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* Release program when returning from QOpenGLTextureBlitter::create()Laszlo Agocs2019-06-191-0/+3
| | | | | | Change-Id: I27b9496f9a58ceabc613372463543068cb432bdc Fixes: QTBUG-60453 Reviewed-by: Johan Helsing <johan.helsing@qt.io>
* Add an OpenGL program binary disk cacheLaszlo Agocs2016-11-241-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce a glProgramBinary-based disk cache in QOpenGLShaderProgram. By switching the typical program->addShaderFromSourceCode(QOpenGLShader::Vertex, ...) program->addShaderFromSourceCode(QOpenGLShader::Fragment, ...) invocations to program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, ...) program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, ...) the compilation may be skipped via gl(Get)ProgramBinary and a disk cache, when supported. Such QOpenGLShaderProgram instances will have no QOpenGLShader instances attached. Instead, the entire program binary (which is driver-specific) is loaded as-is. Support means OpenGL ES 3.0 or the presence of GL_ARB_get_program_binary, in combination with >= 1 supported binary formats. Note that some drivers claim program binary support but expose no formats. This amounts to no support in practice. When support is not present, calling the new functions is equivalent to the non-cacheable variants. If the OpenGL driver changes (vendor, renderer, version strings), recompilation and storage of the new, potentially incompatible binary program will happen transparently. The cache can always be disabled by setting QT_DISABLE_SHADER_DISK_CACHE=1 or the new application attribute Qt::AA_DisableShaderDiskCache. Location-wise the primary choice is the shared cache (GenericCacheLocation). If this is not available or is not writable, the per-process one (CacheLocation) is used instead. In addition to the new public APIs in QOpenGLShaderProgram, the main shader users in QtGui are migrated as well. (OpenGL paint engine, glyph cache, blitter, eglfs mouse cursor). This means that any application using QPainter on OpenGL or widgets with eglfs will benefit from the improved startup times. Qt Quick will follow suit as well. [ChangeLog][QtGui][OpenGL] QOpenGLShaderProgram offers a built-in program binary disk cache for systems with OpenGL ES 3.x or GL_ARB_get_program_binary. This can lead to significant increases in performance when it comes to application startup times for example. Usage is opt-in for direct C++ users of the class, however Qt's own main users of shaders, including Qt Quick and QPainter's OpenGL engine, are migrated to use the new, cache-enabled APIs. Opting out on application level is always possible via Qt::AA_DisableShaderDiskCache. Task-number: QTBUG-55496 Change-Id: I556f053d258bfa6887b1d5238c9f6396914c5421 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Fix qdoc warningsFriedemann Kleint2016-08-171-4/+5
| | | | | | | | | | | | qtbase/src/network/socket/qsctpsocket.cpp:506: warning: Undocumented parameter 'datagram' in QSctpSocket::writeDatagram() qtbase/src/network/ssl/qssldiffiehellmanparameters.cpp:129: warning: Undocumented parameter 'encoding' in QSslDiffieHellmanParameters::QSslDiffieHellmanParameters() qtbase/src/gui/opengl/qopengltextureblitter.cpp:540: warning: Undocumented parameter 'opacity' in QOpenGLTextureBlitter::setOpacity() qtbase/src/gui/opengl/qopengltextureblitter.cpp:522: warning: Undocumented parameter 'swizzle' in QOpenGLTextureBlitter::setRedBlueSwizzle() qtbase/src/testlib/qtestcase.qdoc:1124: warning: Cannot find 'createTouchDevice(...)' in '\fn' QTest::createTouchDevice() Change-Id: Ie8799aa5f63a4ea6c9fe309e2a627fbe3a13b685 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
* Make QOpenGLTextureBlitter publicLaszlo Agocs2016-07-291-2/+191
| | | | | | | | | | | | Change QOpenGLTextureBlitter to be a public API, as it was originally intended. There are now significant external uses outside qtbase (C++ compositor examples in QtWayland), and the API is considered proven enough. [ChangeLog][QtGui] QOpenGLTextureBlitter, a utility class to draw textured quads, has been made public. Change-Id: If7a2c94e1494195e2aa375d214932fa7b4c78321 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* QtBase: remove explicit function info from qWarning() etcMarc Mutz2015-11-281-1/+1
