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* rhi: Pipeline cache load/saveLaszlo Agocs2021-01-2213-54/+574
* rhi: Stop hardcoding the Vulkan backend's desired instance extensionsLaszlo Agocs2021-01-182-10/+41
* RHI: Use QT_BEGIN_LICENSE:LGPL headerKai Köhne2021-01-1529-318/+405
* rhi: gl: Add some enablers for supporting GL_TEXTURE_EXTERNAL_OESLaszlo Agocs2021-01-135-1/+15
* rhi: Expose device name, type, and IDsLaszlo Agocs2021-01-1313-2/+221
* Remove the qmake project filesJoerg Bornemann2021-01-071-57/+0
* rhi: vk: Prevent WAW hazard reported from sync validation with offscreen rtLaszlo Agocs2021-01-062-4/+45
* rhi: gl: Reset tracked state upon a buffer update or readbackLaszlo Agocs2021-01-061-48/+70
* rhi: vk: Fix DS WAW hazard reported from sync validationLaszlo Agocs2021-01-041-10/+23
* Add QRhiTextureSubresourceUploadDescription QByteArray constructorJonas Karlsson2020-12-292-2/+14
* Prevent copy in texture upload with invalid inputLaszlo Agocs2020-12-161-2/+4
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-11-309-40/+40
* Fix typo in rhiAntti Määttä2020-11-271-1/+1
* RHI: Fix attribute instancing cleanup for OpenGL ESPaul Olav Tvete2020-11-271-0/+9
* RHI: Reset attribute instancing properly for OpenGL ESPaul Olav Tvete2020-11-261-3/+24
* rhi: gl: Do not bother with glDrawBuffers(GL_BACK)Laszlo Agocs2020-11-021-4/+0
* QRhiBackendCommandList: avoid new[]/delete mismatchFabian Kosmale2020-10-191-1/+1
* rhi: Further reduce copying in the command bufferLaszlo Agocs2020-10-167-228/+170
* rhi: Unroll the res.binding factory functionsLaszlo Agocs2020-10-161-11/+59
* rhi: Fix up vertex inputs with matricesLaszlo Agocs2020-10-143-6/+31
* rhi: Add missing \internal doc commandsTor Arne Vestbø2020-10-121-0/+3
* rhi: Make the new direct buffer update available for non-uniform buffersLaszlo Agocs2020-10-1212-41/+69
* rhi: d3d: Save a few cycles in bindShaderResourcesLaszlo Agocs2020-10-113-121/+144
* rhi: d3d: Calculate dynamic offset usage upfrontLaszlo Agocs2020-10-112-9/+17
* rhi: vk: Avoid shadowing local variableLaszlo Agocs2020-10-111-5/+6
* rhi: vk: Skip buffer/texture registration on read-after-readLaszlo Agocs2020-10-111-6/+19
* rhi: gl: vk: Pre-calculate the flags for dyn.offsetLaszlo Agocs2020-10-114-48/+54
* rhi: gl: d3d: Reduce the size of the Command structLaszlo Agocs2020-10-115-23/+36
* rhi: gl: Move some code out of the inner loopsLaszlo Agocs2020-10-111-4/+4
* rhi: Add support for full, direct buffer updatesLaszlo Agocs2020-10-1113-6/+160
* rhi: gl: Silence incorrect compiler warnings about uninitialized useLaszlo Agocs2020-10-081-3/+3
* rhi: gl: Drop the unused WRAP_R memberLaszlo Agocs2020-10-082-5/+0
* rhi: gl: Fix missing texture bindingsLaszlo Agocs2020-10-081-5/+7
* rhi: vk: Reduce memcopies with full dynamic buffer updatesLaszlo Agocs2020-10-051-1/+4
* rhi: Add a note to generateMips docsLaszlo Agocs2020-10-021-0/+7
* rhi: vk: Alter command buffer strategyLaszlo Agocs2020-10-023-131/+158
* rhi: gl: Best uniform is no uniformLaszlo Agocs2020-10-022-4/+84
* rhi: gl: Stop flooding with glVertexAttribPointersLaszlo Agocs2020-10-021-6/+26
* rhi: gl: Skip rebinding the same index buffer in the same passLaszlo Agocs2020-10-021-1/+5
* rhi: Make per-frame flags per-pass where appropriateLaszlo Agocs2020-10-0213-124/+196
* rhi: gl: Attempt to reduce superfluous texture unit bindingsLaszlo Agocs2020-10-022-16/+58
* rhi: Manage buffer data without QBALaszlo Agocs2020-09-309-63/+119
* rhi: vk: Do not copy the entire BufferOp struct for host writesLaszlo Agocs2020-09-292-7/+11
* rhi: gl: Skip nice but not essential uniform checks in releaseLaszlo Agocs2020-09-291-0/+2
* rhi: Drop QBitArray usageLaszlo Agocs2020-09-292-8/+13
* rhi: Improve layout compatibility test performanceLaszlo Agocs2020-09-298-9/+36
* rhi: gl: Pre-sort uniform metadata based on offsetLaszlo Agocs2020-09-291-7/+11
* rhi: Switch command lists to QVLALaszlo Agocs2020-09-253-3/+3
* rhi: gl: get rid of a wrapper QByteArray where a raw ptr sufficesLaszlo Agocs2020-09-251-3/+2
* rhi: Skip comparing to this in isCompatible testsLaszlo Agocs2020-09-252-0/+9