| Commit message (Collapse) | Author | Age | Files | Lines |
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This is a thing in Qt Quick: there are some types of image particles
that use uniforms like "float opacitytable[64]".
This should make all views work correctly in the Image Particles example
when running on the OpenGL backend of QRhi. (other backends should work
as expected already)
Change-Id: I64a04fbb98b97d81d257b00b428582e751d46b8e
Fixes: QTBUG-80667
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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The Quick3D-on-RHI PoC demonstrates a case which the Metal backend
fails to handle correctly: have an object with a lighting-enabled
material, but remove all lights from the scene.
Under the hood this means having a uniform block in the shader, but
without referencing it in any way in the actual shader code.
This leads to the resource being present (as far as shader reflection
is concerned), but with no native binding point available, meaning the
attempt to retrieve the Metal binding point for it returns -1, and that
is what the QShader carries in the nativeResourceBindingMap.
The backend should be prepared to silently skip the resource, whereas
currently we end up in an assertion due to attempting to batch the (native)
binding "-1", which is invalid.
Correct this.
Change-Id: I85ee58145f589aca45d46c23e0cdce837d598850
Fixes: QTBUG-80668
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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We have intentionally limited support for advanced things like
arrays in a uniform block. There is one very common case however:
a one dimensional array of a struct.
Typical example for Qt Quick 3D:
struct LightSource
{
vec4 position;
...
};
layout (std140, binding = 1) uniform cbBufferLights
{
int uNumLights;
LightSource lights[MAX_NUM_LIGHTS];
};
With GLSL (uniform blocks disabled) this gets turned into two structs
where one has a 'lights' member that is an array of the other struct.
Teach the OpenGL backend of QRhi how to handle this.
This makes the QRhi port of Qt Quick3D functional with the OpenGL
backend as well.
Change-Id: I6a09b93276794f7ecdd38f5bfbd3491a9ef58146
Fixes: QTBUG-80628
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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As per std140 packing rules.
Change-Id: I85663d36a9fa617ea387e8f201677471b2ebd948
Fixes: QTBUG-80655
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Conflicts:
tests/auto/network/kernel/qnetworkinterface/BLACKLIST
Change-Id: I1e8866c63b54bcd95fc2a044276ee15b7f60e79a
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Change-Id: I39384de56d74cf9f1d345a5d395cc07030c6a2ab
Fixes: QTBUG-80629
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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The new version takes/returns a value that can be unpacked and passed to
other functions without knowing which backend is in use.
The old API will be removed in a later change when dependent modules have
been updated
Task-number: QTBUG-78570
Change-Id: I18d928ceef3cb617c0c509ecccb345551a7990af
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Ia70e81943ef097941339f9ef9ace28592a2eb740
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These were kept around to keep Qt Quick compiling, but the
migration there has been done a long time ago. Remove these
leftovers now.
Change-Id: Ibd47381b410b11b5475a85c7ed3cb05c22f7adbb
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Conflicts:
src/corelib/serialization/qcborvalue.cpp
Change-Id: I675a3029955c96e81a33ed9d98b72b55b6784b52
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Add missing include, fixing:
rhi\qrhivulkan.cpp(6273): error C2027: use of undefined type 'QWindow'
Amends 0f812db558df072a411ade3305b796d54bccd996.
Change-Id: Ide61b713e958877f18a45a89b36a4e1330f75821
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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QVulkanWindow support has long been removed from the Vulkan backend.
The include is a leftover from those times.
Change-Id: Ie68ac3611b24310f2b6111a72dd0679adafdc74d
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
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Unlike renderbufferStorage, renderbufferStorageMultisample is not
guaranteed to accept the unsized GL_DEPTH_STENCIL internalformat. For the
former, WebGL 2 guarantees it for compatibility for WebGL 1, but the
multisample version does not exist in WebGL 1, so from the specs it is not
given at all that the unsized format would be accepted. So use the ES 3.0
sized format instead, like we would on a "real" ES 3.0 implementation.
