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* Update QOpenGLFunctions docsLaszlo Agocs2014-08-011-0/+12
| | | | | | | | | | | Mention QOpenGLContext::functions() which is used quite commonly in Qt itself and also some examples. Also, make it clear that new instances do not degrade performance since function resolving is done only once. Change-Id: I74ac194a0b3956a70e5078dd5a1bcdd277b5cc28 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Make QOpenGLWidget publicLaszlo Agocs2014-08-012-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | QOpenGLWidget is now public. In addition Qt::WA_AlwaysStackOnTop is introduced to support the special case of semi-transparent QOpenGLWidget or QQuickWidget on top of regular widgets. hellogl_es2 becomes the qopenglwidget example. This example performs painting both via QPainter and native GL commands and has the OpenGL widget combined with other, normal widgets. The widget stack receives some changes when it comes to renderToTexture widgets like QQuickWidget and QOpenGLWidget. Calling update() will now result in a paint event, which is essential for QOpenGLWidget since we want it to behave like a regular widget. The dirty region handling is extended specially for such widgets due to performance reasons. (an OpenGL content update must not result in any backingstore painting, and is thus handled as a different kind of dirtiness) [ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget. Task-number: QTBUG-36899 Task-number: QTBUG-40086 Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Support RGB30 formats in OpenGL framebuffers and paint engineAllan Sandfeld Jensen2014-07-302-3/+63
| | | | | | | | | | | | | | This patch adds support for binding RGB30 images as textures, and as internal format of framebuffer objects. Together with the QOpenGLPaintDevice this provides support for rendering to and from RGB30 in full precision. [ChangeLog][QtGui][QOpenGLFramebufferObject] Support 10-bit per color channels formats as the internal framebuffer format, making it possible to render in that precision. Change-Id: I06de2d12dfe1c1adc466d574fdffbc77f88f4f16 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Use runtime check instead of ifdef to detect ES3 in QVertexArrayObjectHelperTor Arne Vestbø2014-07-301-6/+7
| | | | | | | | | | | The code path in QOpenGLVertexArrayObjectPrivate::create() that triggers the creation of a QVertexArrayObjectHelper is guarded by runtime checks for ES3 or the GL_OES_vertex_array_object extension, but the actual function lookup was ifdef'ed, which broke on iOS where the SDK may support ES3, but an older (supported) runtime target might not. Change-Id: Id578667c1f5aebf53e197f3a79eb2f9273fea487 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* QOpenGLVAO: refactor the helper class and export itGiuseppe D'Angelo2014-07-303-55/+153
| | | | | | | | | It is useful in other places, for instance in QtQuick, to avoid duplicating the same resolver logic. Change-Id: I9748a420a0abeb07cc84f948965b1e0321a95ca2 Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Add missing 8_8_8_8 pixel types to QOpenGLTextureSean Harmer2014-07-242-0/+4
| | | | | | | Task-number: QTBUG-36843 Change-Id: Ief4ab9b00b075abe2e04c6d29c8d1279406b5033 Reviewed-by: Liang Qi <liang.qi@digia.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Merge remote-tracking branch 'origin/5.3' into devFrederik Gladhorn2014-07-101-1/+1
|\ | | | | | | Change-Id: Ia12ffdb27ecdf25c2a2bdb0eed1945387502108a
| * Doc: fix a link in QAbstractOpenGLFunctions documentationLiang Qi2014-07-031-1/+1
| | | | | | | | | | Change-Id: Icc0109de22de756f7e4b3e888b0ee28a9b9c04d5 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Avoid calling glGetString on OpenGL 3.0+Laszlo Agocs2014-07-091-5/+6
| | | | | | | | | | | | | | | | | | To prevent profiling and debugging tools from generating misleading "errors", call glGetString only for ES and GL < 3.0. Task-number: QTBUG-35173 Change-Id: I4fe3b048fff4cda948152e2ceeb1347f2b0e4ca5 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Fix internalFormat in QOpenGLTexture for ES2Laszlo Agocs2014-07-091-1/+10
| | | | | | | | | | | | Task-number: QTBUG-39856 Change-Id: I005f05c26efb4c81dd017cd4b0f16f6dac3f679e Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* | Make QOpenGLTextureCache::bindTexture upload efficientlyAllan Sandfeld Jensen2014-07-044-23/+139
