| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
config.tests/common/atomic64/atomic64.cpp
configure
src/3rdparty/forkfd/forkfd.c
src/corelib/io/forkfd_qt.cpp
src/widgets/kernel/qwidgetwindow.cpp
tests/auto/corelib/statemachine/qstatemachine/tst_qstatemachine.cpp
tests/auto/network/socket/qtcpsocket/tst_qtcpsocket.cpp
tests/auto/widgets/widgets/qcombobox/tst_qcombobox.cpp
tools/configure/configureapp.cpp
Change-Id: Ic6168d82e51a0ef1862c3a63bee6722e8f138414
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When increaseCost() is called then it will convert from bytes to kilobytes
so we need to specify the cache_cost to be in bytes.
Task-number: QTBUG-47812
Change-Id: I842514c9ab4d86b60b2beb6c80979156ea0de59c
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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It was possible for the cache to increase too quickly since it was
relying on the timer to decrease which caused problems with FreeType.
So by checking if it will be increased to be over the limit first before
adding the new font, we can decrease it earlier in preparation.
Task-number: QTBUG-47812
Task-number: QTBUG-49535
Change-Id: Iedc042d8903949140aa8c5257a9d54cde31a51be
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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Without deleting m_inputDeviceManager instance it will remain
in process and causes crash when creating+destroying QGuiApplication
multiple times in process. Crash happens because m_inputDeviceManager
already exists when creating new instance of QGuiApplication and
metadata for QInputDeviceManager is not anymore valid and crash when
accessing it e.g. using connect() function.
Change-Id: I5acb1c5f6ce2ba9665fa893047210a913debe4e4
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: Idf8ae00cff6929114b38dcb003c259c83a11dbaa
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I09025da7e3df84b6092295ec1a02698bd7b24bed
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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On some drivers (e.g. NVIDIA, tested on Windows) the
status check is apparently expensive. A simple FBO
test app rendering into the FBO on every frame (and
thus calling bind()) shows a 19-21% CPU usage. With
the patch this gets reduced to 0.8-1%.
The check is fairly useless too - whenever creating
attachments, the status is checked, so d->valid is
up-to-date.
Task-number: QTBUG-50496
Change-Id: Ie9f0db34e5c2bc1a1141c734ca0b318419013c0d
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
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When called from outside of qfontdatabase, the qfontdatabase mutex will
not be locked upon entry to qt_fallbacksForFamily, so we need to add
it to the exported version.
Change-Id: I16a21708d7cca15730c12de3dbeeaab13ffbd315
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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Optimizes composition on platforms that may use 10-bit per color channel
formats.
Change-Id: Ib303c391d47795c79a4ba55d78dbb1c3c702d90a
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I408dcb81ba654c929f25ffff14291c57198e7367
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
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Detect premultiplied backing store and upload it without conversion
and adjust blend to not multiply alpha again.
Task-number: QTBUG-50381
Change-Id: I51939c4f82fbb0c48eaca6e2475bf4cf3722bc2d
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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The code-path used by non-OSX platforms were not passing on the native
scan-code, virtual key, and modifiers, breaking QKeyMapper::possibleKeys
in the process.
Task-number: QTBUG-50360
Change-Id: Idc36380a234f0a37d016dbeaca594aeb82c496d2
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Reviewed-by: Błażej Szczygieł <spaz16@wp.pl>
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When closing a popup dialog using a shortcut, when the popup
was originally opened using a shortcut, the closing-shortcut
would interfere with the state of the first shortcut, and we
ended up sending a key event for the original shortcut.
Task-number: QTBUG-50360
Change-Id: I62e5ddb9ca43b28519ede629775bc0d7598dccc4
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Change-Id: I018a1fe4bdbbe42b683793d7ddbf19f464d6e3b0
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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We depend on being able to punch holes in the backing store when
integrating with FBO elements. To do that we need a format with an alpha
channel. This was only working previously because RGB32 didn't mask when
filling or when converting to ARGB32_PM, but other formats didn't.
Also unifies the logic for getting alpha versions of QImage formats.
Task-number: QTBUG-50281
Change-Id: Ied1325f60e2b67d9ea2dfa9701b06fc2231ebfca
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Render-to-texture widgets that are native children may have a non-zero
offset telling the position within the top-level widget. The size is
usually different (smaller) than the tlw's size as well.