Fixes: QTBUG-80296
Change-Id: I822ae382097085c0a3279c16bb69a173dbf15093
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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For Metal and Vulkan this needs actual work because that's where
the concept of renderpass descriptors is relevant. GL and D3D can
just return true always.
The big benefit of this is that Qt Quick can now compare renderpass
descriptors via isCompatible() for its pipeline cache (similarly to
how it is already using isLayoutCompatible() for srbs), and so
renderpass descriptors for layers (Item.layer, ShaderEffect) will
typically be compatible and so can pick up pipelines created by other
layers from the cache.
Also add autotests for shader resource binding and renderpass descriptor
compatibility.
Task-number: QTBUG-80318
Change-Id: I0008bc51c4ee13b0113d2c8caf799e1257f18a18
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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While we are at it, remove the Border and MirrorOnce wrap modes that have
not been supported on OpenGL, because they are unsupported with Metal+iOS
as well.
Task-number: QTBUG-78580
Change-Id: I0db94b9d3a6125b3bb5d7b1db5d02a42cd94d2c2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Change-Id: I1c68f2f6bc35d344c60a1898b68bf2ca79e54a9d
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When building against a 8.1 or older SDK the Windows 10-only value
DXGI_SWAP_EFFECT_FLIP_DISCARD may not be present. Just use the value
directly. At runtime that code path cannot be hit anyway when running
on 8.1 or older.
Task-number: QTBUG-80084
Change-Id: I0974b82db770e5487315798432ee601937b96c5e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Conflicts:
src/gui/rhi/qshader.cpp
tests/auto/corelib/time/qtimezone/tst_qtimezone.cpp
Change-Id: I1c4ae718eb3592a0a0a90af9d11553f3ab68cad5
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The reader uses int variables, so use the same in the writer.
Change-Id: I1496b069cc534f1a838dfffd15c94c7cacd3dd93
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Binary JSON is said to become deprecated. Therefore, add support
for CBOR. Binary JSON is still supported for deserialization, so
all existing .qsb files will continue to work, as long as the
binaryjson feature is enabled in the Qt build.
Also makes QShaderDescription comparable. This is important for
tests in particular.
A nice side effect of using CBOR is that .qsb files become smaller.
For a typical Qt Quick material shader this can mean a reduction of
300 bytes or more.
Task-number: QTBUG-79576
Change-Id: I5547c0266e3e8128c9653e954e47487352267f71
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Change-Id: Iebedaa967a263854f18cd403ce007d7965f26d2b
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Defers initialization until actually needed.
Change-Id: Idb09dbad0dfa602949d381ee61565d9050e77e7c
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Make it readable by using names instead of mere indices for the stages.
There is an important fix in there as well: when in a render pass, only
resource for VERTEX and FRAGMENT are taken into account, while in a compute
pass those are skipped. This ensures that we do not send messages to a nil or
invalid MTLRender/ComputeCommandEncoder. (nil would not be an error but the
other is fatal)
Task-number: QTBUG-79447
Change-Id: Ibef108cb7c82b5b0fdd2a299cd89fbebe8c3606a
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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...when available. Fall back to the QRhi (i.e. SPIR-V) binding
point otherwise (which becomes unsafe once shadertools bumps
its SPIRV-Cross snapshot, but is fine for existing .qsb files)
Task-number: QTBUG-79368
Change-Id: I2d452fdd4efb484867732c358171a800d3261dcd
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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The deserializer remains compatible with .qsb files without this
additional section.
Task-number: QTBUG-79368
Change-Id: I03e2a634febbd88da7f6a4369f104855ea31e3af
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Change-Id: Ic062a5bd62621877b17cc0d47303b3c879241385
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Inspired by a recent Qt Quick fix. Make sure we make it
clear that QRhi-based rendering code should base output
size calculations (e.g. for setViewport() and similar)
on the pixel size reported from QRhiSwapChain, instead
of going to the QWindow.
