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* Fix no-OpenGL build after introducing QOpenGLContext platform interfaceTor Arne Vestbø2020-07-031-0/+4
| | | | | | Change-Id: I355f43c200adb3a12e71e0b02aa10060672bb9e4 Reviewed-by: Nodir Temirkhodjaev <nodir.temir@gmail.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Introduce platform API abstraction for QOpenGLContextTor Arne Vestbø2020-07-022-1/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The API is available by including qopenglcontext.h as usual, but scoped in the QPlatformInterface namespace. The namespace exposes platform specific type-safe interfaces that provide: a) Factory functions for adopting native contexts, e.g. QCocoaGLContext::fromNative(nsContext, shareContext); b) Access to underlying native handles, e.g. openGLContext->platformInterface<QCocoaGLContext>->nativeContext() c) Platform specific functionality, e.g. static QWGLContext::openGLModuleHandle() openGLContext->platformInterface<QEGLContext>->doSomething(); The platform interfaces live close to the classes they extend, removing the need for complex indirection and plumbing, and avoids kitchen-sink modules and APIs such as the extras modules, QPlatformFunctions, or QPlatformNativeInterface. In the case of QOpenGLContext these platform APIs are backed by the platform plugin, so dynamic_cast is used to ensure the platform plugin supports the requested interface, but this is and implementation detail. The interface APIs are agnostic to where the implementation lives, while still being available to the user as part of the APIs they extend/augment. The documentation will be restored when the dust settles. Task-number: QTBUG-80233 Change-Id: Iac612403383991c4b24064332542a6e4bcbb3293 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Move the Windows Event Dispatcher into QtGuiFriedemann Kleint2020-06-093-0/+308
Task-number: QTBUG-83255 Change-Id: Ida86f27d7f52b9be48fbea909979320866ff8dae Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>