| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove all trailing whitespace from the following list of files:
*.cpp *.h *.conf *.qdoc *.pro *.pri *.mm *.rc *.pl *.qps *.xpm *.txt *README
excluding 3rdparty, test-data and auto generated code.
Note A): the only non 3rdparty c++-files that still
have trailing whitespace after this change are:
* src/corelib/codecs/cp949codetbl_p.h
* src/corelib/codecs/qjpunicode.cpp
* src/corelib/codecs/qbig5codec.cpp
* src/corelib/xml/qxmlstream_p.h
* src/tools/qdoc/qmlparser/qqmljsgrammar.cpp
* src/tools/uic/ui4.cpp
* tests/auto/other/qtokenautomaton/tokenizers/*
* tests/benchmarks/corelib/tools/qstring/data.cpp
* util/lexgen/tokenizer.cpp
Note B): in about 30 files some overlapping 'leading tab' and
'TAB character in non-leading whitespace' issues have been fixed
to make the sanity bot happy. Plus some general ws-fixes here
and there as asked for during review.
Change-Id: Ia713113c34d82442d6ce4d93d8b1cf545075d11d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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Qt convenience classes for the GL_KHR_debug extension
This allows the developer to
1) ask the GL for a log of the last generated messages;
2) emit Qt signals whenever the GL wants to tell us something.
Change-Id: I830343a26714c51abb68ce1269163c145d1e2aac
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: I312727bf6858ead6c30fe20bf3abc5afc73a3a14
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Desktop OpenGL builds on windows correctly define APIENTRY whereas at
present the ES2 (ANGLE) builds do not. This leads to QOPENGLF_APIENTRY
having the wrong calling convention.
This fix is required for https://codereview.qt-project.org/#change,48660
but may also fix any random crashes that people may be seeing with
other Qt-wrapped OpenGL functions in ANGLE builds.
Change-Id: I8068c181d41be949d29168bd5ca1a181cc2245c7
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The capitalization settings is attempted read via specialData->addFormats,
but the QTextCharFormat there is reset when added, and should instead be
accessed through specialData->addFormatIndices.
Change-Id: I190c419f07c3f7e803ca1d44059e8f538216b9ab
Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com>
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This is still the same trivial implementation with the only difference in that
that it properly handles surrogate pairs and combining marks.
This temporarily makes QTextEngine::itemize() insignificatly slower due to
using intermediate buffer, until refactoring is done.
Change-Id: I7987d6306b0b5cdb21b837968e292dd70abfe223
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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This should have been done right from the start,
instead we only made the documentation internal.
Also remove the classes from the BIC data.
Change-Id: I238a7a7cc5d26980b23931c78e7e5a4477d46920
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
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Change-Id: I0555d7d2417149f0eec54b228b842a61d0d08f85
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
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Change-Id: Iccc46880278bc5f7fe2b706efcdf9b4e6483c3e6
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Caroline Chao <caroline.chao@digia.com>
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This fixes the build after ec9c0faefd (Update gl2ext.h with the
latest version from Khronos).
Just like Mac OS X, iOS is a controlled platform, and we should include
the system headers instead. The OES_EGL_image_external extension is
not yet in the system headers though, so we provide our own typedef
to make the qopenglextensions.cpp code build, and the extension will
work out of the box once Apple includes driver support for it.
Change-Id: Ib6ba09d400ba38f05d91c90d4c9e54a8626889e1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Avoid using script_to_hbscript() in generateScriptItems()'s loop.
This is absolutely unnecessary due to hbscript_to_script(script_to_hbscript(..))
in QTextEngine::itemize().
Change-Id: I44e710d010f8e57043a6c74dd80f3164e95e18e6
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Don't export, don't generate private headers, don't mention HB in API.
Change-Id: I048ebd178bf4afaf9fda710a00933b95274cf910
Reviewed-by: Josh Faust <jfaust@suitabletech.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This affects HB_Font and HB_Face.
As of now, the Hurfbuzz API usage is concentrated in qfontengine(|_ft).cpp
and qtextengine.cpp, thus it is a lot easier to switch to Hurfbuzz-NG.
Change-Id: Ie06959efd5d6080fe44c407d9f5de0a07dd1c210
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Josh Faust <jfaust@suitabletech.com>
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hb_uint32 <-> quint32
HB_Glyph <-> glyph_t
HB_Fixed <-> QFixed, HB_FixedPoint <-> QFixedPoint
HB_GlyphAttributes <-> QGlyphAttributes
Change-Id: I4338ec4ce9a9c20ea591606ab10e6ef4f19931b8
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Iea4905d802213848594d2ad0266696e5edb884f8
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Move this code to QPlatformFontDatabase and get rid of all dups of it.
