| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Id27fc81af8d2b0355b186540f41d75a9c8d7c7f3
Reviewed-by: David Faure <david.faure@kdab.com>
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The standard astc encoder has its own file format.
Change-Id: I9a2f7b1fa20ba344b79637bafb50ff2bd0596747
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Add a framework for reading and decoding stored graphical texture file
formats. Includes decoders for the PKM and KTX formats.
This is basically the same texture file reading that was added to
qtdeclarative for 5.11, but has been refactored to be independent of
the scenegraph and opengl.
Task-number: QTBUG-67026
Change-Id: I87d8117550d8a2112f4f58c03e9ac6b3249cbc5a
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This is a new namespace with helper enums to have richer parameters
available to QShaderNode. Will be used in further commits.
Change-Id: I9a61481c1e89ddd08327211e90eeabf0172c3b7a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This class allows to node definitions from a JSON representation. This
will come in handy to ship preset prototypes for use with
QShaderGraphLoader.
Change-Id: I3f3b5d7852e17d484069b4814ee6e5910997c613
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This class allows to load a shader graph from its JSON representation.
To avoid duplicating the shader snippets inside of the JSON which would
be a maintenance nightmare, we instead allow to register a set of node
prototypes by their name and only refer to said names inside the JSON.
Change-Id: I3e7b39e8b3c25f51f331a0a59dda883ac8e2bc57
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This class is meant to generate code from shader graphs
Change-Id: I1cf22352387f3f9f55e7589aa77a296689836911
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This allows to connect our nodes together via ports. This way user code
can assemble a shader from simpler blocks.
Change-Id: I168dcf4af6aa11ad47b68d91e5a55e96ca922678
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Nodes will allow to describe inputs, outputs or value transformations in
a shader graph.
Change-Id: I44f806d9595fd0e68fc9026cda2b4fa0a62af283
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The ports will be used to connect nodes from our shader graphs.
Change-Id: I9d4fbb1f7bd8320c4373ebb166a4fe13bd1482c9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This is the first building block toward a node based generator for
shader programs.
QShaderFormat will be used by the other classes to qualify in which
format the code snippets and includes used are.
Change-Id: I11aefc6bb359832a853ed1b6bec302dc3516cfc4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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For MacOS 10.6 the exported symbols must be the same regardless of
debug/release configuration, because for debug builds it will by
default link to a release library.
We therefore cannot let some exported symbols depend on if QT_DEBUG
is defined or not. We therefore introduce QGRIDLAYOUTENGINE_DEBUG,
which is independent of debug/release configuration.
The whole dump() function concept should probably be revisited, but
I don't want to clutter this commit too much with such unrelated
things.
Change-Id: I7086f31e2c36fe22ce9c9a3eda37ea25302459a9
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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The abstractions are needed so that they can work with both
QGraphicsLayouts and QtQuick.Layouts.
Since the plan is to move the engine to QtGui, this means that the
engine cannot have any references to anything in the QtWidgets module.
As a consequence of that several things had to be done:
* The style info object had to be redone with an abstraction layer
to get rid of style and widget dependency. (Abstract class is
called QAbstractLayoutStyleInfo)
* QGridLayoutEngine must be subclassed due to some specializations for
QGraphicsLayoutItem, manifested as QGraphicsGridLayoutEngine.
* QGridLayoutItem must be subclassed due to some specializations for
QGraphicsLayoutItem, manifested as QGraphicsGridLayoutEngineItem.
Did also some minor cleanups, reordered arguments so that all styleInfo
arguments are last in all function calls
This also fixes QTBUG-35099 (bug was spotted during this refactoring)
Task-number: QTBUG-35099
Change-Id: If49d40f71870dc8d99d2e145be158e3080b595fa
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Rename the guikernel subdir to kernel
and guiutil to util.
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Everybody use Lighhouse instead :)
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This is the beginning of revision history for this module. If you
want to look at revision history older than this, please refer to the
Qt Git wiki for how to use Git history grafting. At the time of
writing, this wiki is located here:
http://qt.gitorious.org/qt/pages/GitIntroductionWithQt
If you have already performed the grafting and you don't see any
history beyond this commit, try running "git log" with the "--follow"
argument.
Branched from the monolithic repo, Qt master branch, at commit
896db169ea224deb96c59ce8af800d019de63f12
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