| Commit message (Collapse) | Author | Age | Files | Lines |
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I42e7ef1a481840699a8dffff1408dfd4fd9c8e32
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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A previous commit added 16-bit per color-channel precision to
solids and linear gradients. This patch extends that to include
texture data.
To support that pixellayouts now have a method to convert to
RGBA64.
Change-Id: I661ae91bd7038085787003608a0af4add057e478
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Change-Id: I3bacecbabdf2d7b2de1acd86ab9383e69924a390
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This patch updates the internal color precisions of solids and
gradients to 16bit per color. This makes it possible to render
at higher precision on non-premultiplied ARGB32, the RGB30
formats and any other hi-color formats if more are added.
[ChangeLog][QtGui][Painting] Internal precision of solids and gradients
is now up to 16bit per color.
Change-Id: Ieae5468bd6de1f56adfa4cb9fa966faf2ed824fd
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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