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Qt Base (Core, Gui, Widgets, Network, ...)
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rhi
Commit message (
Expand
)
Author
Age
Files
Lines
*
rhi: vulkan: Prevent a misplaced assert from triggering in debug builds
Laszlo Agocs
2021-03-25
1
-1
/
+1
*
rhi: Make unreleased resource warnings available in release builds
Laszlo Agocs
2021-03-22
1
-4
/
+7
*
rhi: Make it possible to clone a QRhiRenderPassDescriptor
Laszlo Agocs
2021-03-19
12
-63
/
+147
*
rhi: metal: Stop using BufferOp for no good reason
Laszlo Agocs
2021-03-15
1
-6
/
+8
*
rhi: metal: Skip unnecessary writes when updating the entire buffer
Laszlo Agocs
2021-03-15
1
-1
/
+4
*
rhi: metal: Avoid unused argument warning on iOS
Laszlo Agocs
2021-03-10
1
-0
/
+3
*
rhi: metal: Use the layer as the single source of truth
Laszlo Agocs
2021-03-10
1
-8
/
+34
*
rhi: gl: Fix missing uniform data with certain command lists
Laszlo Agocs
2021-03-10
2
-1
/
+33
*
rhi: gl: Attempt reading back floating point formats
Laszlo Agocs
2021-02-03
2
-9
/
+27
*
rhi: Pipeline cache load/save
Laszlo Agocs
2021-01-22
13
-54
/
+574
*
rhi: Stop hardcoding the Vulkan backend's desired instance extensions
Laszlo Agocs
2021-01-18
2
-10
/
+41
*
RHI: Use QT_BEGIN_LICENSE:LGPL header
Kai Köhne
2021-01-15
29
-318
/
+405
*
rhi: gl: Add some enablers for supporting GL_TEXTURE_EXTERNAL_OES
Laszlo Agocs
2021-01-13
5
-1
/
+15
*
rhi: Expose device name, type, and IDs
Laszlo Agocs
2021-01-13
13
-2
/
+221
*
Remove the qmake project files
Joerg Bornemann
2021-01-07
1
-57
/
+0
*
rhi: vk: Prevent WAW hazard reported from sync validation with offscreen rt
Laszlo Agocs
2021-01-06
2
-4
/
+45
*
rhi: gl: Reset tracked state upon a buffer update or readback
Laszlo Agocs
2021-01-06
1
-48
/
+70
*
rhi: vk: Fix DS WAW hazard reported from sync validation
Laszlo Agocs
2021-01-04
1
-10
/
+23
*
Add QRhiTextureSubresourceUploadDescription QByteArray constructor
Jonas Karlsson
2020-12-29
2
-2
/
+14
*
Prevent copy in texture upload with invalid input
Laszlo Agocs
2020-12-16
1
-2
/
+4
*
Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE
Andreas Buhr
2020-11-30
9
-40
/
+40
*
Fix typo in rhi
Antti Määttä
2020-11-27
1
-1
/
+1
*
RHI: Fix attribute instancing cleanup for OpenGL ES
Paul Olav Tvete
2020-11-27
1
-0
/
+9
*
RHI: Reset attribute instancing properly for OpenGL ES
Paul Olav Tvete
2020-11-26
1
-3
/
+24
*
rhi: gl: Do not bother with glDrawBuffers(GL_BACK)
Laszlo Agocs
2020-11-02
1
-4
/
+0
*
QRhiBackendCommandList: avoid new[]/delete mismatch
Fabian Kosmale
2020-10-19
1
-1
/
+1
*
rhi: Further reduce copying in the command buffer
Laszlo Agocs
2020-10-16
7
-228
/
+170
*
rhi: Unroll the res.binding factory functions
Laszlo Agocs
2020-10-16
1
-11
/
+59
*
rhi: Fix up vertex inputs with matrices
Laszlo Agocs
2020-10-14
3
-6
/
+31
*
rhi: Add missing \internal doc commands
Tor Arne Vestbø
2020-10-12
1
-0
/
+3
*
rhi: Make the new direct buffer update available for non-uniform buffers
Laszlo Agocs
2020-10-12
12
-41
/
+69
*
rhi: d3d: Save a few cycles in bindShaderResources
Laszlo Agocs
2020-10-11
3
-121
/
+144
*
rhi: d3d: Calculate dynamic offset usage upfront
Laszlo Agocs
2020-10-11
2
-9
/
+17
*
rhi: vk: Avoid shadowing local variable
Laszlo Agocs
2020-10-11
1
-5
/
+6
*
rhi: vk: Skip buffer/texture registration on read-after-read
Laszlo Agocs
2020-10-11
1
-6
/
+19
*
rhi: gl: vk: Pre-calculate the flags for dyn.offset
Laszlo Agocs
2020-10-11
4
-48
/
+54
*
rhi: gl: d3d: Reduce the size of the Command struct
Laszlo Agocs
2020-10-11
5
-23
/
+36
*
rhi: gl: Move some code out of the inner loops
Laszlo Agocs
2020-10-11
1
-4
/
+4
*
rhi: Add support for full, direct buffer updates
Laszlo Agocs
2020-10-11
13
-6
/
+160
*
rhi: gl: Silence incorrect compiler warnings about uninitialized use
Laszlo Agocs
2020-10-08
1
-3
/
+3
*
rhi: gl: Drop the unused WRAP_R member
Laszlo Agocs
2020-10-08
2
-5
/
+0
*
rhi: gl: Fix missing texture bindings
Laszlo Agocs
2020-10-08
1
-5
/
+7
*
rhi: vk: Reduce memcopies with full dynamic buffer updates
Laszlo Agocs
2020-10-05
1
-1
/
+4
*
rhi: Add a note to generateMips docs
Laszlo Agocs
2020-10-02
1
-0
/
+7
*
rhi: vk: Alter command buffer strategy
Laszlo Agocs
2020-10-02
3
-131
/
+158
*
rhi: gl: Best uniform is no uniform
Laszlo Agocs
2020-10-02
2
-4
/
+84
*
rhi: gl: Stop flooding with glVertexAttribPointers
Laszlo Agocs
2020-10-02
1
-6
/
+26
*
rhi: gl: Skip rebinding the same index buffer in the same pass
Laszlo Agocs
2020-10-02
1
-1
/
+5
*
rhi: Make per-frame flags per-pass where appropriate
Laszlo Agocs
2020-10-02
13
-124
/
+196
*
rhi: gl: Attempt to reduce superfluous texture unit bindings
Laszlo Agocs
2020-10-02
2
-16
/
+58
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