| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-84469
Change-Id: I366e845249203d80d640355a7780ac2f91a762f1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Change-Id: I43803b88fea8083782d73ce157c466b022208740
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: I0a2553b95b099fdfa83d42e71bdf9a192a6588c7
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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This will be used in further commits
Change-Id: I49977f1ea482b97dc0a159f69a0d2eda3865ec44
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This will allow to create nodes having an entry point for tuning, still
need to be exploited by the loaders and the shader generator. Coming in
further commits.
Change-Id: I8384b0f528c9919e9f8d35102adde2b307f08b80
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Nodes will allow to describe inputs, outputs or value transformations in
a shader graph.
Change-Id: I44f806d9595fd0e68fc9026cda2b4fa0a62af283
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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