| Commit message (Collapse) | Author | Age | Files | Lines |
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We prefer the shared cache path, because there is no reason to give up
benefitting from sharing the content between applications. If that path
is not QFileInfo().isWritable(), we fall back to the local cache path.
However, there are reportedly systems with security solutions such as
AppArmor where the writable check passes and yet attempting to create a
file still fails. Then there is no cache in effect, because nothing ever
gets written out.
Handle this better: if writing the file fails and we still use our first
choice, the global cache location, fall back to the secondary choice
(the app-local path) and try again.
Fixes: QTBUG-96789
Change-Id: Ifea32e9af0cf85aa70f3069256ed3d6a7e2fbe90
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Dalton Durst <dalton@ubports.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
(cherry picked from commit 46e6a9a759ae89f905107ccad191ca5ddf442e53)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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The QT_OPENGL_ES* macros are leftovers from an earlier,
ad hoc configuration system, which has since been
replaced by QT_CONFIG. To clean things up in Qt 6,
we use the new way instead.
Task-number: QTBUG-83467
Change-Id: I578dc7695bff9d5ee303b22e44f60fee22fe0c28
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Task-number: QTBUG-74409
Change-Id: I20dfafc0c9bf8e2b68b03e171d70c2cb4ad2bfaf
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The expectation for it is to function identically to what we get with
QOpenGLShaderProgram. (same environment variables, same logging
categories, etc.).
QOpenGLProgramBinaryCache is now shared between the QOpenGL convenience
classes (like QOpenGLShaderProgram) and QRhi. To achieve more modularity
and to prepare for QOpenGLShaderProgram and friends moving out of QtGui,
this class cannot depend on QOpenGLShader* anymore. This involves adding
some minor conversions between QRhi and QOpenGL enums for example.
Change-Id: I2f4664e074823ea536281aea8006a6db159a7381
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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This class will likely be used by the OpenGL backend of QRhi as well.
Therefore, we need to make it more self-contained and independent.
Change-Id: If046ed41e25c70cc9abb45219b451f9179feaa1c
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Conflicts:
src/corelib/codecs/qicucodec.cpp
src/dbus/qdbusserver.cpp
src/gui/painting/qbezier.cpp
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsgbmscreen.cpp
src/plugins/printsupport/cups/qppdprintdevice.cpp
Change-Id: I2703128bb64baf5580fbc2c2061b55b0f0611d2a
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Change-Id: I4384a15f0b89e1f6d7f59bff1816fc2e6fc6adfe
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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While there is likely no example of it in Qt itself, applications can
use QOpenGLShaderProgram instances on different threads. These instances
have nothing to do with each other but they do share a global cache object.
This becomes problematic without proper synchronization.
Change-Id: I80faf73f34af7e67349eee916bb3f216e22c07fd
Fixes: QTBUG-77469
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Change-Id: Ia3645f92b9debf3e1fe2d972300c7d0dbd649268
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Task-number: QTBUG-64697
Change-Id: I8b81bce94c50464105a9a43086b06b841e4b8551
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Change-Id: Ic6cfe08dbda1dc92b969e67063f805df63ba0fcf
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Change-Id: I4fb71471a7dd22441def1eb837857d245c3e3c5a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I096b6a7d9cc8e17165e07657f6647a14baafefa5
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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According to reports Intel on Windows gets confused when feeding
program binaries retrieved from x86 and x64 builds into each other.
Task-number: QTBUG-64697
Change-Id: Ia7748f532ad06942a92c6fbfc4c9d1ad16bc785a
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fixes the rest of the places we use the pattern of emptying the OpenGL
error stack to be able to handle GL_CONTEXT_LOST, and adds a note about
it in the documentation.
Change-Id: I7eb97dbca45f39295b832d44937023b538b19947
Reviewed-by: David Edmundson <davidedmundson@kde.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Unnamed namespaces and static are great tools. Use them.
Change-Id: Ie01831ddac5446fdbdeefffd15468b3acb3ced79
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Reviewed-by: André Hartmann <aha_1980@gmx.de>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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QOpenGLProgramBinaryCache::setProgramBinary() should check
GL_LINK_STATUS after glProgramBinary(), but doesn't.
In practice, this means that SDDM is a white screen, and KDE is just
a gray task bar.
So far, Qt tries to check this using its internal ::link() function.
But in case the cached binary fails to load, Qt currently attempts to
link the inexistent program, resulting in a zero-length, fixed
pipeline shader.
Checking this already in ::setProgramBinary() makes the call to
::link() superfluous, so we remove that as well.
Done-with: Max Staudt <mstaudt@suse.com>
Done-with: Michal Srb <msrb@suse.com>
Done-with: Fabian Vogt <fvogt@suse.de>
Task-number: QTBUG-66420
Change-Id: Iabb51d0eb2c0c16bde696efff623e57d15f28d82
Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Make INTEGRITY happy.
While we are at it, clean up the way the data is composed and accessed
and avoid unaligned uint32* accesses on our side as well.
Task-number: QTBUG-58183
Change-Id: I357be4b6844e5e8b8d27261a3676e135faea6250
Reviewed-by: Kimmo Ollila <kimmo.ollila@theqtcompany.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Task-number: QTBUG-55496
Change-Id: Ie9bd4390e7bb7bf22dbe597a6a01fecec7a6b404
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Introduce a glProgramBinary-based disk cache in QOpenGLShaderProgram.
By switching the typical
program->addShaderFromSourceCode(QOpenGLShader::Vertex, ...)
program->addShaderFromSourceCode(QOpenGLShader::Fragment, ...)
invocations to
program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, ...)
program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, ...)
the compilation may be skipped via gl(Get)ProgramBinary and a disk
cache, when supported. Such QOpenGLShaderProgram instances will have
no QOpenGLShader instances attached. Instead, the entire program
binary (which is driver-specific) is loaded as-is.
Support means OpenGL ES 3.0 or the presence of
GL_ARB_get_program_binary, in combination with >= 1 supported binary
formats. Note that some drivers claim program binary support but
expose no formats. This amounts to no support in practice.
When support is not present, calling the new functions is equivalent
to the non-cacheable variants. If the OpenGL driver changes (vendor,
renderer, version strings), recompilation and storage of the new,
potentially incompatible binary program will happen transparently.
The cache can always be disabled by setting
QT_DISABLE_SHADER_DISK_CACHE=1 or the new application attribute
Qt::AA_DisableShaderDiskCache.
Location-wise the primary choice is the shared cache
(GenericCacheLocation). If this is not available or is not writable,
the per-process one (CacheLocation) is used instead.
In addition to the new public APIs in QOpenGLShaderProgram, the main
shader users in QtGui are migrated as well. (OpenGL paint engine,
glyph cache, blitter, eglfs mouse cursor). This means that any
application using QPainter on OpenGL or widgets with eglfs will
benefit from the improved startup times. Qt Quick will follow suit as
well.
[ChangeLog][QtGui][OpenGL] QOpenGLShaderProgram offers a built-in
program binary disk cache for systems with OpenGL ES 3.x or
GL_ARB_get_program_binary. This can lead to significant increases in
performance when it comes to application startup times for
example. Usage is opt-in for direct C++ users of the class, however
Qt's own main users of shaders, including Qt Quick and QPainter's
OpenGL engine, are migrated to use the new, cache-enabled APIs.
Opting out on application level is always possible via
Qt::AA_DisableShaderDiskCache.
Task-number: QTBUG-55496
Change-Id: I556f053d258bfa6887b1d5238c9f6396914c5421
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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