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* QTextureFileData: Fix build with -no-openglJüri Valdmann2018-08-061-0/+1
| | | | | | | Need to include <QSize> for operator<<(QDebug, const QSize &). Change-Id: I4857e9b43918243af66cc09ff352619595c081c9 Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io>
* Make local symbols of some leaked namesThiago Macieira2018-08-031-1/+1
| | | | | | | | | Unnamed namespaces and static are great tools. Use them. Change-Id: Ie01831ddac5446fdbdeefffd15468b3acb3ced79 Reviewed-by: Kai Koehne <kai.koehne@qt.io> Reviewed-by: André Hartmann <aha_1980@gmx.de> Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
* Add API for reading and decoding graphical texture filesEirik Aavitsland2018-07-241-0/+279
Add a framework for reading and decoding stored graphical texture file formats. Includes decoders for the PKM and KTX formats. This is basically the same texture file reading that was added to qtdeclarative for 5.11, but has been refactored to be independent of the scenegraph and opengl. Task-number: QTBUG-67026 Change-Id: I87d8117550d8a2112f4f58c03e9ac6b3249cbc5a Reviewed-by: Kai Koehne <kai.koehne@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>