An unfortunate optimization attempt led to ignoring the size for native
children with offset (0, 0). This resulted in interesting rendering
artifacts whenever such widgets were placed in the top-left corner of
the toplevel. This is now corrected.
Task-number: QTBUG-48130
Change-Id: If449610c3f3333cb73ae149efaefd7ef42953951
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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Change-Id: I4fa57279b23911893a615fe8a3ce9854d0fec971
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
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Setting a screen to a child window causes a warning message. This patch
prevents the debug message by catching incorrect behavior made by QPA
earlier.
Change-Id: Idf3ac02290a18afc134f19c2b91348dc009ca4ca
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
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Find the top level window on the primary virtual desktop first to avoid
obtaining a window which doesn't belong to the primary virtual desktop
when screen geometry is similar.
Change-Id: I78fdfa0b5146d0ba9b912338adeb612c102c4ac3
Reviewed-by: Adam Majer <adamm@zombino.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
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This is a partial revert of eaa3a9d0108cdf692f1686cafefb7b834f0e5af6
Task-number: QTBUG-50081
Change-Id: Ic3dc4daa90d7a968a4ebf45d3029c99a12985686
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
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This code seems to be hit three times per frame in a hybrid QQ2/Qt3D app,
quickly generating thousands of allocations here via the detach in begin().
Heaptrack confirms they are all gone now.
Change-Id: I7d09f3f5c2b24a2590b701216715055751306e82
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Change-Id: I1ae84d0ae825e9fb474d4fab45b0c475a3878b25
Reviewed-by: David Faure <david.faure@kdab.com>
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Trying to set data for a compressed cubemap texture face fails, because
the code incorrectly tries to bind to a cubemap face target.
This was already fixed for uncompressed textures. Instead of duplicating
the code, moved the texture binding/unbinding code to a RAII class.
Change-Id: I8f1cb7fc661b919200f85c3465d6e6e3c22d0871
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I5d11f84181cad9be644e850c83459b47ec2f2f15
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
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Change-Id: If7bbe3ad1656dadcb098bcd3ece2e7b064eeb44d
Task-number: QTBUG-50081
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
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Fixes coverity CID154258.
Change-Id: Ia958d24c533c4f0077abd363ee4c041cc2cdb6f0
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Use the macro we have that does exactly what we want without the boiler
plate code.
Change-Id: I25c67a71f83f91f50128c8a54033ee53ad28e88a
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
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Change-Id: I7bf08eee357fb9641ff9118edcf97809f98605b7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I0775ad9538a7793dc6628abe4556404634ae0462
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I4d897c522087654649547c0ca4750ba4dbfa5cbf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I593708d76d513028ba1b59621b83cbc32e63d4e6
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: Iba1d9db05f7a09aabb81d0429e6081cd7710d381
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: Iec7814b0aca74ddc9744af358561b18b96d7a266
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Change-Id: I8636993571b04d8cda74708777ba3ef2bac09fb5
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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The pixman drawhelpers are implemented using GAS syntax, which the
Clang assembler doesn't handle, nor do they work on 64-bit ARM, so
we disable them selectively. They are only used for 16-bit surfaces
anyways, so it not a big deal on iOS.
(cherry picked from commit 49568df95450733dc4c273945e5ced218132c123)
Change-Id: I70848981c794739d40a6a2d9a537307bc80d61a6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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If no screens are available, windows could disappear, could stop rendering
graphics, or the application could crash. This is a real use case in several
scenarios: with x11vnc, when all monitors are physically disconnected from a
desktop machine, or in some cases even when the monitor sleeps. Now when the
last screen is disconnected, it is transformed into a fake screen. When a
physical screen appears, the fake QScreen is transformed into a representation
of the physical screen. Every virtual desktop has its own fake screen, and
primary screens must belong to the primary virtual desktop. It fixes updating
screen geometry on temporarily disabled screens in the middle of the mode
switch.
Expected results: Windows don't disappear, the application doesn't
crash, and QMenu is displayed on the appropriate screen.
