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qtbase/src/gui/opengl/qopengltexture.cpp:3652: warning: Cannot find 'ComparisonFunction' specified with '\enum' in any header file
Change-Id: I92e808310f2d775cda30c1f1b6aaf0ed739b02f1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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QOpenGLFunctions allows both deriving from it and getting an instance
via QOpenGLContext::functions().
Unsurprisingly a large number of users attempt to use the versioned
function wrappers in the same way. Unfortunately this approach was
not that well supported.
Besides some potential base class exporting issues the real blocker for
QOpenGLWidget - or any versionfunction subclass whose associated context
changes during its lifetime - is that the functions instances could
only be initialized once. Unlike instances retrieved via
QOpenGLContext::versionFunctions(), instances created "manually" were not
deinitialized upon the destruction of the associated context because
context did not know about them.
A pattern like
initializeOpenGLFunctions();
delete context;
create new context and make it current
initializeOpenGLFunctions();
is working fine in QOpenGLFunctions-derived classes but not with the
versioned ones.
To overcome this, start registering such instances to the context too.
QOpenGLContext::destroy() can then reset the internal state so a
subsequent initializeOpenGLFunctions() will reinitialize properly instead
of bailing out mistakenly thinking that everything is ready to use.
Task-number: QTBUG-45199
Change-Id: Ia1420bcccb33c51508698b7a1b036c7544a66e74
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The stored context pointer has to be reset to null in
destroy() even when no VAO was created (vao is null).
Otherwise destroying the context that was stored in the VAO
will not lead to resetting the stored pointer, and a subsequent
destruction of the VAO object will try to dereference it.
Task-number: QTBUG-44562
Change-Id: I438bb3954d4bbd8b8d8704f6087479804f0073a7
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The driver used on the Odroid-XU3 does not like doing just glFlush()
before accessing the texture in another context. There is no guarantee
that glFlush() is enough to sync access to resources between contexts, so
start using glFinish() as the default, except on common desktop hw + iOS
where flush is enough and presumably more efficient.
To unify the code pathes, remove the separate flushes and do it only
once, before the backingstore compositor indicates that it is about to
access the textures. This should improve performance a bit, esp. when
doing multisampling since we flush only once then.
A helper function is added to the internal QOpenGLExtensions because
it is highly likely that QQuickWidget will need the same.
Task-number: QTBUG-45106
Change-Id: Ifb405c5723f29f2f6c04df8e15fb70280681755e
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Even though immutable storage is available and the glTexStorage2D seems to succeed,
the subsequent glTexSubImage2D calls always fail with GL_INVALID_OPERATION.
Falling back to mutable storage works just fine.
This makes QOpenGLTexture and examples like qtbase's textures functional on Mali T628
(tested with Odroid XU-3).
Task-number: QTBUG-45106
Change-Id: If1b4fe6673ba924cfa7cfd7af7d4f0bc3b6a0fe8
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Try to prevent crashes on Windows and broken textures on Linux.
Task-number: QTBUG-40653
Task-number: QTBUG-44988
Change-Id: I1fd259ba5ca3980c3087411e1dae1ae56bb2c2e4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Found with GCC's -Wcast-qual.
Change-Id: Ia0aac2f09e9245339951ffff13c946844bc31eb8
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
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Use a built-in JSON file in case the QT_OPENGL_BUGLIST environment
variable is not set. When QT_OPENGL_BUGLIST is set, the built-in list
is ignored.
To make the implementation simpler and more readable, some of the code
in QWindowsOpenGLTester is reshuffled a bit. It also caches the results
now, so it is safe and fast to call supportedRenderers() and friends
multiple times.
The blacklist currently contains the Intel card from QTBUG-43263 (Intel
GMA / HD3000 ?) and may also apply to QTBUG-42240.
[ChangeLog][QtGui] Qt now contains a built-in GPU driver blacklist for
Windows that disables the usage of desktop OpenGL with some older cards
that are known to be unstable with opengl32.dll.
Task-number: QTBUG-42240
Task-number: QTBUG-43263
Change-Id: I1ecd65b51fca77925317d52048e7ab01d9b8797c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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The patch removes several uses of the private Q_PI constant and removes
the qmath_p.h from the includes. A few places are optimized to multiply
with reciprocals instead of dividing by Q_PI.
