
Change-Id: Icf0a396e722e43b4caa2c1849aae38753cde38f1
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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glyphMargin() support for QTextureGlyphCache is implemented in
respective font engines, thus this function is platform dependent.
Before Qt 5 the code is guarded in macros like #ifdef Q_WS_MAC,
now we should move them into QFontEngine and its subclasses.
So far only Windows font engines support it. FreeType and Core Text
based font engines all ignore it.
Change-Id: Ia14016533d8fbfaacf848a7d3bc928f8197318f5
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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We're trying to deprecate these, so don't use them anymore.
The inline uses of these have been left intact, for the moment. Inline code will
need to create their own non-inline allocation methods (for future-proofing to
allow alterations in how e.g. individual containers allocate)
Change-Id: I1071a487c25e95b7bb81a3327b20c5481fb5ed22
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Bradley T. Hughes <bradley.hughes@nokia.com>
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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Move subpixelPositionForX from QTextureGlyphCache to QFontEngine,
since some font engines like QFontEngineFT may need a custom
implementation or tweak it a little bit.
In QRasterPaintEngine::drawCachedGlyphs, do not add aliasedCoodinate
to x offset as that will break subpixel positioning.
Change-Id: Idbcec617509459b80965220ceb07b17737649bbf
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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ES 1.0 didn't have glTexParameteri, which is why we sometimes used
glTexParameterf. However, we shouldn't use glTexParameterf because
that's treating integer values as floating point, which is not type
safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care
about supporting ES 1.0 in any case in Qt 5.
Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: I2ac3376513c3fbfc81a2e695a73a0d948d2696bc
Reviewed-on: http://codereview.qt-project.org/6607
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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This is simpler than the existing texture cache in QtOpenGL, as it only
serves the GL paint engine. There's one per context group, to simplify
the design and to prevent performance degradations.
Change-Id: I61e3c9a444d8e246a8b38da019a56f2c0a533c0c
Reviewed-on: http://codereview.qt-project.org/4674
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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The new API is more flexible, allowing the use of QOpenGLPaintDevice
with any QOpenGLContext, and putting more responsibility on the user for
ensuring the correct FBO is current (the user knows best anyhow).
Task-number: QTBUG-21263
Change-Id: I50b954125f552baef52fbb3fe2ed907a11ad519c
Reviewed-on: http://codereview.qt-project.org/4325
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
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Properly check for the ElementIndexUint extension.
Change-Id: I8117aa052f2dd697a2dadeb7ce84a415b5fd24c8
Reviewed-on: http://codereview.qt.nokia.com/4311
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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We don't want to have source files in the opengl module and gui with the
same name, at least not private headers.
Change-Id: I5f2bf629c943a67a405574fb148aa4c70e58ecbb
Reviewed-on: http://codereview.qt.nokia.com/3864
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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