| Commit message (Collapse) | Author | Age | Files | Lines |
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...per API review.
Change-Id: I4a5a1cc895eac32f21f8a830507b841318509992
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Show a warning but allow applications to survive by not attempting
to call VS/PS/CSSetWhatever() with an invalid number of resources.
Relevant for samplers in particular, where the limit is 16. Qt Quick 3D
exhibits problems with this when using custom materials combined with
shadow mapping, and while this is not a solution to the problem there,
at least the problem is now clearly indicated instead of crashing.
Task-number: QTBUG-82719
Change-Id: I83914b7648001fa421ed1cf07a7b7444e0ef8fc0
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Use QThreadPool to process QImage smooth-scaling, format conversions,
and colorspace transforms multithreaded.
Change-Id: Ic142b1fa899f56e7e5099d36ca713701a47b681b
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Fixes: QTBUG-82602
Change-Id: Id82f145ffb33e6d4ef9b81282ad14657b1c8fbd0
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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This is deemed more appropriate than having some time consuming tracking
of descriptor types in pools, just to avoid the rare case of attempting
a failing vkAllocateDescriptorSets(), which is then always followed by
another, successful attempt.
Change-Id: I7a3a1d80afe400dc96605a3d6c834e8b2c71143a
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Introduces a new QRhiShaderResourceBinding function that takes an array
of texture-sampler pairs. The existing function is also available and is
equivalent to calling the array-based version with array size 1.
It is important to note that for Metal one needs MSL 2.0 for array of
textures, so qsb needs --msl 20 instead of --msl 12 for such shaders.
Comes with an autotest, and also updates all .qsb files for said test
with the latest shadertools.
Task-number: QTBUG-82624
Change-Id: Ibc1973aae826836f16d842c41d6c8403fd7ff876
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Silence compile time warning and show correct usage in example
snippet.
Change-Id: I1936f006e4b5f3ca71bbc0100ed039beeb459271
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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This is inconsistent with the other similar functions in QVulkanWindow,
we do not provide getters for those either.
Change-Id: If764b49f4b26ff14a2fa908b8d5b37429047250c
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Relevant when doing custom rendering combined with QRhi, and only for
APIs like Vulkan, where image layouts are a thing.
As shown by demo apps, it is not currently possible to implement a
correct application that renders or raytraces into a QRhiTexture's backing
VkImage, and then uses that QRhiTexture in a QRhi-based render pass.
This is because QRhi has no knowledge of the image layout if it changes
due to commands recorded by direct Vulkan calls, and not via QRhi
itself. So, except for certain simple cases, one will end up with
incorrect image layout transitions in the barriers. (at minimum this
will be caught by the validation layer)
To remedy this, add a simple function taking the layout as int (we already
do the opposite in nativeTexture()).
Task-number: QTBUG-82435
Change-Id: Ic9e9c1b820b018f3b236742f99fe99fa6de63d36
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Change-Id: Ib1fb6186a8c76d6848d5eda1756e7749383dae40
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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This is the first time that we add something to QShaderDescription
after migrating to the non-JSON based serialization system. This now
involves checking the "qsb version" when deserializing.
Task-number: QTBUG-82624
Change-Id: I2bd875ef21e461559b878dccc5537cdfa43feaa2
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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We use the this struct to describe combined image samplers and storage
images as well. Especially with the former, it is not unlikely that we
will need arrays, so e.g. layout(binding = 1) uniform samplerCube
shadowCubes[8]. In this case the '8' is something that must be reported in
to the reflection information.
The new arrayDims member is expected to work exactly like the similarly
named member in BlockVariable.
Task-number: QTBUG-82624
Change-Id: I1fb8b0318906ff4c116c1a7ec23a399c6545c730
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Instead of
qputenv("QT_VULKAN_DEVICE_EXTENSIONS", "VK_KHR_get_memory_requirements2;VK_NV_ray_tracing");
one can now do
params.deviceExtensions = { "VK_KHR_get_memory_requirements2", "VK_NV_ray_tracing" };
on the QRhiVulkanInitParams passed to QRhi::create().
The environment variable stays important for Qt Quick applications, which provide no
configurability for the QRhi construction (yet). On the other hand, applications using
QRhi directly can now also use the new approach to specify the list of device extensions
to enable.
In addition, take QVulkanInfoVector<QVulkanExtension> into use. There is no reason not to
rely on the infrastructure provided by QVulkanInstance. This also implies showing an
informative warning for unsupported extensions, instead of merely failing the device
creation. (applications will likely not be able to recover of course, but at least the
reason for failing is made obvious this way)
Task-number: QTBUG-82435
Change-Id: Ib47fd1a10c02be5ceef2c973e61e896c34f92fa3
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Newer versions of QShaderBaker will now use distinct, zero-based b, t+s,
and u register spaces in the generated HLSL source. If this is the case,
the native resource binding map (which so far we only used with Metal)
contains the SPIR-V binding -> HLSL register binding mappings.