Change-Id: I097af6a929e0609d6935563064e81c856005f4bc
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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qtbase/src/gui/math3d/qquaternion.cpp:466: warning: Undocumented parameter 'eulerAngles' in QQuaternion::fromEulerAngles()
qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.y()' in QQuaternion::fromEulerAngles()
qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.x()' in QQuaternion::fromEulerAngles()
qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.z()' in QQuaternion::fromEulerAngles()
qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'pitch' in QQuaternion::toEulerAngles()
qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'roll' in QQuaternion::toEulerAngles()
qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'yaw' in QQuaternion::toEulerAngles()
qtbase/src/gui/opengl/qopenglshaderprogram.cpp:2757: warning: No such parameter 'value' in QOpenGLShaderProgram::setUniformValueArray()
Change-Id: Ib825ecb0db798380d97414ca3c3eba8bee3ab6ea
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Conflicts:
examples/xml/htmlinfo/simpleexample.html
examples/xml/rsslisting/rsslisting.cpp
qmake/generators/win32/msbuild_objectmodel.cpp
src/3rdparty/harfbuzz-ng/src/hb-private.hh
src/corelib/global/qlogging.cpp
src/corelib/io/qstorageinfo_unix.cpp
src/corelib/thread/qwaitcondition_unix.cpp
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp
src/testlib/doc/src/qt-webpages.qdoc
tests/auto/other/qaccessibility/tst_qaccessibility.cpp
Change-Id: Ib272ff0bc30a1a5d51275eb3cd2f201dc82c11ff
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Byte is definitely wrong. GL_OES_depth_texture states that short or int
are the only options, GL_UNSIGNED_BYTE is thus rejected.
Let's ask for the highest (32 bits). There's no guarantee that the implementation
honors this, but at least we tried.
Change-Id: I14dd9d4ab56b0b69cdab341f95f47499786d174e
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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This is a partial revert of commit
18aae36a90c0753f1b1e615ba8437d8ebd1bd2fb that restores the removed
*Backend classes and restores the ordering of members in other
*Backend classes. This restores binary compatibility for QtGui.
tst_bic now reports only that some of the *Backend classes have
changed size. This is a false positive as all such cases have added
new members at the end of the respective classes. Offsets to
pre-existing members are still consistent with earlier versions.
Change-Id: Ia7f651870c2dea7f1a8d3611e667151387506dc8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Including math.h can pollute the default namespace, and break
some compilers if cmath versions of the method are declared as using.
Switching to C++ math functions also greatly simplifies handling of
float qreal as C++ automatically chooses the right method.
[ChangeLog][QtCore][QtMath] qmath.h no longer includes math.h, so any
sources depending on that indirect inclusion may fail to build.
Change-Id: I4d0e331dafba354ec05dc5052e61ef4ff8d387fe
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
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- Add support for reading out feature lists from GPU bug lists
in Chromium format (supporting OS + version, exceptions lists,
device ids and vendor ids).
Add a overloads allowing for passing file name,
data or JSON documents.
- Test reading in tst_qopenglconfig
- Prototypically have the Windows plugin read the file
from the environment variable "QT_OPENGL_BUGLIST" and
turn off renderers depending on the standard keyword
"disable_d3d11" and newly introduced keywords
"disable_d3d9", "disable_desktopgl".
- QT_OPENGL_BUGLIST can point to an absolute or relative
path, in which case it is resolved via QLibraryInfo::SettingsPath
and QStandardPaths::ConfigLocation.
[ChangeLog][QtGui][Windows]
Introduce experimental feature allowing the user to specify
a GPU driver buglist with some additional keywords to chooose
the GL renderer backend depending on GPU.
Task-number: QTBUG-43263
Change-Id: I8c20b0e8ee3cf575b91d0672bf405c42d3e9fb64
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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The various refactorings to this code allow it compile and work
on Windows CE, so we can enable the build there.
Change-Id: I8ac56e87dca13790a76f125330a5400e4b4f5d46
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Björn Breitmeyer <bjoern.breitmeyer@kdab.com>
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Making a build with an older NDK having only gl2.h results in crashing
QOpenGLTexture on devices that provide ES 3.0 or 3.1. This is because
immutable storage is supported (based on runtime checks) but the function
pointers are not there (due to ifdef checks).
Fix this like we did in other places: get rid of the ifdef and dlsym the
ES3-only symbols.