Change-Id: Idea6c84819039bf3b345b1305305951ade8d1ac4
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: If43c7b1cfdee504171a26b07db2ade9c20528299
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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QOpenGLTimerQuery encapsulates a single OpenGL timer query object.
QOpenGLTimeMonitor is a convenience wrapper around a sequence of
OpenGL timer query objects that can be used to profile OpenGL
rendering code or to allow real-time adaptation of rendering
methods based upon run-time performance.
Change-Id: I873e591927080dea2b079b0e2a1eb9fed15c0372
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: James Turner <james.turner@kdab.com>
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This adds (amongst other things) the support for the
GL_KHR_debug extension, which is required by QOpenGLDebug
classes.
Change-Id: Id8b80968807e4f3db7eebd8cc9d9beae23b5d7e2
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ic22a9bddfa04c286f359bc29e1d5d1ec8ef98ecc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Task-number: QTBUG-29807
Change-Id: Id03ae17270832a7b5915e4324a508e591c0b6d98
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Laszlo Papp <lpapp@kde.org>
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QKeySequence provides conversion to and from strings. But a similar
convenience was missing for QList<QKeySequence>. It would come in handy
when you want for instance to save/restore the shortcuts of a QAction.
Change-Id: I9e4f2001c58a595392a5019a57c564992c39bf88
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: David Faure (KDE) <faure@kde.org>
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Add a static QWindow::fromWinId(WId id) constructor which can be used to
create a QWindow object representing windows created by other processes.
Then, QWindow::setParent() can be used to embed a window into a foreign
window socket and QWindow::setTransientParent() to stick the current
window on top of a foreign window.
The changes in the QtWidgets module ensure that the focus chain (TAB
navigation) correctly works when a QtWidgets-based window is embedded
into another application.
As far as the platform implementation is concerned, this commit only
implements the embedding functionality in the XCB plugin. So, this is
roughly equivalent to the Qt4 QX11EmbedWidget functionality.
Change-Id: Iff8f7b9ee974d33fb30f36056f7838b433a413c7
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Conflicts:
configure
qmake/generators/mac/pbuilder_pbx.cpp
src/corelib/kernel/qtimerinfo_unix.cpp
src/plugins/platforms/cocoa/qcocoabackingstore.mm
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/windows/qwindowswindow.cpp
src/plugins/platforms/xcb/qglxintegration.cpp
Change-Id: I8d125fe498f5304874e6976b53f588d3e98a66ac
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Change-Id: I6b49d5e1c31599b5aa4940b798533b17e58616bf
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Change-Id: I6aa2ad2b506466fbef6a22380d151988930807c9
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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QStandardItemModel doesn't really benefit from a reimplementation of
sibling, and the current implementation is buggy.
Task-number: 29540
Change-Id: Icf8dca29b6e1394a378db5bf6abd884f2d7fd9b9
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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Default-constructed geometry does not mean put the window at 0,0,
and it does not mean center the window on the screen: it means
let the window manager position the window. If the window is
explicitly positioned at 0,0 though, that is a higher priority
than the transient hint; without this change, the transientFor property
had no effect. On X11, transient means use center "gravity" to
make the transient window exactly centered. But the user can still
override the geometry of a transient window, as with any window.
On OSX and Windows, neither transient window functionality nor smart
initial positioning are provided, so a window with no position set
will be centered on the screen, and a transient window will be put
at the center of its transientParent.
Change-Id: I4f5e37480eef5d105e45ffd60362a57f13ec55f5
Task-number: QTBUG-26903
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The code snippet demonstrating the use of drawText() was already
updated to use the text 'Qt Project' - update the image accordingly.
Task-number: QTBUG-29784
Change-Id: Iea5e729bd26df2d8ab6a02bb7ea804494e554a28
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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There were race conditions when accessing the plugin factory and
the image reader plugins from different threads; ref QTBUG-29281.
Added a mutex lock to avoid.
Change-Id: Ic1a3b6cbaf5603f1bcf7025b58247a9a3f6d08a9
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Check for existence of QGuiApplication, discard events if it is 0.
Change-Id: I04b27679033fb13ef2fa38e39757d89465cba94b
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: I1dd975926c2bea7bcc10a702739836b16b656213
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Based on the Necessitas project by Bogdan Vatra.
