| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Change-Id: I9d8f609c9ecb02dd25e588313bc98db4b9325974
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
|
|
| |
We don't use the GL short term in the new API.
Change-Id: I73a51f65f5f4216c1763b95dcddf68fe8fc229d1
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Required changes for using shared graphics cache for distance field
raster glyph rendering. Most of the logic is in platform plugins.
Platform plugins should implement
QPlatformIntegration::createImagePaintEngine() to create a subclass
of QRasterEngine.
Change-Id: Icf0a396e722e43b4caa2c1849aae38753cde38f1
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
glyphMargin() support for QTextureGlyphCache is implemented in
respective font engines, thus this function is platform dependent.
Before Qt 5 the code is guarded in macros like #ifdef Q_WS_MAC,
now we should move them into QFontEngine and its subclasses.
So far only Windows font engines support it. FreeType and Core Text
based font engines all ignore it.
Change-Id: Ia14016533d8fbfaacf848a7d3bc928f8197318f5
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
|
|
|
|
|
|
|
| |
Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
We're trying to deprecate these, so don't use them anymore.
The inline uses of these have been left intact, for the moment. Inline code will
need to create their own non-inline allocation methods (for future-proofing to
allow alterations in how e.g. individual containers allocate)
Change-Id: I1071a487c25e95b7bb81a3327b20c5481fb5ed22
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Bradley T. Hughes <bradley.hughes@nokia.com>
|
|
|
|
|
| |
Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Move subpixelPositionForX from QTextureGlyphCache to QFontEngine,
since some font engines like QFontEngineFT may need a custom
implementation or tweak it a little bit.
In QRasterPaintEngine::drawCachedGlyphs, do not add aliasedCoodinate
to x offset as that will break subpixel positioning.
Change-Id: Idbcec617509459b80965220ceb07b17737649bbf
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
ES 1.0 didn't have glTexParameteri, which is why we sometimes used
glTexParameterf. However, we shouldn't use glTexParameterf because
that's treating integer values as floating point, which is not type
safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care
about supporting ES 1.0 in any case in Qt 5.
Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
|
|
|
|
|
|
| |
Change-Id: I2ac3376513c3fbfc81a2e695a73a0d948d2696bc
Reviewed-on: http://codereview.qt-project.org/6607
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This is simpler than the existing texture cache in QtOpenGL, as it only
serves the GL paint engine. There's one per context group, to simplify
the design and to prevent performance degradations.
Change-Id: I61e3c9a444d8e246a8b38da019a56f2c0a533c0c
Reviewed-on: http://codereview.qt-project.org/4674
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The new API is more flexible, allowing the use of QOpenGLPaintDevice
with any QOpenGLContext, and putting more responsibility on the user for
ensuring the correct FBO is current (the user knows best anyhow).
Task-number: QTBUG-21263
Change-Id: I50b954125f552baef52fbb3fe2ed907a11ad519c
Reviewed-on: http://codereview.qt-project.org/4325
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
|
|
|
|
|
|
|
|
|
| |
Properly check for the ElementIndexUint extension.
Change-Id: I8117aa052f2dd697a2dadeb7ce84a415b5fd24c8
Reviewed-on: http://codereview.qt.nokia.com/4311
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
We don't want to have source files in the opengl module and gui with the
same name, at least not private headers.
Change-Id: I5f2bf629c943a67a405574fb148aa4c70e58ecbb
Reviewed-on: http://codereview.qt.nokia.com/3864
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|