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* QtGui/Network/OpenGl/Widgets/Xml: use \nullptr in documentationChristian Ehrlicher2019-02-201-2/+4
| | | | | | | Replace null and '\c nullptr' with \nullptr in the documentation. Change-Id: I58934eea06943309ba895833f1991629870ab45b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* QOpenGLShader: report geom. and tess. on GLES 3.2+Laszlo Agocs2018-09-281-44/+33
| | | | | | | | | | | | | | | | Also fix up the docs. To make everything more complicated, OpenGL ES 3.2 does not support default tessellation levels. Therefore the related functions remain OpenGL 4.0+ only. [ChangeLog][QtGui] QOpenGLShader has been fixed to expose geometry and tessellation evaluation/control shaders with OpenGL ES 3.2. Task-number: QTBUG-66074 Change-Id: I2e4277912800d8302824e3fb74f61ec16f4b341d Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Merge remote-tracking branch 'origin/5.11' into devQt Forward Merge Bot2018-03-211-1/+0
|\ | | | | | | Change-Id: I35a6555e3885e489f88aa9b4b0142e1017f7a959
| * Modernize the "regularexpression" featureUlf Hermann2018-03-201-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | Use QT_CONFIG(regularexpression), disentangle it from QT_BOOTSTRAPPED, switch it off in the bootstrap build, remove the #ifdefs from qregularexpression.{h|cpp}, and add QT_REQUIRE_CONFIG(regularexpression) to the header. qregularexpression.{h|cpp} are already correctly excluded in tools.pri if !qtConfig(regularexpression). Change-Id: I21de154a6a118b76f99003d3acb72ac1e220d302 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
* | Add support for advanced blend equations to our OpenGL QPainterAllan Sandfeld Jensen2018-03-051-0/+11
|/ | | | | | | | | Mesa and NVidia have been supporting these extensions several years now. It also means we can get rid of the dead unused code we had for advanced compositions. Change-Id: I6a2fcda13490abd977eb4cc3d8b34f186d05ca25 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* opengl: Bail if cached shader fails to loadAntonio Larrosa2018-02-211-7/+1
| | | | | | | | | | | | | | | | | | | | | | | | QOpenGLProgramBinaryCache::setProgramBinary() should check GL_LINK_STATUS after glProgramBinary(), but doesn't. In practice, this means that SDDM is a white screen, and KDE is just a gray task bar. So far, Qt tries to check this using its internal ::link() function. But in case the cached binary fails to load, Qt currently attempts to link the inexistent program, resulting in a zero-length, fixed pipeline shader. Checking this already in ::setProgramBinary() makes the call to ::link() superfluous, so we remove that as well. Done-with: Max Staudt <mstaudt@suse.com> Done-with: Michal Srb <msrb@suse.com> Done-with: Fabian Vogt <fvogt@suse.de> Task-number: QTBUG-66420 Change-Id: Iabb51d0eb2c0c16bde696efff623e57d15f28d82 Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add more Q_FALLTHROUGH()Friedemann Kleint2018-01-121-1/+1
| | | | | | | | Silence g++ 7.X warnings. Change-Id: Id06d06e7e3b5be2cf3934d81f1891da58dea2649 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io> Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
* Fix compilation on iOSEskil Abrahamsen Blomfeldt2017-02-101-0/+2
| | | | | | | | | The function is only used from inside the #ifndef ES2 blocks, causing it to fail compilation with a default configuration on iOS (where warnings are errors). Change-Id: I4f76c6371bd9125c7d1c919685df4a870eeb62f0 Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
* Re-enable shader disk cache for IntegrityLaszlo Agocs2017-01-261-5/+0
| | | | | | | Task-number: QTBUG-58183 Change-Id: Ic1be5db6922259cbef867720e95261d46a5ccaef Reviewed-by: Kimmo Ollila <kimmo.ollila@theqtcompany.com> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add eglfs-viv support for INTEGRITYKimmo Ollila2017-01-181-0/+5
| | | | | | | Change-Id: I5ea23eeac930dcc628047e3322061d543bddb643 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Nikola Velinov <nvelinov@ghs.com>
* Suppress QOpenGLShaderProgram::link() warnings for binariesLaszlo Agocs2016-12-211-1/+1
