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* Tidy nullptr usageAllan Sandfeld Jensen2019-12-061-14/+14
| | | | | | | | | | | Move away from using 0 as pointer literal. Done using clang-tidy. This is not complete as run-clang-tidy can't handle all of qtbase in one go. Change-Id: I1076a21f32aac0dab078af6f175f7508145eece0 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* qtriangulator: Remove a bunch of dead codeIvan Komissarov2018-10-221-22/+8
| | | | | | | | | | There is no sense in testing the 'm_array' pointer against null, as the memory was allocated using the 'new' operator. The exception will be generated in the case of memory allocation error. Task-number: QTBUG-71156 Change-Id: Ib76d16d38d2b0b0c4c9fae3d8d5bdd86af0d08ff Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Remove OpenGL dependency from qTriangulateLaszlo Agocs2017-01-181-26/+14
| | | | | | | | | | | | | | | | | | | The original implementation is only suitable as long as the only client is the GL paint engine which will call the function with the GL context current. In other cases this cannot be ensured. For instance, doing triangulation on the gui thread in a Quick application using the threaded render loop will have to deal with not having a current context on that thread at all. Doing triangulation on worker threads has the same problem as well. In addition, in modern Qt versions a -no-opengl build does not imply no accelerated graphics API. Therefore, drop the ElementIndexUint check from qtriangulator.cpp and leave it up to the caller to tell if uint indices are supported or not. Change-Id: I7491d84981ee22d05c5fde08994dbb3a4e2432e9 Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
* Support C++17 fallthrough attributeAllan Sandfeld Jensen2016-08-191-3/+3
| | | | | | | | | Replaces our mix of comments for annotating intended absence of break in switches with the C++17 attribute [[fallthrough]], or its earlier a clang extension counterpart. Change-Id: I4b2d0b9b5e4425819c7f1bf01608093c536b6d14 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Move QTriangulator and QTriangulatingStroker classes to paintingAndy Nichols2016-08-151-0/+2382
Previously the private APIs for QTriangulator and QTriangulatingStroker were located in src/gui/opengl because they were used by the OpenGL paint engine. These API's are not actually specific to OpenGL however, and were not being built when QT_NO_OPENGL was defined. It makes more sense for these classes to belong in the painting subgroup. Aside from the OpenGL paint engine, these private APIs are used by QtLocation to triangulate polylines to be rendered by QtQuick. Change-Id: Idb4d1e5b2a51394d4c6bcdf9ab1ece99de23d4de Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>