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently QOpenGLTextureCache::bindTexture always convert any uploaded image to RGBA8888 before uploading. This is quite inefficient when OpenGL natively supports uploading formats in the original format. This patch adds support for uploading a few native QImage formats. This also get the performance of QOpenGLTextureCache::bindTexture on par with QGLContext::bindTexture. The texture brush used by QOpenGLPaintEngine is also converted to QImage, since bindTexture will convert it to QImage anyway, and going over QPixmap may cause an unnecessary conversion. [ChangeLog][QtGui][QOpenGLTextureCache] Support uploading common QImage formats directly to OpenGL when supported. Change-Id: I828a763126441a98e4547c32ef52dddf7c129a32 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Merge "Merge remote-tracking branch 'origin/5.3' into dev" into refs/staging/devFrederik Gladhorn2014-07-041-3/+2
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| * | Merge remote-tracking branch 'origin/5.3' into devFrederik Gladhorn2014-07-031-3/+2
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gui/accessible/qaccessiblecache_mac.mm src/gui/accessible/qaccessiblecache_p.h src/plugins/platforms/cocoa/qcocoaaccessibilityelement.h src/plugins/platforms/cocoa/qcocoawindow.h src/plugins/platforms/cocoa/qcocoawindow.mm src/widgets/kernel/qwidget_qpa.cpp Manually moved change in qwidget_qpa.cpp to qwidget.cpp (cd07830e3b27da7e96a0a83f91ba08c168b45e62) Change-Id: Ia51f471f9b53de2f3b07d77ea89db9303ac8961d
| | * QOpenGLTexture: fix the feature test for Buffer TexturesGiuseppe D'Angelo2014-07-011-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1a4ff6f122f575aca21f6a0b9d9c14cac4a5ea66 modified the features test by checking extensions as well as the GL version. The problem was that the GL version was wrong in the first place -- buffer textures are natively supported since OpenGL 3.0, not 4.3. 4.3 introduced support for buffer texture ranges, i.e. ARB_texture_buffer_range; however it's pointless to take the highest requirement, especially considering that so far QOpenGLTexture doesn't wrap glTexBuffer(Range) in any way. In the future, if QOpenGLTexture will also wrap glTexBuffer, then we will also be able to introduce a different feature flag for testing buffer texture ranges. Change-Id: I6becbd49ac26d44ce01d088cbb7831b5cc127bdb Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | | Improve QOpenGLFramebufferObject::toImage()Allan Sandfeld Jensen2014-07-042-24/+88
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch makes it possible to use QOpenGLFramebufferObject::toImage() together with QOpenGLPaintDevice::setPaintFlipped where the FBO is already mirrored. The patch also makes checks for proper BGRA support before trying to use it, and fixes the rare case of OpenGLES on big endian. [ChangeLog][QtGui][QOpenGLFramebufferObject] Introduce an argument to QOpenGLFramebufferObject::toImage() to save mirroring the result. Change-Id: I163d802736b7059411f7dda96a31385d772823cc Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* | Use the standard functions in GLES3 builds in VAOsLaszlo Agocs2014-07-021-14/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There is no guarantee that the OES extension is present and the standard functions are not required to be dynamically resolvable on ES. By performing the ARB-style lookup for the suffixless function names we can also support ES3 compatible contexts on desktop GL. This also fixes the problem of picking up the APPLE extension functions instead of ARB when both are available. vaoFuncsType was set to ARB correctly but the helper has to take the preference of ARB into account too. Task-number: QTBUG-38168 Change-Id: If7402320e8f96891017674f3c43bc57c4b5d29f3 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Merge remote-tracking branch 'origin/5.3' into devFrederik Gladhorn2014-07-013-40/+50
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: mkspecs/qnx-x86-qcc/qplatformdefs.h src/corelib/global/qglobal.h src/network/socket/qnativesocketengine_winrt.cpp src/plugins/platforms/android/androidjniaccessibility.cpp src/plugins/platforms/windows/qwindowswindow.cpp Manually adjusted: mkspecs/qnx-armle-v7-qcc/qplatformdefs.h to include 9ce697f2d54be6d94381c72af28dda79cbc027d4 Thanks goes to Sergio for the qnx mkspecs adjustments. Change-Id: I53b1fd6bc5bc884e5ee2c2b84975f58171a1cb8e