This way we won't end up with invalid resource binding attempts (consider
that e.g. D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT is only 16), just
because, for example, a combined image sampler had a binding of 18
which then got blindly mapped to s18 and t18 in HLSL.
Task-number: QTBUG-82472
Change-Id: I8bdcb5378634cf159f6367424582f9e9e5821c8e
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Otherwise it is impossible to write an application that pulls out the
VkBuffer for a Dynamic QRhiBuffer, and then uses it with custom Vulkan
operations that read from the buffer. More precisely, the problem arises
only if the buffer in question is not used in combination with any QRhi
operations, because in that case there is nothing that would trigger
doing the host writes queued up by a resource batch's updateDynamicBuffer().
Task-number: QTBUG-82435
Change-Id: Ieb54422f1493921bc6d4d029be56130cd3a1362a
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Change-Id: I851c0328c3c38ea67b5ad115b205ac6a1262706e
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Don't move the native child window position for native child windows.
Initial-patch-by: Błażej Szczygieł <spaz16@wp.pl>
Task-number: QTBUG-82312
Fixes: QTBUG-79166
Change-Id: I117ef08da13c8e90ff60cf034126c9efdc17b836
Reviewed-by: Błażej Szczygieł <mumei6102@gmail.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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It was possible to end up with a dangling pointer in m_listStack.
This is now avoided by using QPointer and doing nullptr checks before
accessing any QTextList pointer stored there.
We have 2 specimens of garbage that caused crashes before; now they don't.
But only fuzz20450 triggered the dangling pointer in the list stack.
The crash caused by fuzz20580 was fixed by updating md4c from upstream:
4b0fc030777cd541604f5ebaaad47a2b76d61ff9
Change-Id: I8e1eca23b281256a03aea0f55e9ae20f1bdd2a38
Reviewed-by: Robert Loehning <robert.loehning@qt.io>
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We will remove the virtual base class function in Qt 6.
For now, name() returns format().
Change-Id: I1597e823b859e4db148b3e5ac0f1c15350a582eb
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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It was renamed to QTabletEvent::deviceType() in
882f340f62b8dc34633f5f296be12243b6e8999d.
Change-Id: I070404bfc9a04144ae3565bfa3cc3a016040a07d
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The Qt version was added in 5.14 "for use as eventual replacement for
QString::SplitBehavior." Move another step closer to that goal.
Change-Id: I399b5ea56e9255e775ca1746632f7421519a6616
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: Ic00ffd88ecbaa88409bf968f6794fad6f53a2f0e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I4212d070d5752275085e754b96f0392113604dba
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Reset the lastETPosition after we changed DirET to DirEN,
to avoid iterating over the same set of characters many times.
Change-Id: Ib4113d0ba87ad70fc6bb386632eb094f943c080d
Reviewed-by: Robert Loehning <robert.loehning@qt.io>
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Freetype can give us non empty bounds for zero-width characters,
this change just makes us skip metrics of characters already found to
not contribute to text advance. The coretext and windows
font-engines already uses the already calculated advance.
Change-Id: I82b3521a4fb92614be509be5982cd5ab9c1eb7de
Fixes: QTBUG-58854
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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It's too small to bother with passing by reference.
Change-Id: I793678f5ae352b7f24d2c7e758dc75827c2190df
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: I1d8afecc6da5df6fef72ecc59d14ac455c43d9a6
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: Iace12004afdfe765a3068dfcf6f1320c1123c539
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Currently QShaderGenerator will crash when encountering some expressions
in input nodes.
For example, this node prototype would make it crash:
"VERTEX_COLOR": {
"outputs": ["color", "alpha"],
"rules": [
"headerSnippets": ["in vec4 vertexColor;"],
"substitution": "vec3 $color = vertexColor.rgb;
float $alpha = vertexColor.a;"
]
}
Change-Id: I37abb8099d376843a4cb13228140467dc1b8f60c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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It was already possible to declare a node prototype with multiple
outputs, but trying to assign to all those outputs was not possible and
instead resulted in a crash.
It is now possible to declare nodes like this without crashing:
"SEPERATE_XYZ": {
"inputs": ["vector"],
"outputs": ["x", "y", "z"],
"rules": [
{
"substitution": "float $x = $vector.x;
float $y = $vector.y;
float $z = $vector.z;"
}
]
}
Change-Id: I748e77e84c9120dc688c573eee33dc13c6bfbace
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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A QTextDocument always contains a QChar::ParagraphSeparator, so
characterCount() will always return actual count + 1.
The tests confirm this behavior, make it explicit in the docs.
Fixes: QTBUG-80597
Change-Id: I91040fb6eb2c4fae5235458c695110f8f15bdfea
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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Modeled after QRhiTexture's NativeTexture query.
This becomes valuable in advanced cases of integrating external native
rendering code with Qt Quick(3D), because it allows using (typically
vertex and index) buffers created by Quick(3D) in the custom renderer as
well, without having to duplicate the content by manually creating native
buffers with the same vertex and index data.
