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* Move texture uploading out of QOpenGLTextureCacheAllan Sandfeld Jensen2018-07-271-0/+84
This way the logic can be reused elsewhere. At the same time a standard OpenGL ES/3 way of handling BGRA is added, so we don't depend on extensions, and handling of NPOT and max size which QSGTexture will need. Change-Id: I475bc7127f44be3964fdb482c9e86a20db1fbca5 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>