Change-Id: I2fc22972162ccc6307ac07ceb7766c746d5f562a
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Change-Id: Ifd83db69416230175ddc3161f640b612755018fc
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Task-number: QTBUG-79221
Change-Id: Ie8e6376f79c816071c12962dc054838aeaabcaa5
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Change-Id: Iadeca81f499d6b19e86ceae1edd7960db2575e90
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Change-Id: Id1562ff8cf7c6bc7e5bd147bb628f3d9dd57f2b5
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Task-number: QTBUG-78971
Change-Id: I0e7e0f3c00f9509031f7b4a8a389e51c915f01c2
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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When the source size is not explicitly specified, we take the entire
subresource. However, just using the texture's size is wrong: when the
source level in a copy or readback is not 0, the size for the corresponding
mip level has to be used instead.
This fixes occasional crashes with Metal in the autotest.
Change-Id: I99f689feef93ec86dffdc9e82d6bfdaf5c1eb041
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Also improve (docs and runtime checks) and test the minimum set
of required data to create a graphics pipeline.
Task-number: QTBUG-78971
Change-Id: If5c14f1ab1ff3cf70f168fde585f05fc9d28ec91
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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The joys of "level - Specifies the mipmap level of the texture
image to be attached, which must be 0." for glFramebufferTexture2D
in OpenGL ES 2.0.
Change-Id: Iaf19502f48d7ba73b26abb72535bfa6696a1e182
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Use only APIs that are in GLES 3.0.
glMapBuffer() is an old OES extension, stop bothering with that.
Not the least because ANGLE claims supporting it and then fails the
map. (not that we care much about ANGLE, but, for instance, the qrhi
autotest is run with ANGLE configurations as well in the CI, so have
to still take care of it for the duration of Qt 5.x)
Change-Id: I29140402cedffe0430f920ee0c061673257c3aa1
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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...and make the Null backend able to deal with these, for RGBA8 textures
at least. Naturally it is all QImage and QPainter under the hood.
Also fix a bug in the OpenGL backend, as discovered by the autotest:
the size from the readback did not reflect the mip level.
Task-number: QTBUG-78971
Change-Id: Ie424b268bf5feb09021099b67068f4418a9b583e
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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The interesting part here is that sending messages to a null
object is valid in Objective-C, so without an explicit check it
is not necessarily straightforward to discover that we do not
have working rendering. (because the application won't just
simply crash)
Do the right thing now and return false like other backends do.
Task-number: QTBUG-78994
Change-Id: I0d3c4a49a3fc78f9149f8af4fe67d581e74daae7
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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This also marks the beginnings of significantly extending autotesting
of the resource and rendering functionality in QRhi.
Also involves fixing up the buffer operation lists like we did
for textures before. This is to ensure updates and reads on the
same batch execute in the correct order. So just have two lists:
one with buffer, one with texture operations.
Also simplify the struct layouts. No need for those inner structs
with many duplicate members. This reduces the size even, since using a
union was never an option here. Also switch to a VLA, the size is around
253 KB per batch.
The Null backend now keeps track of the QRhiBuffer data so it can return
valid results in readbacks.
Task-number: QTBUG-78984
Task-number: QTBUG-78986
Task-number: QTBUG-78971
Task-number: QTBUG-78883
Change-Id: I9694bd7fec523a4e71cf8a5c77c828123ebbb3bd
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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This allows the Wayland plugin to circumvent the frame callback handling of the
driver (which blocks until the frame is presented, potentially forever, if the
window is minimized).
Task-number: QTBUG-78000
Change-Id: Ia7d347019dfeae3bfcfad3d0cca3f4fffdc8c7a9
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Increases readability
Change-Id: I81ea915517fd2cd6bc2780f37ba8d8097c63f44b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Triangle fan drawing is only supported on some platforms. The feature
flag QRhi::TriangleFanTopology is set accordingly.
In general, TriangleStrip topology will be more efficient on most GPUs.
However, if polygon data is already stored as triangle fans, the CPU
savings may be more significant.