Change-Id: I659193345fa1dfe6221b898043f0b75ba649d296
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Add a new queriable resource limit value MaxAsyncReadbackFrames. Change
the autotest to rely on this instead of relying on the unspecified,
works-by-accident relation between readbacks and FramesInFlight. This
way even if the behavior diverges in some backend in the future, clients
(well written ones, that is), will continue to function correctly.
Also clarify the docs for FramesInFlight, and change d3d and gl to return
the correct value (which is 1 from QRhi perspective; the expanded docs now
explain a bit what this really means and what it does not).
Change-Id: I0486715570a9e6fc5d3dc431694d1712875dfe01
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Ide8768d0d95aaeec943658aea27a03737d7dbf3f
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This fixes the shader generation for graphs like this one:
Function0 ------> Output0
(with unbound input)
Input ------> Function1 ------> Output1
With those graphs, createStatements will not return any statement for
nodes Function0 and Output0.
Change-Id: Iec32aa51623e176b03ae23e580f06d14df80a194
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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QShaderGenerator didn't handle substitutions like
`vec4 $color = mix($color1, $color2, $fac);`
Note that `$color` is a prefix to `$color1` and `$color2`. For the
substitution `QByteArray::replace` was used so if `$color` was handled
first and replaced by `v1`, `$color1` and `$color2` were never correctly
replaced and instead became `v11` and `v12` which caused a crash later
on.
Change-Id: Idaf800fdac468f33c323eb722701da5f8eb918d6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Otherwise, when Qt is built with system libmd4c, all applications using
Qt GUI have to link with it, even if they do not use it.
Change-Id: I662dfd4caf29bb692b62c20cef0e99148a87a99a
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Conflicts:
src/corelib/tools/qlinkedlist.h
src/plugins/platforms/wasm/qwasmintegration.cpp
src/plugins/platforms/wasm/qwasmscreen.cpp
Change-Id: Iefca7f9f4966bdc20e7052aca736874861055738
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Since the backend is async, the settings will not be ready to read/write
instantly as on other platforms, but only be ready after the
filesystem has been synced to the sandbox. This takes at least 250 to
500 ms. The QSettings status() or isWritable() can be used to discern when the
settings are ready for use.
This also fixes a crash in threaded wasm
Task-number: QTBUG-70002
Change-Id: I080bdb940aa8e9a126d7358b524f32477db151b6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Change-Id: Ie6a05c8d71b81777ae79a5ff3db380b284d56313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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For graphs like this one:
Input ----> Function1 ----> Output
\
---> Function2
(unbound output)
We would have generated only 2 statements, for Function1 and Output.
This change fixes this by treating Function2 like an output.
Therefore it generates 4 statements: Input, Function1, Output and
Function2.
Change-Id: Iaada40b9b949d771806dd47efad4f7ef2a775b48
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Introduced by 77de5a329c98c3787725cb3c0a50d8f369b9479c.
Change-Id: Ib99dd38c72a74f2ae9c0dfbcecf659fe75f9a27d
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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By sending it to all top level windows it will make it possible for
non widget based controls to listen for this event if it cares about it
so it can handle translation updates as appropriate.
Task-number: QTBUG-78141
Task-number: QTBUG-82020
Change-Id: I8f35cdcccd81a199ff780c3f4f3d2c663480d638
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Parse them into color profiles, they are a simple subset with just a
single TRC and a whitepoint.
Change-Id: I300537d488feb3e907a1acff928b2519ffa75088
Fixes: QTBUG-81830
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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The idea is to reserve device() to return a pointer to a QInputDevice
in the future, which is in sync with QQuickPointerEvent::device()
and with QTouchEvent::device().
Change-Id: Ifda6e8aea72d5121955b31bdcbd91bf1bfa4cec4
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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One constructor deprecated since 5.4, and two convenience variants of
a method deprecated in 5.0.
Change-Id: Ib1bba9ad529b3065461b86f80c9ec8dfc95f9ae1
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The static self pointer of QGuiApplicationPrivate was not reset at
destruction (in constrast to the corresponding
QGuiApplication::self). This could cause crashes when calling Qt API
after QGuiApplication destruction.
Fixing this revealed an issue with QGuiApplication::font(), which
would assert QGuiApplicationPrivate::self. But the QApplication
autotest actually calls this function with no QApplication
instance. That autotest passes only coincidentally, since another
QApplication instance has been created and deleted already, and
the dangling self pointer of that instance was never reset.
To improve the robustness of the api, replace the assert/crash with
just a warning and return an "empty" QFont.
(The assert was added for 5.0 for QTBUG-28306 in order to give a nicer
warning when mixing QWidget and QtCore/GuiApplication. However it
never got that effect in practice, since that issue was fixed at the
same time by another, better patch for the duplicate bug QTBUG-28076).
Fixes: QTBUG-81954
Change-Id: I3fa6cad1625a3e70631b5170d53119d63492b534
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Change-Id: I166c89af99e1289ae60febf2f41fab07eab9f7e8
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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