| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove the forced bail out when isES() returns true. This is not
necessary.
Change-Id: I5ee21fe1e66163e2391bd11b647827b3c0a020c1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-36985
Change-Id: I8619fb77e7879399064281f7bbefe5f12d3849a2
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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Needed for QOpenGLShaderProgram to be usable with
GL_OES_get_program_binary and potentially other extensions.
[Changelog][QtGui] The function QOpenGLShaderProgram::create()
has been added. It is can be used to force immediate allocation
of the program's id.
Change-Id: I36b3f45b00e7a439df12c54af7dc06c0ba913587
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Desktop GL 2.0 and higher supports GL_REPEAT on non-power-of-two
textures. GL_ARB_texture_non_power_of_two mentions this explicitly
in issue #8.
Change-Id: Ia7f3b412b39cca4bec8a6caec3b1281b4c29ab75
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: Iac4c5217eca88ac14acca55d19e421d8e33cdb1d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Instead of the glyph cache having its own cache type that always mapped
one to one to a font engine glyph format, causing confusion and needless
conversions, the glyph caches now use QFontEngine's glyph format enum.
This also removes the iffy use of an int for the glyphFormat in the font
engines.
Change-Id: I529bad5c179e004f63e152f7dcc311d298c3db98
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The setting of the default format of Raster_A8 was mistakenly
moved down to below the override of Raster_RGBMask.
Change-Id: I52ee19180471c6f5c8d6824ee35f8d39632c9d94
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This fixes the issue that the blitter required sometimes the
texture wrapping to be repeat
Change-Id: I86150d008422facf9040873b0983b0e44be9ad24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The Origin for Target rect was deemed a confusing concept. The current
implementation would translate the target rect to the coordinate system
specified. However, the order and "direction" of the vertices would
always be the same. So drawing a texture in for one target rect defined in
one coordinate system would paint the texture the same way as it would
when a texture was drawn for a target rect drawn in the "opposite"
coordinate system. The point with this was that if you wanted to "flip"
the texture you would specify that with the source coordinate system.
However, this approach breaks on different levels, such as QRect has functions
which expects a top left coordinate system (ie. top() and bottom()).
In the end Qt uses a top left coordinate system, hence QWindow specifies
a top left coordinate system, and hence the api becomes easier if it is
not possible to define the coordinate system of the target viewport.
Change-Id: I7dd59b3718380876e87a4bff88381d7a1c7d58c1
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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category() returns a const QLoggingCategory so our code does not
compile anymore. Do it differently.
Fix also the Windows error string formatting a bit.
Change-Id: Ie0b6b02947d94b7ccf4a4a57da487dfa8a15709d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The code was not creating all of the storage necessary for cubemaps
as well as attempting to bind to the cubemap face targets which is
invalid when using mutable storage - typically on OS X where
EXT_direct_state_access is not available and immutable storage is only
available at all if using an OpenGL 4.1 context.
Change-Id: I4cf84f1b88c90e8359366392b3ccda65669ebfa7
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Conflicts:
src/gui/image/qimage.cpp
src/gui/text/qtextengine.cpp
src/plugins/platforms/linuxfb/qlinuxfbscreen.cpp
src/printsupport/kernel/qprintengine_win.cpp
Change-Id: I09ce991a57f39bc7b1ad6978d0e0d858df0cd444
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Use correct parameters for \enum commands, and add documentation
for QOpenGLTexture::Filter enumeration.
Task-number: QTBUG-35576
Change-Id: If7099da0b2b570c28e683126f0ba3a885d80f741
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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refs/staging/dev
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Conflicts:
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/android/androidjnimain.cpp
src/plugins/platforms/android/qandroidplatformintegration.cpp
src/plugins/platforms/android/qandroidplatformintegration.h
src/plugins/platforms/android/qandroidplatformopenglcontext.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/sql/doc/src/sql-driver.qdoc
src/widgets/widgets/qtoolbararealayout.cpp
Change-Id: Ifd7e58760c3cb6bd8a7d1dd32ef83b7ec190d41e
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Querying GL_MAX_SAMPLES is not supported in GLES2.
Avoiding the call also makes us play nice with Mesa in debug
mode since it gets rid of the warnings about the failing
glGetIntegerv call.
Change-Id: I05e501cc11af41a54fefc34ab919c5191e4f3f0a
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Enable non power of two texture support for non compatible NPOT GPU.
If the context does not handle NPOTTexture feature, the image to bind is scaled to POT size. It works with OpenGL ES and Desktop version.
