| Commit message (Collapse) | Author | Age | Files | Lines |
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Remaining uses of Q_NULLPTR are in:
src/corelib/global/qcompilerdetection.h
(definition and documentation of Q_NULLPTR)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: If6b074d91486e9b784138f4514f5c6d072acda9a
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Change-Id: If87730725d9eba8d4c1e0158056cdeaa7c1bc12f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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It's useful to upload textures storred in .KTX files without dividing the layers.
It's also more efficient than uploading layer by layer.
Change-Id: I92d93c57514e2a3637d1202cb83bd72b8d277edf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Change-Id: I7ae3b02579eb844f109c25a0dd5467748813a558
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The new modular configuration system requires one global
header per module, that is included by all other files in
this module.
A similar scheme and naming convention is already being used
for many other modules (e.g. printsupport, qml, quick).
That header will later on #include the configuration file
for Qt Gui. For now it defines the Q_GUI_EXPORT macro for
this library.
In addition, add a private global header, qtguiglobal_p.h,
that can later on include the private config header for
Qt Gui for things we don't want to export to the world.
Change-Id: Id9ce2a4f3d2962c3592c35e3d080574789195f24
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Allows to register the enums as Q_ENUM which in turn will allow Qt3D and
future other modules to access these enums from QML if QOpenGLTexture is
registered as an uncreatable type
Task-number: QTBUG-51491
Change-Id: I037a4585cd44c7429b63f06b704f0386df842777
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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On mobile and embedded ETC1 (via GL_OES_compressed_ETC1_RGB8_texture) is
still the most common (and sometimes the only) option for compressed textures,
at least until GLES3 (with ETC2) becomes widely available.
Note that we treat this format as unsized to prevent going on the immutable storage
path as there is no word on glTexStorage and friends in the extension so that may
just fail as well.
Change-Id: Icbc3c6f62f314d63c4df289ef456f047c5e84cf3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This is in preparation of adding -Wzero-as-null-pointer-constant (or similar)
to the headers check.
Task-number: QTBUG-45291
Change-Id: I72ab40b21a9499b53a639564fa45884de17b6c98
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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In ES-only builds (-opengl es2) we hit the QT_OPENGL_ES_2 path which
disables all this. Not ideal since all the support is present in GLES 3.0.
Therefore, stop relying on the ifdef and do runtime checks. This also needs
defining the constants manually since they are not available in gl2.h and our
own ES2 extension headers provide some of these with silly silly suffixes.
Change-Id: I8ad7f5091a371bad1e3c6dc4898342a175016274
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Shadow sampling is an old OpenGL feature (hello, OpenGL 1.3!), which
was missing from QOpenGLTexture. This commit adds the relevant support.
Change-Id: I9f6b552d806a356d24ee08121af6bc9ce684f2b5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Id20053d261b4fbbcc0ac8ba49dd3ef2253fa4b95
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If you build with configure -DQT_NO_DEPRECATED this will avoid some
build errors.
Change-Id: If2b2e57b6919091f3f077ebc2aeca0c3fd2421aa
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Change-Id: I08f5f3b2856edbdd8c88e65d5af75d760a39facb
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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OpenGL 4.3 and OpenGL ES 3.0 have support for these formats
out of the box.
See http://en.wikipedia.org/wiki/Ericsson_Texture_Compression
Change-Id: I661f05b9872f3aa128e39cec64df094a79736555
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Storage allocation was quite wrong in the general case.
1) We can't pass unsized texture formats to immutable storage
allocations, so we need to check for that.
2) Second, when allocating mutable storage on GLES, apparently
the driver is allowed to peek at the external pixel type. The
texture can then only get data in the pixel type passed
at storage allocation time.
(I guess that, for the sake of simplicity, the drivers are allowed
not to perform any pixel conversions.)
I'm still not convinced about the wording in the GLES2/3
specifications, but apparently ANGLE behaves this way, so we need
to fix this kind of allocation. Unfortunately the only way
is to ask, at storage allocation time, what's the external
pixel format/type, so we need to introduce an allocateStorage
overload taking those as arguments and using them for the
glTexImage* calls.
Task-number: QTBUG-41822
Task-number: QTBUG-42623
Change-Id: Idf745d549f01c5db3e56e86cf9b1f53a77cfccc6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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It makes more sense to put them all together, and actually
the next patches will require the enums to be moved anyhow.
Change-Id: Ieb897e9ea2bfef66426c72f935504a92323e2a00
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Task-number: QTBUG-36843
Change-Id: Ief4ab9b00b075abe2e04c6d29c8d1279406b5033
Reviewed-by: Liang Qi <liang.qi@digia.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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When allocating (mutable) storage for a texture, OpenGL mandates that
the client-side format and pixel type "match" the internal format.
That needs to happen even if we are not actually uploading anything
(because we're passing NULL as the data parameter and no PBO is bound).
This means that we need to pick a compatible format/type and not just
pass GL_RGBA / GL_UNSIGNED_INT. In turn, it implies adding new
enum values to the various format/type enums.
Change-Id: If40c63b1d44764b3be131dd1b41d13983a19ae45
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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To extract the target of a given texture object. Somehow this
accessor was missing.
Change-Id: Ie43366bed3627a20204600e68e426b55abf37af6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I877f4139aed8bb03b798818a3fac00dab1523ce1
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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OpenGL ES 2 doesn't support 1D textures. So introduce a proper
feature flag and warn if we try to allocate one there.
Change-Id: I73cf58c1f257d2472564f45bff222231e39aca52
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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An API oversight caused the image upload methods to take a "void *",
which is not necessary at all. The underlying texture uploading calls
(i.e. the gl(Compressed)Tex(Sub)Image<N>D family) all take a "const void *".
The methods taking a "void *" get deprecated.
Change-Id: Idfda58d4d7d0af1f335e5cbad7d700f4ccad652c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I3ec2b7af303070c92e86c0f5ca729eb1a1731682
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Disables implicit conversions from QImage to QOpenGLTexture.
Change-Id: I09b4d236dde8eae5258e6a954f4e02b4451990bd
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Disables implicit conversions from Target to QOpenGLTexture.
Change-Id: I2edd2dc4528a311577f0b7df4f6ce22696336a88
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-33274
Change-Id: I9259d947d11f8ba330a2cd7f5620d8f1af0a804b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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