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* Fix 'the the' typo in commentsLinus Jahn2020-02-021-4/+4
* Doc: Fix qdoc compilation errors qtbaseNico Vertriest2020-01-171-1/+1
* rhi: metal: Do not fail pipeline creation upon compiler warningsLaszlo Agocs2019-12-091-1/+4
* rhi: Remove unused compat functionsLaszlo Agocs2019-12-031-20/+0
* RHI/Vulkan: Fix buildFriedemann Kleint2019-12-021-0/+1
* rhi: vulkan: Remove unused includeLaszlo Agocs2019-11-291-1/+0
* rhi: gl: Fix ms renderbuffer on WASM with WebGL2Laszlo Agocs2019-11-281-2/+1
* rhi: d3d11: Do not rely on Win10-only enum valueLaszlo Agocs2019-11-221-1/+1
* Be explicit about QDataStream serialization: explicit casts to intThiago Macieira2019-11-141-3/+3
* rhi: Use Q_GLOBAL_STATIC for QRhiGles2 GL program cacheTor Arne Vestbø2019-10-241-3/+3
* rhi: metal: Fix and clean up committing resource bindingsLaszlo Agocs2019-10-241-45/+51
* rhi: metal: Remap resource bindings based on the QShader tableLaszlo Agocs2019-10-242-31/+73
* Store a native resource binding map in QShaderLaszlo Agocs2019-10-243-18/+135
* rhi: Enhance swapchain size query docsLaszlo Agocs2019-10-211-2/+24
* rhi: gl: Do not let external rendering trash our vaoLaszlo Agocs2019-10-152-7/+22
* rhi: Autotest for rendering a triangle into a windowLaszlo Agocs2019-10-091-1/+1
* rhi: Autotest rendering a textured quadLaszlo Agocs2019-10-091-0/+2
* rhi: Fix non-base level copy and readback wrt source sizeLaszlo Agocs2019-10-094-17/+19
* rhi: Autotest rendering a triangleLaszlo Agocs2019-10-098-4/+61
* rhi: gl: Add a feature flag for reading back non-zero mip levelsLaszlo Agocs2019-10-097-11/+41
* rhi: gl: Switch GetBufferSubData emulation to MapBufferRangeLaszlo Agocs2019-10-093-13/+19
* rhi: Autotest basic texture operationsLaszlo Agocs2019-10-093-12/+114
* Make QRhi::create() return false when there is no MTLDeviceLaszlo Agocs2019-10-091-0/+5
* rhi: Add support for buffer readbacksLaszlo Agocs2019-10-0912-440/+752
* Convert a few sizeof(array)/sizeof(element0) fors to range forsAlbert Astals Cid2019-10-041-8/+8
* Add TriangleFan pipeline topologyPaul Olav Tvete2019-10-036-2/+20
* rhi: vulkan: Disable vkmemalloc's own synchronizationLaszlo Agocs2019-10-031-0/+3
* rhi: Remove QVectors from the data description structs as wellLaszlo Agocs2019-10-039-200/+254
* rhi: Speed up buffer and texture trackingLaszlo Agocs2019-09-304-32/+30
* Remove QVector in the API of QRhiResource subclassesLaszlo Agocs2019-09-308-27/+58
* De-d-pointer QRhiShaderResourceBindingLaszlo Agocs2019-09-307-190/+118
* Share and enable shader disk cache in QRhi OpenGL backendLaszlo Agocs2019-09-302-15/+123
* Ensure drawable size atomicity within a frameLaszlo Agocs2019-09-295-75/+89
* rhi: gl: Remove fake uniform buffer offset alignment requirementLaszlo Agocs2019-09-281-1/+3
* rhi: d3d11: Make tdr header privateLaszlo Agocs2019-09-282-2/+18
* rhi: gl: Fix not resetting color write bits when switching pipelineLaszlo Agocs2019-09-261-0/+1
* rhi: metal: Eliminate redundant setCullMode and setFrontFaceWinding callsLaszlo Agocs2019-09-262-2/+18
* rhi: Unify handling of special cases for scissor and viewport rectsLaszlo Agocs2019-09-263-21/+49
* Follow platform plugin change wrt layer sizeLaszlo Agocs2019-09-231-1/+4
* Another load() -> loadRelaxed()Laszlo Agocs2019-09-181-1/+1
* rhi: gl: Pick up context lossLaszlo Agocs2019-09-1313-31/+76
* rhi: metal: Configure the layer's opaque property as appropriateLaszlo Agocs2019-09-121-0/+12
* rhi: Add a flag to indicate preferring a software adapterLaszlo Agocs2019-09-124-4/+60
* rhi: vulkan: Report device lostLaszlo Agocs2019-09-122-30/+38
* rhi: Better handling of device lossLaszlo Agocs2019-09-1213-3/+90
* rhi: Clarify the swapchain alpha flag docsLaszlo Agocs2019-09-121-2/+10
* rhi: gl: Avoid crash when reading back the swapchain backbufferLaszlo Agocs2019-09-121-1/+2
* rhi: d3d11: Fix enabling alpha compositingLaszlo Agocs2019-09-121-5/+16
* rhi: Make the clang code model happy as much as we canLaszlo Agocs2019-09-127-464/+470
* rhi: d3d11: Add the device lost testing machineryLaszlo Agocs2019-09-125-1/+290