It is actually almost the same code as the one in QGLContextPrivate::bindTexture.
Change-Id: I6f0f511165c9e171a14f4ba6ba0b7a902e590cf6
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This patch optimizes the unpremultiply method further by using a
lookup table to avoid any divisions at all.
The opportunity is taken to export both premultiply and unpremultiply
since they are commonly used methods relevant to the exported QRgb type
that can be both premultiplied and unpremultipled ARGB.
[ChangeLog][QtGui][QColor] Exported highly optimized methods for
premultiply and unpremultiply of QRgb values.
Change-Id: I658bcf57b0bc73c34c1765b64617d43b63ae820b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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private api, but useful for 2d gui code that suddenly finds itself
needing to get a set of textures onto some fbo
I didn't want to include ARB_copy_image since it looks like its from
texture/renderbuffer -> texture/renderbuffer while this class implies
texture -> write fbo. We could wrap ARB_copy_image in QOpenGLTexture or
some other class or we can add it later.
I have not added any QOpenGLTexture functions since this class opperates
on the GLuint identifier. We can add overloads later.
Change-Id: I3e565b33466c1c183a249a33c3e82c6786debd55
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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In the future, we might want to refactor this code to inconditionally
use the common Desktop / ES2 subset (like the rest of Qt does),
and then resolve only the functions actually available at runtime.
For now, state why we're doing that on Windows.
Change-Id: Ic21035bcd88ddc1d9274fd90a146c2824d783b25
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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OpenGL ES 2 doesn't support 1D textures. So introduce a proper
feature flag and warn if we try to allocate one there.
Change-Id: I73cf58c1f257d2472564f45bff222231e39aca52
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The code first tried to check for the GL_OES_texture_3D extension,
and if present it resolved the pointers to the gl*Tex*3DOES functions.
But then it overwrote those pointers by attempting to resolve the
Desktop GL gl*Tex*3D functions, thus making them unusable.
So, if the extension is found, don't overwrite the pointers.
If the extension is NOT found, keep the general behavior of still
trying to resolve those functions.
(That is going to fail, but refactoring the general behavior
belongs to a separate commit.)
Change-Id: Idaba122cf9500f136e3f79284d3c82284257036d
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia27fd6616b2259b3fbe71ea8737b270c323a1256
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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There's no advantage at keeping them inline because we never call them
directly: we take pointers to them. This can actually cause
multiple copies of the function to be emitted, then the linker may or
may not decide to discard N-1 copies. Just avoid this route
and deinline them.
Change-Id: I5adc704b50ec7f26498846fcbb86cb5b5d016b4b
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia842c7f91eadefc6b5328d7d951c4e265c2c7432
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The DSA emulator functions query which texture is currently bound
to a given target, then bind the new one, perform an operation,
and bind the old one back.
The problem is that in order to query what's currently bound to the
GL_TEXTURE_<X> target one needs to call glGetIntegerv passing
GL_BINDING_TEXTURE_<X>. Since both GL_TEXTURE_X and GL_BINDING_TEXTURE_X
values are completely arbitrary (not contiguous nor related in any way)
we need to pass *both* them to the functions.
The right GL_BINDING_TEXTURE_X was getting already chosen (and stored)
at texture creation time by QOpenGLTexture, so it's just a matter
of passing it around.
For the "real" DSA functions, the binding target is ignored.
Change-Id: Ida823abbfb142d4a22bf9f9a762b160b7e281c6d
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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If the image is already in the right format, converting it to RGBA8888
will be just a refcount increment; but calling bits() will then cause
an unnecessary detach.
Change-Id: I3b06139cd86b74a9082bd0b401a9a14bd4992a10
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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An API oversight caused the image upload methods to take a "void *",
which is not necessary at all. The underlying texture uploading calls
(i.e. the gl(Compressed)Tex(Sub)Image<N>D family) all take a "const void *".
The methods taking a "void *" get deprecated.
Change-Id: Idfda58d4d7d0af1f335e5cbad7d700f4ccad652c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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the diff -w for this commit is empty.
Started-by: Thiago Macieira <thiago.macieira@intel.com>
Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: I99af0bef7f1c931533a324ebcfb27c40ee871a5e
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qIntersectionPoint with ints wasn't used, qDot was only used in debug
mode. Found by Clang 3.4.
Change-Id: I4b5699f75eb88331df54bf5a289133914d80b299
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Add an API that allows to retrieve and detach the texture from the
framebuffer object. The next bind() call will then create and attach a
new texture.
