| Commit message (Collapse) | Author | Age | Files | Lines |
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Several required fixes and changes to fix problems that arose
when porting SceneGraph's QSGTextInput and QSGTextEdit to
use QSGTextNode, especially related to having selections
on the text.
Also fixes crashes with the threaded renderer on Mac OS X
when using the TextEdit or TextInput elements.
Task-number: QTBUG-18019, QTBUG-20017
Change-Id: I67f24465352daa1d2cb12b6d2f378feb676c9804
Reviewed-on: http://codereview.qt.nokia.com/2864
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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Change-Id: I7b4e9ef513b82a82d2365c9256d09520a44ad10d
Reviewed-on: http://codereview.qt.nokia.com/324
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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To provide an optimized way of constructing QGlyphRun objects with no
copying or allocation, we add function setRawData() (naming inspired by
QByteArray::setRawData()). Data retrieved from QRawFont can be passed
directly into this. The logic is now that the data pointers in
QGlyphRunPrivate should always point to the current valid data and is
what will be used in comparisons and drawing calls. The vectors are
optimizations to avoid unnecessary copying if the user wants to use
the QVector based API (which makes it easier to manage the memory.)
This reflected in the functions that return QVectors, which will
return the stored vector if and only if it is identical to the
current pointer. Otherwise we will have to copy the memory.
The internal addition operators in QGlyphRun have been removed since
they really provide no real optimization and have an unclear definition
if the two glyph runs are based on different fonts.
Reviewed-by: Jiang Jiang
(cherry picked from commit 86d88c5b719fd3d50336d9d8e7127b8045ee82ae)
Change-Id: Id5bb55ee3d93afb32ffca850f53382e856df7b3e
Reviewed-on: http://codereview.qt.nokia.com/342
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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In order to use the scene graph text node in TextInput, we
need enablers. Most of this is to enable selections,
which in turn means we need to be able to extract a certain
set of glyphs from a QTextLine.
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API clean-up for QGlyphRun:
1. QGlyphs -> QGlyphRun
2. QGlyphRun's font()/setFont() -> rawFont()/setRawFont()
3. QPainter::drawGlyphs() -> drawGlyphRun()
4. QTextLayout and QTextFragment's glyphs() -> glyphRuns()
Reviewed-by: Jiang Jiang
(cherry picked from commit 84ef364302728b68d2d29ea9c4ccbec32c7bb115)
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