Change-Id: I9704fad751d2119eac8791074f58942dd9315601
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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No need for those mutexes.
Task-number: QTBUG-78908
Change-Id: I60c32df1f8729098f1894eff7c71e7fbcbd23ecf
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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As usual, keep some QVector overloads around to allow Qt Quick to compile.
Color attachments and vertex input bindings get an at(index) type of
accessor, unlike any other of similar lists. This is because there the
index is significant, and sequential iteration is not the only type of
operation that is performed. Sometimes a lookup based on an index will
be needed as well.
Task-number: QTBUG-78883
Change-Id: I3882941f09e94ee2f179e0e9b8161551f0d5dae7
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Task-number: QTBUG-78862
Change-Id: If278bd55530081cbbdbab8dd6e14d86e28da558e
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Forcing users to go through a QVector, when in practice they almost
always want to source the data from an initializer list, a QVarLengthArray,
or a plain C array, is not ideal. Especially since we can reason about
the maximum number of elements in the vast majority of use cases for all
the affected lists. QRhiResource is also not copyable so we do not need
the usual machinery offered by containers. So switch to a
QVarLengthArray.
Note that a resource is not a container. The only operations we are
interested in is to be able to source data either via an initializer
list or by iterating on something, and to be able to extract the data,
in case a user wishes to set up another resource based on the existing
one.
In some cases a QVector overload is kept for source compatibility with
other modules (Qt Quick). These may be removed in the future.
Also do a similar QVector->QVarLengthArray change in the srb-related
data in the backends.
Change-Id: I6f5b2ebd8e75416ce0cca0817bb529446a4cb664
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Sad to see this go since the d pointer pattern with implicit sharing
would have been perfect for this class, had this been a public API.
However, as binary compatibility will not be a concern for QRhi classes,
it is wasteful to allocate memory on every QRhiShaderResourceBinding.
This allows users, such as Qt Quick, to use QRhiShaderResourceBinding as
a cheap, simple, value class, without having to invent their own
alternatives in performance critical places.
The change brings a not insignficant improvement in certain qmlbench scenes
(the ones with thousands of unbatched geometry nodes).
Change-Id: I6d1dced6498d9ad625f90ead78bc0a417ea99ed8
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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The expectation for it is to function identically to what we get with
QOpenGLShaderProgram. (same environment variables, same logging
categories, etc.).
QOpenGLProgramBinaryCache is now shared between the QOpenGL convenience
classes (like QOpenGLShaderProgram) and QRhi. To achieve more modularity
and to prepare for QOpenGLShaderProgram and friends moving out of QtGui,
this class cannot depend on QOpenGLShader* anymore. This involves adding
some minor conversions between QRhi and QOpenGL enums for example.
Change-Id: I2f4664e074823ea536281aea8006a6db159a7381
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Revert surfacePixelSize() to be a getter only. With Metal this will
mean returning the "live" layer size (and so not the
layer.drawableSize), which is in line with what we expect with other
backends.
Instead, we leave it to the swapchain's buildOrResize() to "commit"
the size by setting drawableSize on the layer. With typical
application or Qt Quick logic this ensures that layer.drawableSize is
set once and stays static until we get to process the next resize - on
the rendering thread.
This of course would still mean that there was a race when a client
queries surfacePixelSize() to set the depth-stencil buffer size that
is associated with a swapchain. (because that must happen before
calling buildOrResize() according to the current semantics)
That can however be solved in a quite elegant way, it turns out,
because we already have a flag that indicates if a QRhiRenderBuffer is
used in combination with (and only in combination with) a
swapchain. If we simply say that setting the UsedWithSwapChainOnly
flag provides automatic sizing as well (so no setPixelSize() call is
needed), clients can simply get rid of the problematic
surfacePixelSize() query and everything works.
Task-number: QTBUG-78641
Change-Id: Ib1bfc9ef8531bcce033d1f1e5d4d5b4984d6d69f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Change-Id: I5408e53f90c1c19836c400659bac15a8690c6ae8
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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