This reverts patch 51ada7734ad780178ecced11e0dff454dfc2e5f2
Change-Id: I6e8eb682b0c8425d08ffdaecbd4c6c7700c914b4
Task-number: QTBUG-42985
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
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Which is needed by Qt Labs Controls.
Change-Id: I2f91a1cbe8218170f894189b56f3fef77207eaec
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
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This allows QML Menu, Dialog & SystemTrayIcon to use the same enums
without having to duplicate them.
Change-Id: I1401583d3ae2ef07cdc795d2765fba07c9b30f2f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com>
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Use QDebugStateSaver, drop the multiline format, check for null, empty and
output rectangular regions as:
QRegion(0,0 252x188)
and complicated regions as:
QRegion(size=4, bounds=(0,0 278x262) - [(0,0 278x13), (0,13 13x188), (265,13 13x188), (0,201 278x61)])
Change-Id: I82b8f58af08f7128e6cf2c2c8b06c4684fc6a9c8
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Task-number: QTBUG-49655
Change-Id: I7a5d08f681a7d87709aac745154730764040e922
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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Otherwise, the window may up outside the display area when centering
on a secondary screen and the primary screen has a different scale factor.
Task-number: QTBUG-49803
Change-Id: I91ec7c5348722a90012f80a247e662e96bcbb391
Reviewed-by: Alessandro Portale <alessandro.portale@theqtcompany.com>
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Expose QPlatformIntegration::ShowIsMaximized similarly to
QPlatformIntegration::ShowIsFullScreen.
This allows for applications to adapt their UI to mobile/desktop
accordingly.
Change-Id: Ic14d16fde11d7d2740b2f4092ae12e88a2f522fd
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I94a2b40933f9469f509a4cc54d68138696704ba2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
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We can use getWindowVisibleDisplayFrame to know the height on the
keyboard, and we can use getLocationOnScreen to find out how much
the view is scrolled. Since onPreDraw is always called when the
view is scrolled or when the keyboard appears or disapear, we can
call the native functions from there.
This is not working for floating keyboards.
[ChangeLog][Android] Implemented QInputMethod::keyboardRectangle
Task-number: QTBUG-40731
Change-Id: I7848eb34fece410b29a06bf0bbb2313112fffa68
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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QImage can be used without QGuiApplication, but wihout QGuiApplication
the accelerated methods would not be used.
This patch changes the initialization of the QtGui function tables to
happen in static object constructors on QtGui load, instead of in
the QGuiApplication init.
Change-Id: Ib58982fbc50fd79122352d021d93a3c99aca5043
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This was a regression (it worked in 4.8) that was probably introduced
by the refactoring of the accessibility framework in Qt 5.
Now, QPlatformAccessibility::notifyAccessibilityUpdate() is called
regardless of isActive(), so its the responsibility of each
implementation of notifyAccessibilityUpdate() to check for isActive()
where it matters.
Task-number: QTBUG-33303
Change-Id: I0d18f8c1890ef679460408b05e704712b886bf7c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Andy Shaw <andy.shaw@theqtcompany.com>
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QColor always uses unpremultiplied alpha, but the new QImage methods
were based on the QRgb versions which might be either. This patches fixes
the two new methods so they treat QColor alpha correctly.
Change-Id: I78a5b875ad4e78ad7fde3b811c6187482b4f6d15
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Task-number: QTBUG-37928
Change-Id: I8d3ae3b540f9483d1e93d4c8135f777dea13f967
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
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Limit setting bold to weights <=750.
Task-number: QTBUG-48922
Change-Id: Id38b636698e58b0686dda9711ee1b3426a3b45b9
Reviewed-by: Gunnar Roth <gunnar.roth@gmx.net>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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Due to kerning and other OpenType features, it's possible
that the advances from the shaping process are fractional, but
this gives uneven glyph positioning for font engines that don't
support subpixel positioning (since the glyph will not match the
expected position, some gaps will look too large and some
too small). To match how e.g. GDI renders this, we round the
advances before setting the glyph positions for engines that
do not support subpixel positions.
[ChangeLog][Windows] Fixed uneven kerning for some fonts.
Task-number: QTBUG-48546
Change-Id: Ic00dc402abf7149aab6bf9b05b42827b805c1a15
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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