| | | | | | | | | | No need to pollute the debug output when attempting to load a program binary which then gets rejected, because this is not fatal. We will simply recompile from source then. Change-Id: I762b7c66fc1ccdf8ab73d720ee10a349c287628b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add an OpenGL program binary disk cacheLaszlo Agocs2016-11-241-3/+315
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce a glProgramBinary-based disk cache in QOpenGLShaderProgram. By switching the typical program->addShaderFromSourceCode(QOpenGLShader::Vertex, ...) program->addShaderFromSourceCode(QOpenGLShader::Fragment, ...) invocations to program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, ...) program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, ...) the compilation may be skipped via gl(Get)ProgramBinary and a disk cache, when supported. Such QOpenGLShaderProgram instances will have no QOpenGLShader instances attached. Instead, the entire program binary (which is driver-specific) is loaded as-is. Support means OpenGL ES 3.0 or the presence of GL_ARB_get_program_binary, in combination with >= 1 supported binary formats. Note that some drivers claim program binary support but expose no formats. This amounts to no support in practice. When support is not present, calling the new functions is equivalent to the non-cacheable variants. If the OpenGL driver changes (vendor, renderer, version strings), recompilation and storage of the new, potentially incompatible binary program will happen transparently. The cache can always be disabled by setting QT_DISABLE_SHADER_DISK_CACHE=1 or the new application attribute Qt::AA_DisableShaderDiskCache. Location-wise the primary choice is the shared cache (GenericCacheLocation). If this is not available or is not writable, the per-process one (CacheLocation) is used instead. In addition to the new public APIs in QOpenGLShaderProgram, the main shader users in QtGui are migrated as well. (OpenGL paint engine, glyph cache, blitter, eglfs mouse cursor). This means that any application using QPainter on OpenGL or widgets with eglfs will benefit from the improved startup times. Qt Quick will follow suit as well. [ChangeLog][QtGui][OpenGL] QOpenGLShaderProgram offers a built-in program binary disk cache for systems with OpenGL ES 3.x or GL_ARB_get_program_binary. This can lead to significant increases in performance when it comes to application startup times for example. Usage is opt-in for direct C++ users of the class, however Qt's own main users of shaders, including Qt Quick and QPainter's OpenGL engine, are migrated to use the new, cache-enabled APIs. Opting out on application level is always possible via Qt::AA_DisableShaderDiskCache. Task-number: QTBUG-55496 Change-Id: I556f053d258bfa6887b1d5238c9f6396914c5421 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-11-171-35/+46
|\ | | | | | | | | | | | | | | Conflicts: mkspecs/features/mac/default_post.prf mkspecs/features/uikit/default_post.prf Change-Id: I2a6f783451f2ac9eb4c1a050f605435d2dacf218
| * Fixes for findVersionDirectivePosition()Lars Knoll2016-11-151-35/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The old code was wrong as it used QString::fromUtf8() to convert the char * array to a QString. This could lead to wrong positions when trying to find the #version directive, as any valid utf8 sequence in a comment before could have lead to wrong offsets compared to the 8 bit data. Fix this and optimize the code at the same time to avoid creating a copy of the data and using QRegularExpression. Also fixes building Qt with -no-feature-regularexpression Change-Id: I2d84875ef59b3a0fb4d8b069bf56f4372c57ccdc Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | Fix for uninitialized local variableLaszlo Agocs2016-10-051-1/+1
| | | | | | | | | | | | | | | | | | This patch initializes a local GLuint that gets checked after an if() chain that assigns it but does not match all cases. Change-Id: I132c26fa944f11c7b77131906ff8143a7b57c10f Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
* | Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-09-291-2/+12
|\| | | | | | | Change-Id: I3b51bb706e401edfda09a433c67aa58e44f33e83
| * Merge remote-tracking branch 'origin/5.7' into 5.8Liang Qi2016-09-291-2/+12