| | | | | | | | | | | This information is already registered by the QMessageLogger ctor. Where, by dropping the << Q_FUNC_INFO in ostream-style qDebug(), only a string literal remained, converted to printf-style qDebug() on the go. Change-Id: I3f261c98fd7bcfa1fead381a75a82713bb75e6f3 Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* Add support for TEXTURE_EXTERNAL_OES in the internal texture blitterLaszlo Agocs2015-10-211-92/+165
| | | | | | | | | | Assuming that the target is always GL_TEXTURE_2D is not going to be sufficient when working with EGLStreams for example where GL_TEXTURE_EXTERNAL_OES is a must. The blitter is now changed to support multiple programs so other targets can easily be added as well in the future, if necessary. Change-Id: I247d30600222fb5af6305ed5d9740baa5e43e83e Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Destroy the QOpenGLTextureBlitter in the destructorJørgen Lind2014-09-101-0/+3
| | | | | | | if it has not already been destroyed Change-Id: If9a29da25eb23d5d65204eecabe095df215737ee Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* QOpenGLTextureBlitter: Do not call vao functions if it failed to createLaszlo Agocs2014-08-251-7/+7
| | | | | | | | Follow the good practice of checking for isCreated() before calling VAO functions like bind(). Use also the vao binder where applicable. Change-Id: Ib827f3bce838396bf2e08f9480fa63801d4d3a50 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Support translucent windows on eglfsLaszlo Agocs2014-06-251-0/+21
| | | | | | Task-number: QTBUG-39834 Change-Id: I3f6b041c992365d611aa97a41bc37e80b764b78a Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* QOpenGLTextureBlitter fix allocating 4 times as much memory as neededJorgen Lind2014-05-161-2/+2
| | | | | | | and copying a lot of garbage. Change-Id: Idf1d23d06423a98ce503c9bcf9614b12dd1fb92a Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Add isCreated to QOpenGLTextureBlitterJorgen Lind2014-04-041-0/+6
| | | | | Change-Id: Icb1a0354ac1caee38e3cb0cba6d7daec99d66c54 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Add workaround for bug in the Mesa glsl optimizerJorgen Lind2014-03-141-10/+4
| | | | | Change-Id: I23251f5288b41f5b7f86406984fdd854127797a9 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Avoid using direct OpenGL calls in gui and widgetsLaszlo Agocs2014-03-101-4/+5
| | | | | Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* QOpenGLTextureBlitter: fix source rect when origin is top leftJørgen Lind2014-02-161-2/+3
| | | | | | | | This fixes the issue that the blitter required sometimes the texture wrapping to be repeat Change-Id: I86150d008422facf9040873b0983b0e44be9ad24 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* QOpenGLTextureBlitter: Remove Origin location for the Target rectJørgen Lind2014-02-161-13/+11
| | | | | | | | | | | | | | | | | | | | | The Origin for Target rect was deemed a confusing concept. The current implementation would translate the target rect to the coordinate system specified. However, the order and "direction" of the vertices would always be the same. So drawing a texture in for one target rect defined in one coordinate system would paint the texture the same way as it would when a texture was drawn for a target rect drawn in the "opposite" coordinate system. The point with this was that if you wanted to "flip" the texture you would specify that with the source coordinate system. However, this approach breaks on different levels, such as QRect has functions which expects a top left coordinate system (ie. top() and bottom()). In the end Qt uses a top left coordinate system, hence QWindow specifies a top left coordinate system, and hence the api becomes easier if it is not possible to define the coordinate system of the target viewport. Change-Id: I7dd59b3718380876e87a4bff88381d7a1c7d58c1 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* QOpenGLTextureBlitterJorgen Lind2014-02-101-0/+394
private api, but useful for 2d gui code that suddenly finds itself needing to get a set of textures onto some fbo I didn't want to include ARB_copy_image since it looks like its from texture/renderbuffer -> texture/renderbuffer while this class implies texture -> write fbo. We could wrap ARB_copy_image in QOpenGLTexture or some other class or we can add it later. I have not added any QOpenGLTexture functions since this class opperates on the GLuint identifier. We can add overloads later. Change-Id: I3e565b33466c1c183a249a33c3e82c6786debd55 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>