| Commit message (Collapse) | Author | Age | Files | Lines |
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The three RGBA8888 formats was introduced to make it possible to have
QImages and QPixmaps in native OpenGL formats, but uploaded textures of
these types are still converted to ARGB first and then swapped back.
This patch detects the formats and ensures the unneeded back-and-forth
conversion does not take place. It also replaces a seemingly unused
private API meant for the same goal.
Change-Id: Id69d6973bb9c13d1052f2a1b0c516183f63421c2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Improving performance when making texture from QImage, this commit
makes it possible to skip qgl_byteSwapImage. If gl_FragColor of fragment
shader is properly configured, qgl_byteSwapImage is not required.
Ex) gl_FragColor = texture2D(texture, textureCoord).bgra;
Change-Id: If1f2d7dc1fc1c4e583cc3f38dec95a9d29417cd2
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Removed a couple of header entries since they were causing build
problems on Mac. Additionally it is a bit much to include QtGui/QtGui
in a private header file. Added in an include to QCache and QGradient
which was necessary afterwards.
Change-Id: I442efc799a4c81b50ec30d58f1aedfb08e686fcb
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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because it can be useful outside QtGui. The function
QOpenGLTextureCache::bindTexture gives a very convenient way to get a
texture from an image.
Change-Id: I2e22c0a3a8f1f307d0b558280043f726e3d8093a
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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This is simpler than the existing texture cache in QtOpenGL, as it only
serves the GL paint engine. There's one per context group, to simplify
the design and to prevent performance degradations.
Change-Id: I61e3c9a444d8e246a8b38da019a56f2c0a533c0c
Reviewed-on: http://codereview.qt-project.org/4674
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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