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: mkspecs/features/uikit/xcodebuild.mk tests/auto/other/lancelot/tst_lancelot.cpp tests/auto/widgets/widgets/qmdisubwindow/tst_qmdisubwindow.cpp tests/auto/widgets/widgets/qmenubar/tst_qmenubar.cpp Change-Id: Ia0ae2de86094120281abd445138877c2cc3e882c
| | * Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-09-281-2/+12
| | |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/widgets/dialogs/qcolordialog.cpp src/widgets/dialogs/qfiledialog.cpp tests/auto/network/ssl/qsslsocket/tst_qsslsocket.cpp Change-Id: I34bc8a990f8f526889a95a5c7099ef557b9681ad
| | | * Add GLSL version 110 on Intel with compat profilesLaszlo Agocs2016-09-271-2/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Windows Intel drivers reject shader sources without a version directive in 3.2+ compatibility profiles. This is odd but can be worked around by adding #version 110 (which should be the default...) Change-Id: I1ccac41b80121e6423d4f8964d03dda52a433296 Task-number: QTBUG-55733 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* | | | OpenGL: add support for compute shaders in GLES 3.1Paolo Angelelli2016-09-211-91/+130
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL ES 3.1 introduces compute shaders. This patch enables them also in QOpenGLShader/QOpenGLShaderProgram. A GL/GLES example using QOpenGLShaderProgram for compute shaders is also included. Change-Id: I3951a302d7c2b096548f829b9b4578b5a525c453 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* / / QtBase: use printf-style qWarning/qDebug where possible (II)Marc Mutz2016-05-031-9/+8
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The printf-style version of QDebug expands to a lot less code than the std::ostream-style version. Of course, you pay in type safety (but compilers warn about it these days), you cannot stream complex Qt types and streaming QStrings is awkward, but in many cases you actually improve on readability. But the main reason is that something that's not supposed to be executed under normal operation has no business bloating executable code size. This is not an attempt at converting all qWarnings() to printf-style, only the low-hanging fruit. In this second part, replace qWarning() << "" << non-QString with qWarning("..%.", non-QString). QString (and QUrl etc) have special escaping handling when streamed into QDebug, so leave those alone. They also seem to expand to less code than the qPrintable() alternative, so there's no reason to replace them. Saves 2KiB, 3.4KiB, ~750b and ~450b in text size in QtCore, Gui, Network and Widgets, resp., on optimized GCC 5.3 AMD64 builds. Change-Id: Iae6823e543544347e628ca1060d6d51e3b04d3f4 Reviewed-by: Kai Koehne <kai.koehne@qt.io>
* | Don't quote newlines in multi-line shader linker errors.Volker Krause2016-03-131-2/+2
| | | | | | | | | | Change-Id: I055758b73a9992786b6c4542396dc82fda1444b5 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QtGui: use printf-style qWarning/qDebug where possible (I)Marc Mutz2016-03-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The printf-style version of QDebug expands to a lot less code than the std::ostream-style version. Of course, you pay in type safety (but compilers warn about it these days), you cannot stream complex Qt types and streaming QStrings is awkward, but in many cases you actually improve on readability. But the main reason is that something that's not supposed to be executed under normal operation has no business bloating executable code size. This is not an attempt at converting all qWarnings() to printf-style, only the low-hanging fruit. In this first part, replace qWarning() << "..."; with qWarning("..."); In QTransform shared warning strings. Saves 3KiB in text size on optimized GCC 5.3 AMD64 builds. Change-Id: I142a8020eaab043d78465178192f2c8c6d1cc4f9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
* | Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-02-241-1/+1
|\| | | | | | | | | | | | | | | | | | | | | Conflicts: src/android/jar/src/org/qtproject/qt5/android/QtActivityDelegate.java src/plugins/platforms/windows/qwindowsfontengine.cpp src/plugins/platforms/windows/qwindowsnativeimage.cpp tests/auto/gui/kernel/qwindow/BLACKLIST tests/auto/gui/kernel/qwindow/tst_qwindow.cpp Change-Id: I649b32b260ce0ed2d6a5089021daa0d6a8db85f7