Task-number: QTBUG-44397
Change-Id: Ief518ec8c7d532aeea0075ba166baf8d22e66ec5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Conflicts:
src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
src/gui/image/qimage_conversions.cpp
src/gui/opengl/qopenglextensions_p.h
src/gui/text/qtextengine.cpp
src/network/ssl/qsslsocket_openssl.cpp
src/plugins/platforms/eglfs/qeglfshooks_stub.cpp
src/plugins/platforms/eglfs/qeglfsscreen.cpp
src/plugins/platforms/eglfs/qeglfswindow.cpp
src/plugins/platforms/windows/qwindowsfontdatabase.cpp
src/plugins/platforms/windows/qwindowsfontdatabase_ft.cpp
src/plugins/platforms/windows/qwindowsnativeinterface.cpp
src/plugins/platforms/windows/qwindowsscreen.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
src/plugins/platforms/windows/qwindowswindow.h
src/plugins/platforms/xcb/qxcbdrag.h
src/widgets/itemviews/qabstractitemview.cpp
src/widgets/kernel/qwidget.cpp
src/widgets/util/qsystemtrayicon_p.h
tests/auto/corelib/itemmodels/qsortfilterproxymodel/tst_qsortfilterproxymodel.cpp
Thanks to Friedemann Kleint for resolving the qwindowsfontdatabase.cpp
conflicts.
Change-Id: I937232c30523d5121c195d947d92aec6f129b03e
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Unfortunately the few functions that are part of the OpenGL ES 3.0
standard and are used by QtGui have to have special handling after all.
Just directly calling the functions causes issues when building on a
GLES3 capable system and deploying somewhere where only GLES2 is available.
Using eglGetProcAddress and such is not an option because the ES spec does
not guarantee that standard functions are resolvable via that mechanism.
Task-number: QTBUG-43318
Change-Id: I72f985d75ca669835839016573cbb8e4a3fb41db
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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Previous errors in versioned function classes for OpenGL versions
prior to 4.4 have also been fixed to comply with the new OpenGL
xml specification. Such mistakes were due to either bugs in the
old plain text specification files or problems due to the
difficulty in parsing the old spec files.
In some cases this has meant adding in missing functions that were
absent previously.
The other class of problem was when functions were erroneously
included in the versioned function classes when they should not
have been present. That is, some core profile classes incorrectly
had member functions for deprecated functions that should only
be present in the compatibility profile classes. In these cases
these incorrect functions will now trigger a qFatal if
called. This is fine as any applications that called these by mistake
in the past would have been dereferencing a null pointer as the
function pointer resolution would have failed for these functions.
[ChangeLog][QtGui] Add version function classes for OpenGL 4.4 and 4.5
and deprecate some erroneously classified functions.
Task-Id: QTBUG-33671
Task-Id: QTBUG-44364
Change-Id: I224108dcaf4f8b4933bc121827511841e2a41590
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Having overloads for GLuint that call glUniformNi was a mistake to begin with,
and it has only been made worse when later OpenGL versions introduced unsigned
int support and glUniformNui. Note this in the docs.
Task-number: QTBUG-37012
Change-Id: Icc867221d0fbced8c4ff769deee66effa022f1b5
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Change-Id: I92ac2ea218e9134aa36ecb179b8ae790a2dba56a
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Change-Id: I03a14c52dd5a02de0c1cc1c2df5d4529acff9acd
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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In ES-only builds (-opengl es2) we hit the QT_OPENGL_ES_2 path which
disables all this. Not ideal since all the support is present in GLES 3.0.
Therefore, stop relying on the ifdef and do runtime checks. This also needs
defining the constants manually since they are not available in gl2.h and our
own ES2 extension headers provide some of these with silly silly suffixes.
Change-Id: I8ad7f5091a371bad1e3c6dc4898342a175016274
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I881fccea3af74ead14f523c7c54a405a15ea29ab
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Shadow sampling is an old OpenGL feature (hello, OpenGL 1.3!), which
was missing from QOpenGLTexture. This commit adds the relevant support.
Change-Id: I9f6b552d806a356d24ee08121af6bc9ce684f2b5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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For some reason these docs were missing, add them.
Change-Id: If17cf429925ee849a0817e0294a7db7f6dace79b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/corelib/global/qglobal.h
src/platformsupport/platformcompositor/qopenglcompositor.cpp
src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
Change-Id: I5422868500be695584a496dbbbc719d146bc572d
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Ensures that we have a consistent view of what the last used texture
was, which is critical when deciding whether or not we need to re-bind
the texture or update texture properties.
Change-Id: Ib47eb00abde98d148fc6e569ce3e359b340328fb
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Calling QOpenGL2GradientCache::getBuffer() will generate the texture the
first time, calling glBindTexture in the process. We did this without
first ensuring that the right texture unit was active, resulting in the
generated gradient texture binding onto the glyph cache mask unit.
We now provide a specialization of bindTexture for a QGradient, which
ensures that the right unit is active before calling getBuffer().
Unfortunately we have no way of knowing if the result of getBuffer()
was a texture that was already bound, or if we need to bind the result,
which means we have to do an unconditional bindTexture of the resulting
texture ID. This means double-bind for the initial texture generation,
but this was already an issue in the original code.