| * Merge remote-tracking branch 'origin/5.3.1' into 5.3Frederik Gladhorn2014-06-251-0/+1
| |\ | | | | | | | | | Change-Id: I51fb88701b19ce4f7ea78e12a4049156f3ef9d7f
| | * Handle invalid sample counts gracefully in FBOsLaszlo Agocs2014-06-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Passing in a sample count of -1 should be treated as 0. This is common when setting up framebuffer formats from a QSurfaceFormat where the default, unset value is indicated by a value of -1. This broke QQuickWidget which was unaware of this limitation of QOpenGLFramebufferObject and was passing format.samples() as the sample count without making sure it is 0 or higher. Task-number: QTBUG-39699 Change-Id: I324b8b006eaa992c15ae932f9df305500fefeb65 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
| * | Properly check which OpenGL features are supportedMartin Gräßlin2014-06-201-38/+40
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | QOpenGLShaderProgram::hasOpenGLShaderPrograms tests whether QOpenGLFunctions::Shaders is provided for the given context. As the initialization code assumed OpenGL 2 this always was true. But unfortunately we still cannot assume that OpenGL 2 is universally supported. E.g. indirect rendering (no matter how bad that idea is) does not support OpenGL 2 on all hardware and the Shader related extensions are not available. This change makes sure that only when OpenGL 2 is available the features provided by OpenGL 2 are enabled. If OpenGL 2 is not available the extensions are tested. The checks are slightly reordered to not do the extension tests at all if OpenGL 2 is available. Task-number: QTBUG-39730 Change-Id: Ic775163e0dcc519925b1287f3c4ca5e8ebf101d5 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
| * Make multisampling more robust in QOpenGLFramebufferObjectLaszlo Agocs2014-06-062-2/+9
| | | | | | | | | | | | | | | | | | | | | | | | Some drivers are reported to get confused when passing different sample counts (requested vs. actual) to the color and depth/stencil attachments. To overcome this, pass the requested sample count to all the attachments. Task-number: QTBUG-33406 Change-Id: I17b0e3dbbd78de2ab0f45e95164b4f326d47aeff Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com> Reviewed-by: Kimmo Leppälä <kimmo.leppala@digia.com>
* | Unduplicate the implementations of next power of twoAllan Sandfeld Jensen2014-06-261-16/+3
| | | | | | | | | | | | | | | | | | | | | | Qtbase contains four identical implementations of next power of two, these should be shared and the implementation made available to other qt modules, as it is also used many places outside of qtbase. [ChangeLog][QtCore][QtMath] Introduced qNextPowerOfTwo methods. Change-Id: Id23fbe5ad6bae647b30d5a4212c0330e48a50278 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* | Support translucent windows on eglfsLaszlo Agocs2014-06-252-0/+22
| | | | | | | | | | | | Task-number: QTBUG-39834 Change-Id: I3f6b041c992365d611aa97a41bc37e80b764b78a Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* | Support framebuffer blit and msaa without extensions on GLES3Laszlo Agocs2014-06-251-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Call the standard functions directly in GLES 3.0+ builds. The catch here, just like with the mapBuffer changes, is that we could, in theory, dynamically load a GLES3 implementation on the !QT_OPENGL_ES_3 path too. However this is limited to Windows currently and we don't have a full GLES3 stack there (yet), and even when we do get it, the ANGLE extensions for blit and multisampling will still work. Therefore this isn't really an issue for now. Task-number: QTBUG-38168 Task-number: QTBUG-39187 Change-Id: I343a737218c9fe438ee1603b37e93f0400d952a5 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Enhance msaa and blitframebuffer on ES with vendor extensionsLaszlo Agocs2014-06-252-13/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | The support already in place for ANGLE is now extended for NV. On ES 2.0 the only way to get multisampled renderbuffers and blitframebuffer is through vendor-specific extensions. QOpenGLFunctions is updated to resolve the related functions for both ANGLE and NV, in addition to EXT. Task-number: QTBUG-39187 Change-Id: I1aab805ced3d06dde3dc547221bbf833ff8e06c2 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Include the ES3 headers on iOSLaszlo Agocs2014-06-253-2/+17