Contributors to the Qt5 project:
BogDan Vatra <bogdan@kde.org>
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
hjk <hjk121@nokiamail.com>
Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Paul Olav Tvete <paul.tvete@digia.com>
Robin Burchell <robin+qt@viroteck.net>
Samuel Rødal <samuel.rodal@digia.com>
Yoann Lopes <yoann.lopes@digia.com>
The full history of the Qt5 port can be found in refs/old-heads/android,
SHA-1 249ca9ca2c7d876b91b31df9434dde47f9065d0d
Change-Id: Iff1a7b2dbb707c986f2639e65e39ed8f22430120
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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You can't use #ifndef QT_NO_OPENGL before including whatever is supposed
to define that. That's qconfig.h, included by qglobal.h.
Also, make sure that the desktop OpenGL code isn't activated when
compiling in OpenGL ES 2 mode -- QOpenGLFunctions_1_0_CoreBackend and
other classes aren't defined.
Change-Id: I127edf56d42257580579789d0566b7e11c21133b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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HB_Face's supported_scripts[] expects HB_Script, so QChar::Script should
be remapped via script_to_hbscript().
Change-Id: Ib068c35ab76567fe9a61da7d8ab01133a6f58bc0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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QtCore has a few headers that, though public, aren't meant to be
included directly. Those are the atomic headers, the three _impl.h
headers and qt_windows.h.
QtGui includes two OpenGL headers that don't compile on their own.
Other libraries should not have headers like that (but they do,
something we need to fix eventually).
Change-Id: I55e4eb057748f47df927ee618f9409acbc189cc1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: Ibb1b79358758c2adf818af8c6fcd5c379efad8c3
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Given that we can create OpenGL/ES contexts even under a Desktop OpenGL
implementation, we must check the type of the surface we're renderering
on at runtime.
Change-Id: I55004ce918889b3fc094702976500fcfc675bd1a
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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This adds support for OpenGL 4 tessellation shader stages to
QOpenGLShaderProgram and QOpenGLShader.
Change-Id: Iefb2f411e00767990d54670c5d39413be694dd66
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Scale the OpenGL paint device size and physical dpi
by the device pixel ratio.
Change-Id: I8b576f23129aafc47371795151c548663e94ad52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Make sure the libraries dont depend on Cocoa. This will be
picked up by libtool, and make all apps and examples link
against cocoa too (which will ofcourse fail)
Change-Id: I5654bb08c4ed376fc7ee74da422d903270a8af38
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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This class makes it much simpler to manage OpenGL state relating to
vertex data (i.e. vertex buffer objects, vertex attribute divisors,
index buffer objects, vertex buffer formats).
Change-Id: I9fb932cc3f0691ec9ba065bf871e43cd2e369bad
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Unlike QGLShader, this requires the OpenGL 3.2 core implementation
of geometry shaders to keep the API simple.
Change-Id: Icb07f430c4c5b5d950bcf6f7119becec4cfaad8a
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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For platform plugins such as the Android plugin, we need to
make sure an event is delivered and handled before continuing
execution (e.g. when doing an expose event to report that the
EGL surface has been destroyed when the app goes into the
background.)
Change-Id: Ibd381baafa93f111dbc887d4cf9d9ca37429b186
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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This is a workaround for a broken compiler
Change-Id: I10c8c750caf56036419807ec4a2439bf14cf64d6
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Adding QInputMethod::inputItemRectangle()/setInputItemRectangle().
Known bugs: inputItemRectangle() not implemented for graphics view
items; inputItemTransform() implementation was already missing.
Change-Id: I72b1d43350e93858a2b374de3f2199500a96dc79
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Task-number: QTBUG-28555
Change-Id: I2c649b6d9e9dc69be246cb7658b3edbe9682b1bf
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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This commit adds part of the output of utils/glgen and some simple
modifications to QOpenGLContext to allow easy access to classes
containing functions specific to a given OpenGL context and version.
This allows compile-time detection of mis-use of OpenGL features.
For example, trying to use glBegin(GL_TRIANGLES) with an OpenGL 3.2
Core Profile context will be detected by the compiler rather than at
runtime.
These capabilities make it much easier to add functionality to Qt and
applications that relies upon core features of OpenGL from specific
versions e.g. geometry shaders.
Change-Id: Ieb584a489792595f831bc77dee84935c03bb5a64
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: Ia3fd460e77d8da5dca634872e3f786d5ad30289d
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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