| * OpenGL: Fix for incorrect GL enum in getterPaolo Angelelli2016-02-191-1/+1
| | | | | | | | | | | | | | | | QOpenGLShaderProgram::defaultInnerTessellationLevels() uses the wrong GL enum. This patch fixes it. Change-Id: I2d7ebfad27f7b36d3047d80bfacba65c43c68165 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QtGui: eradicate Q_FOREACH loops [needing qAsConst()]Marc Mutz2016-02-111-1/+1
| | | | | | | | | | | | | | | | | | | | ... by replacing them with C++11 range-for loops. To avoid detaches of these mutable Qt containers, wrap the container in qAsConst(). Change-Id: I90fd517ad542ef92034403c15ebb8300a56ac693 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | QtGui: eradicate Q_FOREACH loops [already const]Marc Mutz2016-02-111-1/+1
| | | | | | | | | | | | | | | | | | (or trivially marked const) ... by replacing them with C++11 range-for loops. Change-Id: I3cce92b9d77a3ff96fad877d1d989145e530646f Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* | QtGui: replace a Q_FOREACH loop with qDeleteAll()Marc Mutz2016-02-111-4/+2
| | | | | | | | | | | | | | Change-Id: Ibb26338809ffccc3a736a7c53ac4f5877cac34a8 Reviewed-by: Gunnar Sletta <gunnar@sletta.org> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-151-14/+20
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-08-261-5/+12
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: qmake/doc/snippets/code/doc_src_qmake-manual.pro qmake/doc/src/qmake-manual.qdoc src/corelib/io/qstorageinfo_unix.cpp src/corelib/tools/qbytearray.cpp src/widgets/kernel/qwidgetwindow.cpp tests/auto/corelib/io/qprocess/tst_qprocess.cpp tests/auto/corelib/mimetypes/qmimedatabase/tst_qmimedatabase.cpp tests/auto/network/access/qnetworkreply/BLACKLIST Change-Id: I9efcd7e1cce1c394eed425c43aa6fce7d2edf31c
| * Do not add GLSL line statements for old driversLaszlo Agocs2015-08-171-5/+12
| | | | | | | | | | | | | | | | | | | | | | Older VMware virtual machines do not like the #line statements. These were introduced in 5.5.0, meaning that when upgrading from 5.4 in such a VM, shader compilation via QOpenGLShaderProgram stops working. This should be avoided. Task-number: QTBUG-47598 Change-Id: I8cccd76119350e7ce40da96d24a7a6e9eb399052 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QtGui/QtOpenGL: Fix compiler warnings by MSVC2015 (64bit).Friedemann Kleint2015-08-031-1/+1
|/ | | | | | | | | | opengl\qtriangulatingstroker.cpp(130): warning C4305: '=': truncation from 'double' to 'float' opengl\qtriangulatingstroker.cpp(546): warning C4305: '=': truncation from 'double' to 'float' opengl\qopenglshaderprogram.cpp(1779): warning C4312: 'reinterpret_cast': conversion from 'int' to 'const void *' of greater size qglshaderprogram.cpp(1709): warning C4312: 'reinterpret_cast': conversion from 'int' to 'const void *' of greater size Change-Id: If1de629aada308d18c3641b504d74d3294b1e8bf Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* QtGui: Fix some qdoc-warnings.Friedemann Kleint2015-02-251-1/+1
| | | | | | | | | | | | | | qtbase/src/gui/math3d/qquaternion.cpp:466: warning: Undocumented parameter 'eulerAngles' in QQuaternion::fromEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.y()' in QQuaternion::fromEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.x()' in QQuaternion::fromEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.z()' in QQuaternion::fromEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'pitch' in QQuaternion::toEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'roll' in QQuaternion::toEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'yaw' in QQuaternion::toEulerAngles() qtbase/src/gui/opengl/qopenglshaderprogram.cpp:2757: warning: No such parameter 'value' in QOpenGLShaderProgram::setUniformValueArray() Change-Id: Ib825ecb0db798380d97414ca3c3eba8bee3ab6ea Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Add more notes regarding the uniform settersLaszlo Agocs2015-02-081-0/+9
| | | | | | | | | | Having overloads for GLuint that call glUniformNi was a mistake to begin with, and it has only been made worse when later OpenGL versions introduced unsigned int support and glUniformNui. Note this in the docs. Task-number: QTBUG-37012 Change-Id: Icc867221d0fbced8c4ff769deee66effa022f1b5 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Fix corner case in preprocessor of QOpenGLShaderProgramSean Harmer2014-12-151-1/+2