| | | | | | | | | | | | | | | | | | | | The config test correctly recognizes if GLES 3.0 is available, however qopengl.h still includes the ES2 headers. This causes issues for the new GLES3 support patches. Change-Id: Ia97f556cc207f7d828918f493fe1adab93cf31ec Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Merge "Merge remote-tracking branch 'origin/stable' into dev" into ↵J-P Nurmi2014-06-074-13/+46
|\ \ | | | | | | | | | refs/staging/dev
| * | Merge remote-tracking branch 'origin/stable' into devJ-P Nurmi2014-06-054-13/+46
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: mkspecs/features/qt.prf src/plugins/platforms/xcb/qxcbwindow.h src/tools/qdoc/qdocindexfiles.cpp src/widgets/kernel/qwidget_qpa.cpp Change-Id: I214f57b03bc2ff86cf3b7dfe2966168af93a5a67
| | * Fix QOpenGLGlyphTexture object leakLiang Jian2014-05-281-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | Call clear() in the destructor of QOpenGLTextureGlyphCache class to prevent QOpenGLGlyphTexture object leak. Change-Id: I290b09b0786d30603391e6855a21e9232b112739 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
| | * QOpenGLFramebufferObject: correct the internal format when using ANGLEAndrew Knight2014-05-261-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As ANGLE doesn't support GL_RGBA as the internal format for its multisampled framebuffer extension, use GL_RGB8_OES to ensure a working out-of-the-box experience. Task-number: QTBUG-39283 Change-Id: Icb364225e74e5d3480a8617131a56e9f65f04ba5 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
| | * QOpenGLTexture: test for extensions when checking featuresGiuseppe D'Angelo2014-05-251-8/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Don't use only the GL version, as vendors expose many many extensions on viable hardware. For instance, I have a NVIDIA G210 which supports up to GL3.3, but which features immutable storage, immutable multisampled storage, texture buffers and ranges, stencil texturing, and cubemap arrays. Change-Id: Ie6023ee854b679737fca982578cb2093e10d083f Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| | * Fix a crash in QOpenGLTexture::allocateStorage()Tasuku Suzuki2014-05-231-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | QOpenGLTexture texture(QOpenGLTexture::Target2D); texture.allocateStorage(); // crashed Change-Id: Ia12f69b72e537cf765387cd172d7cb2cbbbad6e6 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| | * Fall back to ANGLE BlitFramebuffer and RenderbufferStorageMultiSampleAndrew Knight2014-05-221-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | When these extensions aren't available, use ANGLE's versions of them. Task-number: QTBUG-31010 Change-Id: I9a85b9f4d2bb60bdb1d79c92edf241b95d0627bf Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* | | Fix multisampled fbo readbackLaszlo Agocs2014-06-051-11/+37
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that the current fbo is not tracked anymore, toImage() and blitFramebuffer() will not restore the previously bound (or whichever Qt thinks was current before) fbo. toImage() needs to accommodate this since the isBound() check was going wrong now that the blit always makes the fbo non-current. The current fbo is now queried via glGet both in toImage() and blitFramebuffer(). This will fix the recently introduced Lancelot failures with -glbuffer. Change-Id: I43a780beaeac4697d92cb0ebda7d14ca28a3924f Reviewed-by: aavit <eirik.aavitsland@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Remove tracking of the current fboLaszlo Agocs2014-06-021-23/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When binding an FBO directly via glBindFramebuffer, the QOpenGLContext's internal current_fbo, that is maintained by QOpenGLFramebufferObject, becomes out of sync. This will lead to QOpenGLFramebufferObjects thinking they are still bound. Such state tracking should be avoided since it is becoming increasingly difficult to keep it consistent between the various OpenGL API wrappers and will never be robust enough when the application changes the state by directly calling OpenGL functions. current_fbo is now removed in QtGui. QtOpenGL is not touched. Change-Id: Id809aab1306c9486d1e2ba3bb5aa93593659e920 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Fix support for depth/stencil textures in QOpenGLTextureGiuseppe D'Angelo2014-05-262-8/+248