[ChangeLog][QtGui][QOpenGLFramebufferObject] Added takeTexture() for
retrieving and detaching the texture from the framebuffer object.
Task-number: QTBUG-35881
Change-Id: I2cca37f5872c1685b1238047f8b912e6534ab781
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: Ib905c9c54c236831f76a5c2925e7477cd7d6184c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change highp to mediump. This qualifier is ignored on desktop, and
mediump should be sufficient elsewhere.
Task-number: QTBUG-35353
Change-Id: I79f0ed88717d45dada5dcb781e75b10e72db4bd0
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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GL functions should come from the context, not the desktop GL lib, when
Qt is configured for OpenGL ES 2 (e.g. ANGLE).
Change-Id: I794e1d5989ac72d2e98070d20e91f9c2c4cb7183
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: I3ec2b7af303070c92e86c0f5ca729eb1a1731682
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Disables implicit conversions from QImage to QOpenGLTexture.
Change-Id: I09b4d236dde8eae5258e6a954f4e02b4451990bd
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Disables implicit conversions from Target to QOpenGLTexture.
Change-Id: I2edd2dc4528a311577f0b7df4f6ce22696336a88
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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A move constructor cannot be added because the class uses
a smart pointer to hold its pImpl, so the move ctor would
have to be out-of-line, destroying BC between C++11 and C++98
versions of Qt.
Member-swap is required for Q_DECLARED_SHARED, which in turn
enables efficient use of the class in Qt containers by marking
it movable.
Change-Id: I1aaa5bf3343a92e621d9464d8e4352f4e5ceff1f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The freetype font engine would fall back to rasterizing glyphs
via QPainterPath in QFontEngine::alphaMapForGlyph() which has
a rather unfortunate implementation.
Change-Id: Ic0b4095b6f17ab33f0602139f0a8fb441dfba0ee
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Task-number: QTBUG-33360
Change-Id: Ic944cb2f575c35ebad64852ef5fc44a50ac03571
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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Change Ie891665ad66e31692b69db02d34be8d303a7d631 accidentially removed
the condition that would ensure ARGB glyphs would get swizzled on OpenGL
ES2.
This patch readds a condition to check that, and also fixes the same on
big endian hosts by reusing the OpenGL ES2 code path.
Change-Id: I55615c498261a43c50e5a6902a7e2e24cddc4f4b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I293d71e12398aef91995b68a9ea22cac984917b0
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Since Qt 5.1 we have not recognized the GL_EXT_bgra extension on desktop
OpenGL, or the GL_EXT_texture_format_BGRA8888 extension on OpenGL ES.
This patch matches the GL_EXT_bgra extension on both OpenGL and OpenGL ES
and adds discovery of GL_EXT_texture_format_BGRA8888 under OpenGL ES.
The old name for GL_EXT_texture_format_BGRA8888, GL_IMG_texture_format_BGRA8888
is also recognized.
Change-Id: I2035bfe045aee14e86a1f407f5b8556454f8bb90
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The three RGBA8888 formats was introduced to make it possible to have
QImages and QPixmaps in native OpenGL formats, but uploaded textures of
these types are still converted to ARGB first and then swapped back.
This patch detects the formats and ensures the unneeded back-and-forth
conversion does not take place. It also replaces a seemingly unused
private API meant for the same goal.
Change-Id: Id69d6973bb9c13d1052f2a1b0c516183f63421c2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: Ia362ead0ffdc077bd0db5d980c80464838c934ea
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Since Mac lacks a compatibility profile, we often use the highest
supported compatible version, 2.1; this lacks vertex-array-object (VAO)
support in the API, but Apple provide a compatible extension. Extend
the helper object to detect this case and make VAO support work.
Change-Id: I75a74e048a0d188cec76bc5a4a9eafa4c9143740
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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I got the following compile error with gcc 4.7.0:
error: narrowing conversion of ‘r’ from ‘QOpenGLTexture::SwizzleValue’ to
‘GLint {aka int}’ inside { } [-Werror=narrowing]
The compiler must being going through the route of treating the enum
as an unsigned int and thus choking on the conversion to a signed int.
Change-Id: I35c15673d0371c69984bdec80622066f792527ba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Default values should have mark-up to denote that they are code.
This commit changes:
-"property is true" to "property is \c true".
-"Returns true" to "Returns \c true".
-"property is false" to "property is \c false".
-"returns true" to "returns \c true".
-"returns false" to "returns \c false".
src/3rdparty and non-documentation instances were ignored.
Task-number: QTBUG-33360
Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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