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* Another load() -> loadRelaxed()Laszlo Agocs2019-09-181-1/+1
* rhi: gl: Pick up context lossLaszlo Agocs2019-09-1313-31/+76
* rhi: metal: Configure the layer's opaque property as appropriateLaszlo Agocs2019-09-121-0/+12
* rhi: Add a flag to indicate preferring a software adapterLaszlo Agocs2019-09-124-4/+60
* rhi: vulkan: Report device lostLaszlo Agocs2019-09-122-30/+38
* rhi: Better handling of device lossLaszlo Agocs2019-09-1213-3/+90
* rhi: Clarify the swapchain alpha flag docsLaszlo Agocs2019-09-121-2/+10
* rhi: gl: Avoid crash when reading back the swapchain backbufferLaszlo Agocs2019-09-121-1/+2
* rhi: d3d11: Fix enabling alpha compositingLaszlo Agocs2019-09-121-5/+16
* rhi: Make the clang code model happy as much as we canLaszlo Agocs2019-09-127-464/+470
* rhi: d3d11: Add the device lost testing machineryLaszlo Agocs2019-09-125-1/+290
* rhi: gl, metal, d3d: Reuse shader objects when source is the sameLaszlo Agocs2019-09-0913-141/+315
* qrhid3d11: Remove unused variable blockDimMÃ¥rten Nordheim2019-09-071-1/+0
* rhi: metal: Avoid upsetting validation in viewport and scissorLaszlo Agocs2019-09-061-2/+35
* Fix some qdoc warnings in 5.14Friedemann Kleint2019-09-031-4/+4
* rhi: vulkan: Introduce secondary command buffer usageLaszlo Agocs2019-08-2913-172/+484
* rhi: vulkan: Add missing VK_QUERY_RESULT_WAIT_BITLaszlo Agocs2019-08-291-1/+2
* rhi: Attempt to fix up the logic around beginExternal()Laszlo Agocs2019-08-296-67/+102
* rhi: vulkan: Expose the VkRenderPass via the usual mechanismsLaszlo Agocs2019-08-295-0/+38
* Mark all rhi docs as internalLaszlo Agocs2019-08-278-61/+122
* rhi: d3d11: Rework swapchain effect handlingLaszlo Agocs2019-08-172-43/+75
* rhi: metal: Avoid flicker due to writing an in-use Managed bufferLaszlo Agocs2019-08-171-3/+5
* rhi: gl: also enable point sprites on non-ESLaszlo Agocs2019-08-141-2/+7
* rhi: gl: Fix broken bgra textures on GLESLaszlo Agocs2019-08-141-3/+4
* rhi: gl: remove useless npot checksLaszlo Agocs2019-08-143-49/+12
* rhi: Avoid generating gl errors in ES 2.0 contextsLaszlo Agocs2019-08-142-5/+13
* RHI/Windows: Fix launching of MSVC binaries on Windows 7Friedemann Kleint2019-08-131-10/+35
* rhi: Print the type of the resources in the leak checkLaszlo Agocs2019-08-071-2/+38
* rhi: Add a note about size to newBuffer()Laszlo Agocs2019-08-022-4/+11
* rhi: gl: Add support for bool members in uniform blocksLaszlo Agocs2019-08-021-0/+12
* rhi: Move info prints to categorized loggingLaszlo Agocs2019-08-026-19/+53
* rhi: gl: Add support for computeLaszlo Agocs2019-07-315-254/+832
* rhi: metal: Do not hold on to the drawable when not presentingLaszlo Agocs2019-07-312-4/+13
* rhi: vulkan: Fix glitches on resize on X11Laszlo Agocs2019-07-311-0/+4
* rhi: gl: Fix feature version check logicLaszlo Agocs2019-07-221-7/+17
* Fix a warning treated as error - 'importDevice not used'Timur Pocheptsov2019-07-031-0/+1
* RHI/D3D11: Remove hard dependency on D3DCompiler libraryFriedemann Kleint2019-07-022-2/+21
* rhi: d3d: Fix resource binding mismatch with multiple passesLaszlo Agocs2019-07-012-0/+7
* rhi: Improve base vertex/instance supportLaszlo Agocs2019-07-017-25/+90
* rhi: gl: Add support for instanced drawingLaszlo Agocs2019-07-012-16/+45
* rhi: gl: Adjust texture and renderbuffer sizes automaticallyLaszlo Agocs2019-07-012-18/+47
* rhi: gl: Make fb attachment logic ES 2.0 and WebGL compatibleLaszlo Agocs2019-07-012-19/+68
* rhi: Enhance line width and point size supportLaszlo Agocs2019-07-017-9/+52
* RHI: Fix deprecation warnings about QAtomicInteger::load()Friedemann Kleint2019-06-282-5/+5
* RHI: Fix compilation with MinGW developer buildsFriedemann Kleint2019-06-281-2/+3
* Optimize some atomic countersMarc Mutz2019-06-272-6/+3
* rhi: d3d: gl: Remove incorrect exec.Cmd.Buf. assumptionLaszlo Agocs2019-06-212-4/+0
* rhi: d3d11: Add compute and load/store res supportLaszlo Agocs2019-06-212-80/+450
* rhi: metal: Reuse drawable after a frame without a presentLaszlo Agocs2019-06-181-2/+7
* rhi: Add compute api and implement for Vulkan and MetalLaszlo Agocs2019-06-1716-421/+1902