Commit message (Collapse) | Author | Age | Files | Lines | |
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* | RHI: Use QT_BEGIN_LICENSE:LGPL header | Kai Köhne | 2021-01-15 | 1 | -11/+14 |
| | | | | | | | Task-number: QTBUG-90321 Pick-to: 6.0 Change-Id: If3b0841f3e9139bb1911c6a5d03a16daf8c1b3d6 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> | ||||
* | RHI: Remove old native texture API | Paul Olav Tvete | 2020-01-06 | 1 | -4/+0 |
| | | | | | | Task-number: QTBUG-78570 Change-Id: I8c4850828ac03319ac923a26c2e985883956c286 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> | ||||
* | Introduce the Qt graphics abstraction as private QtGui helpers | Laszlo Agocs | 2019-06-13 | 1 | -0/+69 |
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io> |