Task-number: QTBUG-43039
Task-number: QTBUG-41244
Change-Id: I20c9b795c8c14f8d58be2b60a284c5a060705ec0
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Switching texture units means the value of lastTextureUsed could be
invalid, meaning we need to unconditionally re-bind and update parameters.
A future optimization would be to keep a per-texture-unit cache, so
that we wouldn't have to re-bind and set parameters when switching
units back and forth, but this complicates the current code somewhat,
so it's left for another patch.
Change-Id: Icb2a5d03457a907f3c25bbb437feeb7c5f155716
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Rewrite of updateTextureFilter to include activating and binding as well,
so that we can maintain a single view of which texture was the last one
to be used from within the engine itself.
The behavior should be the same as before.
Change-Id: I41781d00458b0176c614266f4360db3c68b120a1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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The glyph cache internally uses the image texture unit when blitting,
but doesn't always activate the unit before binding its texture,
resulting in sometimes binding the glyph cache texture to the
wrong unit.
The image texture unit is also the same as the brush texture unit,
so any time we fill in pending glyphs we need to re-bind the brush
texture, otherwise drawing text with eg. gradients will fail after
the new glyphs have been filled.
The new hasPendingGlyphs() member function of the glyph cache
is an optimization so that we don't need to activate and rebind
unless there are glyphs that need to be filled.
Change-Id: Iac74130145d2d6d7bf95206b5e8a2fc760743cb5
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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The preprocessor used in QOpenGLShaderProgram to help with determining
where it should add the #line and other #define directives is broken
when parsing the standard Qt Project copyright header.
In a multiline comment if the preprocessor encounters repeated '*'
characters when in a multiline comment, it toggles the state between
MultiLineComment and CommentEnding. This is wrong as every asterisk is
potentially the one before the closing '/' of a multiline comment.
This change fixes this by only going back to the MultiLineComment when
in the CommentEnding state if the character is not another '*'.
Task-number: QTBUG-43240
Change-Id: I114e933026ba5de1c23f3e0399613def59f44961
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The #version directive detector of QOpenGLShaderProgram is using an
incorrect regular expression to detect the #version directive in the
preprocessed shader source code.
It is allowed to have whitespace before the #version.
Task-number: QTBUG-43240
Change-Id: If60670f49cb40148e5e7fbe6da6c798e8f636c3d
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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The QStaticTextItem's `chars` and `numChars` members are never used,
even when set. In fact, there is nothing useful we can do with the input
string in the absence of clusters mapping.
Change-Id: I81fcbce3e575f4d0dcfc2515286d512b858f592b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I57e8dd2ea2e6f018a46eaabed2ca8b6d417358a3
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Conflicts:
doc/global/template/style/online.css
mkspecs/android-g++/qmake.conf
Change-Id: Ib39ea7bd42f5ae12e82a3bc59a66787a16bdfc61
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refs/staging/5.4
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Change-Id: I0cd11cbe95693b78450ea81a0187760f4a6a8b5f
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The GL_RGBA8_OES define is not in scope for dynamic OpenGL builds, so
pass in GL_RGBA8 instead (it is defined as the same value, 0x8058) when
in ES mode. The functionality check already ensures the extension is
available, so the ifdef guards can be removed.
This fixes default multisampled FBO creation under ANGLE when using
-opengl dynamic.
Task-number: QTBUG-40921
Change-Id: Iac4b7e230a463c27b61af75c3307421f9deac856
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I99f7192008ae8ea3a16f5300e5e4ebdde50847af
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Change-Id: Id13d5bc122c4f9cc8f44ff82df345a50f2944118
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Change-Id: I8b71c33adb37c166bf4fc6dc8c2e7418d60fbf81
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Done automatically with clang-modernize on linux
(But does not add Q_DECL_OVERRIDE to the function that are marked
as inline because it a compilation error with MSVC2010)
Change-Id: I2196ee26e3e6fe20816834ecea5ea389eeab3171
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: Id20053d261b4fbbcc0ac8ba49dd3ef2253fa4b95
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If you build with configure -DQT_NO_DEPRECATED this will avoid some
build errors.
Change-Id: If2b2e57b6919091f3f077ebc2aeca0c3fd2421aa
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Conflicts:
src/corelib/io/qiodevice.cpp
src/plugins/bearer/linux_common/qofonoservice_linux.cpp
src/plugins/bearer/linux_common/qofonoservice_linux_p.h
src/plugins/platforms/android/qandroidplatformtheme.cpp
src/tools/bootstrap/bootstrap.pro
src/widgets/styles/qmacstyle_mac.mm
Change-Id: Ia02aab6c4598ce74e9c30bb4666d5e2ef000f99b
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