| | | | | | | | | | | | | | | | | | The preprocessor used in QOpenGLShaderProgram to help with determining where it should add the #line and other #define directives is broken when parsing the standard Qt Project copyright header. In a multiline comment if the preprocessor encounters repeated '*' characters when in a multiline comment, it toggles the state between MultiLineComment and CommentEnding. This is wrong as every asterisk is potentially the one before the closing '/' of a multiline comment. This change fixes this by only going back to the MultiLineComment when in the CommentEnding state if the character is not another '*'. Task-number: QTBUG-43240 Change-Id: I114e933026ba5de1c23f3e0399613def59f44961 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* GLSL #version directive does not have to be at start of lineSean Harmer2014-12-141-1/+1
| | | | | | | | | | | | The #version directive detector of QOpenGLShaderProgram is using an incorrect regular expression to detect the #version directive in the preprocessed shader source code. It is allowed to have whitespace before the #version. Task-number: QTBUG-43240 Change-Id: If60670f49cb40148e5e7fbe6da6c798e8f636c3d Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Insert #line statements in shader program.Florian Behrens2014-11-031-27/+125
| | | | | | | | | | This makes the GLSL compiler issue correct line numbers on errors even in the presence of the other preprocessor lines inserted by QOpenGLShaderProgram/QGLShaderProgram. Change-Id: Ief4fc1dd1e94bb2b3a1ad13fbaf62186910a4994 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Doc: Use title case in section1 titlesNico Vertriest2014-09-301-3/+3
| | | | | | | | Using Python script title-cased.py Task-number: QTBUG-41250 Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* If a tess/compute shader compilation fails, print its type correctlyGiuseppe D'Angelo2014-08-181-7/+18
| | | | | Change-Id: I7536b596b890ed304846572b3068b3e932c0f594 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Merge remote-tracking branch 'origin/release' into stableFrederik Gladhorn2014-05-011-5/+5
|\ | | | | | | | | | | This merge adds the opengl rename. Change-Id: I84ea0b6abee9780ebb2cf3f64ab9e3fdf2acab3e
| * Rename new QOpenGLContext APIsLaszlo Agocs2014-04-251-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Document setUniformValue limitations wrt non square matricesLaszlo Agocs2014-04-251-0/+48
|/ | | | | | | Task-number: QTBUG-37012 Change-Id: Ife4f16eef22090ae4f6fdc24b69a45142a10d9c9 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Add note to docs about normalization in setAttributeBufferLaszlo Agocs2014-03-171-0/+6
| | | | | | Task-number: QTBUG-37103 Change-Id: I0b1716b76e10c65871c6a96dab5d8d81c95095d7 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Avoid using direct OpenGL calls in gui and widgetsLaszlo Agocs2014-03-101-1/+2
| | | | | Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-5/+5
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Introducing QOpenGLShaderProgram::create()Gunnar Sletta2014-02-221-1/+22
| | | | | | | | | | | | Needed for QOpenGLShaderProgram to be usable with GL_OES_get_program_binary and potentially other extensions. [Changelog][QtGui] The function QOpenGLShaderProgram::create() has been added. It is can be used to force immediate allocation of the program's id. Change-Id: I36b3f45b00e7a439df12c54af7dc06c0ba913587 Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-11/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Doc: Adding mark-up to boolean default values.Jerome Pasion2013-10-081-15/+15
| | | | | | | | | | | | | | | | | Default values should have mark-up to denote that they are code. This commit changes: -"property is true" to "property is \c true". -"Returns true" to "Returns \c true". -"property is false" to "property is \c false". -"returns true" to "returns \c true". -"returns false" to "returns \c false". src/3rdparty and non-documentation instances were ignored. Task-number: QTBUG-33360 Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>