| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/gui/util/qshaderformat.cpp
src/gui/util/qshaderformat_p.h
src/widgets/graphicsview/qgraphicsitem_p.h
Change-Id: Idafd88eb9a0a15b4af29f6143d009c1ec8ceecca
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GL2/ES2 expect it to be attribute and not in like later versions of OpenGL.
Task-number: QTBUG-74829
Change-Id: Iddd22386ed315d6e6843d8225e49a4b73b6ad9ba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I43803b88fea8083782d73ce157c466b022208740
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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This is the first building block toward a node based generator for
shader programs.
QShaderFormat will be used by the other classes to qualify in which
format the code snippets and includes used are.
Change-Id: I11aefc6bb359832a853ed1b6bec302dc3516cfc4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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