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When allocating (mutable) storage for a texture, OpenGL mandates that the client-side format and pixel type "match" the internal format. That needs to happen even if we are not actually uploading anything (because we're passing NULL as the data parameter and no PBO is bound). This means that we need to pick a compatible format/type and not just pass GL_RGBA / GL_UNSIGNED_INT. In turn, it implies adding new enum values to the various format/type enums. Change-Id: If40c63b1d44764b3be131dd1b41d13983a19ae45 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Introduce QOpenGLTexture::target()Giuseppe D'Angelo2014-05-242-0/+13
| | | | | | | | | | | | | | | | | | | | To extract the target of a given texture object. Somehow this accessor was missing. Change-Id: Ie43366bed3627a20204600e68e426b55abf37af6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* | Load winsys and gl dynamically in the windows pluginLaszlo Agocs2014-05-221-4/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* | Merge remote-tracking branch 'origin/stable' into devSimon Hausmann2014-05-221-2/+2
|\| | | | | | | Change-Id: Ia36e93771066d8abcf8123dbe2362c5c9d9260fc
| * QOpenGLTextureBlitter fix allocating 4 times as much memory as neededJorgen Lind2014-05-161-2/+2
| | | | | | | | | | | | | | and copying a lot of garbage. Change-Id: Idf1d23d06423a98ce503c9bcf9614b12dd1fb92a Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* | Expose multisample settings on QOpenGLTextureSean Harmer2014-05-162-2/+125
| | | | | | | | | | | | Change-Id: I877f4139aed8bb03b798818a3fac00dab1523ce1 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-05-132-33/+8
|\| | | | | | | | | | | | | Conflicts: src/gui/kernel/qguiapplication.cpp Change-Id: Ibe75603dc8a51769db6550ea3f07bc8d19b0be85
| * Remove an unused workaround and fix up the comments in the glyph cacheLaszlo Agocs2014-05-131-29/+2
| | | | | | | | | | | | | | | | | | | | | | This old workaround is not necessary and could not be used anyhow since it would affect a way too wide range of drivers. Modern drivers should be able to honor the default GL_UNPACK_ALIGNMENT of 4 even for 1 byte per pixel formats like GL_ALPHA. Instead, document why the behavior is correct. Change-Id: I1687448ba92875c8ff772ccc371894e88ff64096 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
| * Enable support for OpenGL 4 on OS X 10.9Sean Harmer2014-05-101-4/+6
| | | | | | | | | | | | Change-Id: Ifc3aeea8bf4bada821d09cc329748cad16923d6a Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-05-131-0/+3
|\| | | | | | | | | | | | | Manually changed enum to LibGL in src/plugins/platforms/xcb/qglxintegration.cpp Change-Id: If34ee6cce3d1d51fb4bb1fdfa59c30389ea0d207
| * Document returned format of QOpenGLFramebufferObject::toImage()Allan Sandfeld Jensen2014-05-061-0/+3
| | | | | | | | | | | | | | | | The image format returned by QOpenGLFramebufferObject::toImage() on OpenGL ES/2 builds changed in 5.2.0 but was not documented. Change-Id: I2379c62c7f715803192ffa9bb8ae1171ef4b2314 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-05-0612-95/+106
|\| | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: mkspecs/qnx-x86-qcc/qplatformdefs.h src/corelib/global/qglobal.h src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp src/opengl/qgl.cpp src/opengl/qglpixelbuffer.cpp src/opengl/qglshaderprogram.cpp tests/auto/opengl/qglthreads/tst_qglthreads.cpp Change-Id: Iaba137884d3526a139000ca26fee02bb27b5cdb5
| * Merge remote-tracking branch 'origin/release' into stableFrederik Gladhorn2014-05-0111-48/+52
| |\ | | | | | | | | | | | | | | | This merge adds the opengl rename. Change-Id: I84ea0b6abee9780ebb2cf3f64ab9e3fdf2acab3e
| | * Rename new QOpenGLContext APIsLaszlo Agocs2014-04-2511-47/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| | * QOpenGLFunctions: Compile on Mac OS 10.6Morten Johan Sørvig2014-04-241-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The 10.6 OpenGL headers have "GLenum" as the type for the 3rd argument. The OpenGL standard has "Glint", which is also what Qt expects. Work around this by casting the pointer type. Task-id: QTBUG-38406 Change-Id: I6d820f41e0d14cbc2d50d91997b6c40b626b159f Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>